Saturday, July 26, 2014

Current shet at the moment

So I completely stopped work again, but like I've said I'm lazy right? Well I guess I'm feeling that but also I'll be very busy for the next few weeks to come since I moved recently.. and well there's a lot of unpacking and cleaning to be done, so to give an idea of how much longer I'm going to be missing for...


My garage at the moment, a whole mess to go through.


More mess piled up, and this is barely half of it all.


My cat Orion and more sea of crap, in one of 5 rooms.

So on top of this mess there's work, and with that in mind I don't think I'll be around as often as I'd like. We'll see. I may get someone to clean up on Kritika shet at least since I'm not inclined to go on much since Allm has been disappointing, and after all these updates my character is still end game geared jesus..


For now have my cat, he's a furry git.

Tuesday, June 10, 2014

Dragon Nest 6/10 Update - Lv80 Cap and Low Level Revisions

Will be doing some quick reference posting since it's a mountain of crap.

As for Kritika stuff, you may notice I have a problem with commitment by now lol. SOOOOOOOOOOOOOOOOOOOOOOO I'll get around to it when I'm not being lazy.

http://dn.pmang.com/?target=http://dn.game.pmang.com/news/notice/read.asp?0pb3A1k0AHX0uctWC0r770R1s1X3k0WKEll2mtjnk45vcve0

http://dn.pmang.com/?target=http://dn.game.pmang.com/news/notice/read.asp?0pb3A1k0AHX0uctWC0r770R1s1X3k0WKEll2ThKxI0maFbS1

Lv1-50 area has been revamped, portals have been broken down and a lot of changes have been made via user suggestion to make movement a lot more simplified.

Lv80 Cap released, 8 new dungeons and World Cup Event, every 30 minutes logged in gets you a world cup item max of 3 per day.

Tuesday, May 20, 2014

5/22, New Dungeons, Dailies, and more!

http://kt.hangame.com/xbbs/bbs/read.nhn?mBbsNo=8&bbsNo=3&artclNo=520832

Alright so basically there's a new series of Daily Quests, revised Monster Hunter, and a bunch of other shet.

So a new area will be opened up, with a new stage showing up each day monday-friday. Clearing the weekly and dailies net you some pretty useful elemental orb items to purchase elemental types directly.
Dailies being the basic orbs, weeklies presenting a new type of currency item for the event lady, "Hearthstones". Turning in 10 hearthstones gets you a compensation box from the filthy hooch.
-Hearthstones have a timer so missing a day of dailies may cost you severely.

Monster Hunter Bosses are being shuffled around (fuck you allm I compiled a lot of shet for this for nothing), along with added dailies. Whether that's good or not we'll find out soon.

Later on,
-Crafting is going to be made easier with reduced item amounts and some other mess
-Synth success rates will receive a dramatic improvement (no more fucking hoarding massive amount of balls)
-There will be more tier 2 legendary sets from dungeons (oh boy)
-Still no word about bondage slave so bleh.

Sunday, May 18, 2014

1:1 PVP Opening event ends soon, don't miss out!

Since the release of 1:1 PVP there has been an event to get people to try it out, so I'm going to list the rewards here you can get if you haven't taken advantage yet.

Event Ends 5/22 KST.


1. Skill Reset given to all players to initialize their builds for PvP 1:1. I haven't received one pertaining to this so I assume it's given out at the end of the event period. I don't think it matters if you use 1:1 pvp or not but wouldn't hurt to try for the K-Point draw.

2. Spend overall duration of 50 minutes in 1:1 PvP to be cast for a draw on 2,000 K-Points. (I think everyone gets this? for 50min+)
-Spend at least 5 minutes in 1:1 PvP (overall duration through event period) to have your name cast for a draw to win 30,000 K-Points.

(For koreans only, really..)
3. Submit a video or screen shot to the site's BBS to earn a shot at 30,000 / 5,000 K-Points, video 3min+.

Thursday, May 15, 2014

Character Overview and Skills Guide

*Note: You may find some skills are a bit outdated or work differently than they do in this guide. This is because allm is too lazy to change their in-game descriptions AND videos after making a big change, so much of the info I've compiled come from a mixture of the enha wiki, various builds on the forums, and the descriptions in game- a whole mess of work. I rely on player feedback of skill usage to update and finalize the skill descriptions here.
-If a class is marked as  , then the skills are currently up to date.
Any mistakes or changes with skill function please let me know and I'll update it as soon as I can.

Class

Burst Breaker

Berserker

Demon Blade

Cat Acrobat

Crimson Assassin

Mystic Wolfguardian

Freezing Blaster

Shadow Shaman

Dimension Controller

Valkyrie

??????

?????????



Warrior

Medicine? MEDICINE!

Burst Breakers are, simply put, powerful strikers. They prefer to make use of their Fists rather than their Sword, and while they don't deal in quick combo damage and lack ideal evasive abilities, they make up for this with powerful one hitters that are as tanky as they are damaging. This class relies on the Mist Gauntlet, which enables all their attacks to become flame attributed, evolving many of their powerful skills into even more devastating forms, and providing even more devastating criticals.

Pros:

Mist Gauntlet. At level 50 this character unlocks the full potential of his Super-heated Mist Gauntlet, allowing for greater Critical Hits and transforming some of his skills into more devastating fire-based attacks. This character puts a lot of emphasis on Charging, which makes being a Breaker feel so much more powerful.

Fire attributed. While Fire is typically an unfavorable element, This class is completely Fire based thanks to the Mist Gauntlet. Building Fire element makes this character deal truly devastating damage. If fire's your thing, Breaker breathes and shits fire.


- Medicine Man! (STRIKE class) This class deals in powerful hits that destroy Super Armor. This means all the skills for Burst Breaker are Strike-Type and are much more damaging to Super Armor.


- Tanky. Many of Burst Breaker's skills provide Super Armor in some way, some even improving your defense a massive amount, allowing you to take loads of damage while dealing even more.


Cons:

-Late Bloomer. The true power of Breaker does not come out until after awakening (Lv50), and even then many powerful skills will have slow cooldown until you reach level 60.

-Not a Combo Character. This character can definitely hit large numbers when it comes to mobs, but overall this is a character that deals in sheer power and does not rely on chain combos.


-Not an Evasive Character. While Breakers have two skills that close in distance, they lack skills that allow them to get out of tight situations, including invincibility frame-type skills.


-Charging. Many of Burst Breaker's skills need to be charged to reduce and provide major damage. This can be a turn off for people who do not like keeping their character in check for peak capacity.


-Absolutely not a PvP character. As devastating and wide as the skills are in PvE, PvP is a completely different story. This character is an absolute training dummy when it comes to PvP if you do not invest points into Demon Blade long range skill and even perhaps one of Berserker's skills.. and even then, your skills are so narrow range that you must have extreme precision to do damage. One slight mistake ends the match.


I DO NOT DIE

Raging Berserkers are fast and reckless, going so far as to sacrificing their own life for more power. They Swing their giant sword around like nothing and do not relent on enemies, slashing multiple times for massive flinch damage. As such, they rely heavily on speed for more hit and damage output. Berserkers are indeed reckless, as they can abuse super armor properties to continue their insanity-driven assault, but they also have the ability to escape danger with relative ease.

Pros:

-Achieve Ultimate Fury. At level 50, Berserkers lose mana completely, with all skills consuming HP to execute. In place of Mana, Berserkers gain a Rage gauge, which allows for their true fury to come out, consuming rage to transform several of their skills into more devastating attacks, and absorbing Rage outright in order to tap into their true fury, granting constant super armor, speed, critical, and allowing full usage of some transformed skills.

-Undying. Berserkers gain much more health than other classes, with the ability to transform their no longer used mana into additional max HP, as well as having a skill that instantly regens 25% of their max hp per second for 5 seconds after falling below a certain amount of health.


-Relentless speed demon. (SLASH class) When you break enemy super armor and start unleashing your slash skills you really start to feel the power of speed. Berserkers can keep enemies that have had their armor broken held down with sheer speed that results in huge bursts of their hp lost. Slash-type skills do extra damage to defenseless enemies, bringing out the damage in Berserkers.


Cons:

-Destructive usage of health. While hp properties are massive for Berserker, the player has to keep in mind that even with HP regen, you can still die easy if not in check. This is another character that requires constant checking, which can be a turn off for some people.

-Deteriorating Equipment. With constant abuse of health and being in the heat of battle, this character is known to eat through equipment durability like nothing. Considering this, you can expect a minor dent in spare change obtained between dungeons. Worst case scenario? you'll be left naked in the middle of a raid dungeon, so repair tools are a must have for your inventory.


-Mob Whore. This character can make many dungeons a rage fest for other players with their many knockback skills. Mob location and consideration must be in mind so other players can be useful.


-AP Eater. A number of Berserker's best awakenings require a TON of AP, leaving your choice of awakened skills very limited. Choosing what you want end game must be considered carefully.


Disturbance.

Demon Blades refine their skills in a form of Bushido that serve darker values. Their possessed blade imbues all attacks with darkness and grants the ability to call forth souls with several skills, allowing them to utilize a mix of long and close range attacks that push enemies and close gaps with relative ease. An adept in power, speed, and evasion, Demon Blade ranks as one of the more efficient, if not one of the top fighters in Kritika.

Pros:

-Samurai. Demon Blade opts to use the Katana he obtains during class advancement, while typical class swords are mostly just for show on his back. At level 50 the souls of his attacks infects enemies with Stigma, allowing him to acquire their strength to improve his own immensely.

-Darkness attributed. All of Demon Blade's skills are imbued with darkness, making him another elemental-based character. Darkness is one of the more favorable elements due to its effects, making this character much more powerful when building high dark element.


-Refined. (SLASH Class) Demon Blade utilizes both long and close range skills, so speed is a must. The power of this character comes out with high attack and movement speed, both of which his skills rely on immensely. Being a Slash-type character, his skills deal more damage to enemy without Super Armor.


-PvP Character. With PvP as broken as it is, Demon Blade is one class that can actually hold their own as pure profession in PvP.


Cons:

-Player Experience. This character needs a lot of practice and experience to master its usage. Of course, this is not denying that some players will find Demon Blade easy to get used to.

-Mob Whore. This character can make many dungeons a rage fest for other players with their many knockback skills. Mob location and consideration must be in mind so other players can be useful.


Rogue

Noljyaa~~데굴데굴데굴데굴~데굴데굴데굴데굴~

Cat Acrobats are pretty popular in Kritika, for obvious reasons. They're easily the cutest class in the series with all their skills utilizing Nyans in some ways or another, but the adorable factor undermines how deadly this class is. Cat Acros prefer not to rely on class weapons for attacks, mostly being a brawler - a cat class of sorts, if you will. As you may expect, this class is all about high speed and combos, making Cat Acros a very effective and devastating melee character to play with.

Pros:

-Aerial Queen, Speed Queen, Scratch Queen! (SLASH Class) One of the notable features of Cat Acrobat is being the only class that can truly take up aerial combat. Many of her skills knock enemies into the air and can keep them from catching a break, along with the sheer speed behind her attacks they make her even more unrelenting and a super combo character. being a lightweight Slash-type Character, Cat Acro claws at the enemy for high numbers when they're lacking Super Armor.

-Diversify. While the signature trait of Cat Acrobat in combat is aerial combos, At level 50 her awakenings are better aimed at combating her flaws and preference to other players, such as making her more of a ground-combo character, pure or hybrid, a better Super Armor breaker, or even a more evasive character.


-PvP Queen. More than a year has passed and poorly misguided nerfs have still yet to dent the severe power imbalance behind Cat Acrobat when it comes to all other classes. Cat Acro truly is a PvP Queen, with speed unrivaled by all other classes and evasiveness like no other, she can take directly to the skies and hold her own while targeting clueless opponents at will while they run around helplessly. Once Cat Acro knocks you into the air, consider yourself done. Unless you're an assassin! ohoho~


-Nyan factor. Call it fandom fodder or what have you, but this class is all about the Nyan. After advancement they become a meowing mess of a character, Mimicking the act of felines and speaking as such. Typically this could be a negative factor but, for one, this class is very diverse in attitude and atmosphere from what you expect when comparing all other characters. On top of that, the korean voice actress does a really good job of emanating the Cat behind this class. The change could be considered fun.


Cons:

-Nyan Factor! Because after awhile all that meowing will get very annoying at some point, and much sooner for some people. Try joining a 4-pt of Cat Acros, it's one hell of a nyan fest, I can assure you.

-Player Experience. While Cat Acro is a very fast and fluid character, some practice and experience is required to get used to evading bosses and such. Much more practice is required if you plan to diversify your build with awakenings.


-Early Pains. Cat Acrobats have some notable trouble breaking Super Armor. While they do have skills that break armor, and awakenings to provide further support in doing so, you'll have to fight a good portion of your battles in a party or apply tactics that evade around Super Armored enemies, more so in particular, "Champions", "Burst" enemies and bosses.


-Party Rage. Playing with Mob Whore characters can prove to be frustrating as many of your skills can be easily disrupted when enemies are knocked away.


-End Game Change. If you become accustomed to Aerial combat, you'll find that Ether Dungeons, Monster Hunter and Dimensional Library bosses are going to keep their arses planted to the ground.. you'll also find that these end dungeons are pretty much all about bosses and gimmicks. There's a fine line in difficulty that truly sticks out once you start getting near the end, and this change requires that you adapt to it, especially if you've come to expect that Aerial combo is an end all solution.


My mission does not end here.

Crimson Assassins are precision based characters. Many of their skills are perfected towards executing a particular target, and as such, they are geared to accomplish that task. Due to the nature of their profession, this class does not do large combos, rather, opting for precise, fatal damage. Assassins are noted for their absurdly huge damage output compared to every other class in the game, standing with unparalleled reputation as the best damage dealer in Kritika.

Pros:

-Merciless Assassin. (SLASH Class) Assassins boast a lot of debuffs aimed at lowering the enemy's defenses for a fatal strike. By causing enemies to bleed profusely and taking stabs at them with deadly venom, the type of stack that can be obtained gives way to some of the best damage ever seen. As a Slash-type character the end goal is to keep the enemy resistance low and armor off, leaving them vulnerable to her strongest skills.

-Low Maintenance Character. As further emphasis on her ridiculous power, building on element and debuffs alone, you could solo end game dungeons without a weapon in relative ease and time, provided you have the experience to evade incoming attacks. When you consider this potential, one may realize that equipment strength end game is low maintenance for this character to dish out major damage.


-Evasive Ability. This character utilizes many skills that give her the surprise advantage on enemies, such as quick back attacks or fooling their vision, allowing her relative ease of movement.


-Ease of leveling. Provided you can get used to how this character works quickly, the power of this character reveals itself early on and only becomes more devastating as you rise in levels.


Cons:

-Boring. This character is not flashy like all the other characters and as such is very dull in comparison early on. While some may find Assassin appealing, overall they tend to be pretty boring until their entire skillset is unlocked.. and even then, you'll be relying on only a select few skills for real damage, while the rest are used for stacking debuffs and chipping away at health. She's also very lacking in AOE skills for a good while so you won't be expecting fancy damage.

-Not a Combo Character. While Poison Mire does cover a massive range and rakes in the numbers, Assassin is not a combo character. Skills are aimed for evasion and precision, rather than chaining and entrapment. You would need extraordinary speed in order to chain skills proper, and even then going about this method is questionable if you aren't stacking bleed.


-Player Experience. As a character that needs to stack debuffs and do precise hits, Assassin will require a lot of practice and experience, especially with end game dungeons.


-Debuff builder. This character emphasizes the need to stack debuffs, as some of her best skills take advantage of high bleed, low slash resistance, and back attacks for super massive damage. This type of gameplay may be unappealing to some as it does require a fair bit of work around bosses.


-Party Rage. Playing with Mob Whore characters can prove to be frustrating as many of your skills can be easily disrupted when enemies are knocked away.


Sirius! Go bite that particular creature in the face!

Mystic Wolfguardians tend to rely on their companion wolf, Sirius, in battle, often joining skills and power together in order to unleash devastating skills and combos. Mystics command the power of lightning and use a variety of Strike, Slash, and Pierce attacks, making them a peculiar mix of hybrid skills. The ease of this character makes made it favorable to many.

Pros:

-Lightning-imbued variety attacker. (HYBRID-PIERCE Class) The type of damage varies between Mystic and Sirius, Mystic's being slash, Sirius being Strike, and both utilizing Piercing type attacks. In fact, nearly all of Mystic and Sirius's attacks start out slash, strike, then follow up with pierce and lightning attributed damage. This kind of mix makes her an interesting and surprisingly powerful character end game. As with other elemental-attributed classes, building high lightning element really brings out her power.

-Powerful Bloomer. End game Mystic is one of the more fun and powerful characters in Kritika, dishing out insane dps damage and combos. They can shock even the worst bosses into submission and keep up the damage while evading safely and riding Sirius for a long burst of immunity to attacks.


-Ease of Use. This class is known for simplicity in usage. End game, at the very least, still is.


Cons:

-Rape victim. (MEGA NERF) Yes, I hate to say it. Honestly, seems like allm took out all their anger on this particular class. When Kritika first started, Mystic Wolfguardian was the easiest class to use, not the strongest end game, but so simple that it was practically the beginner guide character for many Koreans and favored by many.. it was easily the most balanced class in the game. When their class balance change came along, almost all the nerfs came down full force on this class and barely tapped into other classes.
So what are we looking at?
- Massive Damage reduction early game
- AoEs pushed up to lv30, with MASSIVE Cooldowns for every damn skill 30+
- Many skills can easily be disrupted without awakening due to removal of invinc frames and super armor.
The end result is that playing Mystic Wolf is now an insufferable challenge for beginners, and even end game the massive cooldowns continue to hurt.

-Extremely Late Bloomer. After the above nerfs, this character will suck until you reach cap level.. and even then her true damage does not come out until her weapons are lightning-attributed, Ether Force is capped, and Lightning Element is built upon. For those with existing end game Mystics, this class still proves to be both fun and powerful.


-Mob Asshole. Mystic Wolf was known to cause massive rage with some of their skills, running away with bosses, and they still do. I'm pretty sure it's this reason alone that allm went full out nerf mode on this class.


Magic Gunner

Beware, for I shall bestow upon you this glorious gift!

Freezing Blasters live up to their name, to say the least. A Mage that utilizes heavy artillery to deal shotgun ice damage that slow, freeze, and shatters enemies, Blasters are a valuable asset to any party. The power that this class wields is so great that even the character is aware and becomes arrogant of his own skills, with very good reason.

Pros:
-Dungeon Savior. (SLASH-PIERCE Class) Freezing Blaster is an adept in wide range mob control. Most skills have a large range that can inflict slow and freeze, making mobs an insignificant threat. As a Magic Gunner, Guns and Magic naturally have Piercing type attributes, ignoring penalty from super armor and doing full damage to those without attributed resistance, making his damage shine regardless of the situation. Blasters make end game dungeons an easy task to accomplish.

-Ice Attributed. As expected from Freezing Blaster, all his attacks and skills are imbued with ice element. Building Ice Element makes this character much more devastating, increasing damage and adding even more Slow and Freeze to his already crippling attacks.

-End Game. Speed is the main issue with this class. Provided you get enough of it and build your character properly, this character has no problem even soloing the hardest raid dungeon in the game within 2 minutes. Even Ghost Knight just sits helplessly as a frozen statue until his life runs dry.

-Absolute Combo Character. While not what you'd typically expect from a combo character, many of Blaster's skills deal consistent dot damage, allowing you to stack skill upon skill for ridiculous numbers and incremental damage.

Cons:
-AWFUL Cooldowns. (Late Bloomer) This character has obnoxiously long cooldowns that make leveling an absolute nightmare. While skills exist to drop the cooldown of many of your important skills significantly, you can't even put points into them until level 60. Speed is even more vital when it comes to cooldown reduction.

-MVP Whore. While MVP means absolutely nothing besides the MVP Player getting to choose which treasure card the party gets at the end of a dungeon, you'd better be prepared to see Blaster as MVP a lot. This class deals in such large combo numbers that the only reason you wouldn't see them at the end is because they took a lot of hits.

-Boring. If you enjoy mages, this class is as pure as a Mage gets, but the big issue here that makes him boring is his super long cooldowns. Once you hit 60 that all changes, for the most part.

ALTEO! GET OVER HERE, YOU SNOB!

Shadow Shamans are quick and powerful, utilizing lightweight pistols along with support from their Shadow demon Alteo. While Shamans deals entirely in piercing attacks, Alteo slashes and strikes at enemies with dark attributed attacks. Shamans feel more at home as a gunner than they do mage, as they make full use of their guns while casting off Alteo to attack and ensnare enemies.

Pros:
-Refined Variety attacker. (HYBRID CLASS) Shadow Shaman has a refined set of skills. His shooting attacks pierce, ignoring penalties, while Alteo Smashes enemies or claws them apart, depending on what you command him to do. Along with a set of skills for every occasion, the speed at which both Alteo attacks and Shaman follows up makes this class a very efficient damager.

-Speed Demon? Combo Machine! Shadow Shaman is a proficient gunner, while Alteo is a professional rapist. With these two together, they make for amazing combos. Tossing Alteo to suck in enemies allows you to fire a mess of bullets down on them and have Alteo back out on them again immediately, even with low attack speed. Speed only serves to make their combination much more devastating.

-Alteo's Darkness attributed. Being a Shadow Demon, Alteo has the benefits of being dark attributed. While Shaman's attacks aren't attributed, imbuing your Gun with Darkness will greatly improve Alteo's attacks regardless. Plus, you get the benefit of darkness in your gun attacks and that's never a bad thing.

-Flexibility. Shadow Shaman skills can close the gap between enemies and escape to safety with relative ease, making this a very flexible class.

-PvP King. Due to the broken unbalanced nature of PvP in Kritika, This is another class that managed to pass by nerfs. If you absolutely underestimate them, you die fast, and hard. Once you're caught by Alteo you'll be shot dead. Even if you take Shadow Shaman with full apprehension, fights against this class drag out for a long time, provided you're even using one of the few classes that can survive a few seconds to begin with.

Cons: 
-Vision problems. Some players have problem judging the distance of their skills with Shadow Shaman, and some skills can definitely be a bit uncomfortable to use early on. This takes a bit of experience to get used to, but it can prove to be a bit unsettling if this is not a constant class you use.

-Skill/Party Rage. Some skills that Shadow Shaman use require a bit of precision, so when a boss moves out of the way this can prove to be frustrating, while party members can make this even worse by knocking enemies away from your skills. Awakenings can easily correct this problem.

-Mob Whore. While not as bad as other Mob Whore chars, Shadow Shaman can cause its fair share of rage too, especially with end game awakenings. With that in mind, mob location and consideration don't be a douche etc this class really is scraping the barrel for cons.

Insert Pie... Yes, that's good.

Coming Soon.
Dimension Controllers do everything as their name implies, stopping and bending time around enemies, making themselves faster and improving their defenses, as well as calling down meteors and distorting gravity for improved damage. A very fast and methodological class, Controllers are as efficient at mob gathering as they are with destroying Super Armor, making them well rounded.

Pros:
-Precision Mob Smasher. (STRIKE-PIERCE Class) Dimension Controllers can gather enemies and lock them down with relative ease, making some of his stronger precision skills easy to execute. Most of his skills deal in explosions, meteors, and gravity distortion, making him a Strike-Pierce Class that deals only in increasing damage, with ease of destroying super armor.

-Unrelenting Speed! Combo Machine. This class stacks high numbers with relative ease, along with the potential of unlimited combos, making increment damage a major plus. The speed at which he executes skills and moves, along with many of his skills being disruptive, also makes him a great evasive character.

-Sword Shield Buddy. Also known as the Error Modifier, this Shield rides around on your back and is almost like a secondary attacker when high element is built and awakening is taken, protecting you from attacks and executing its own elemental skills.

Cons: 
-Mana Eater. This class burns through mana at a ridiculous rate end game so a lot of mp pots will be needed.

-Mob/MVP Whore. This character deals in ridiculous numbers so prepare to see him on MVP often. Some skills can cause rage as well since you can suck enemies from right under players. Consideration for mob placement may be required.

Scyther

Aka the only character with a name, Yoran.

You shall call me Queen! Ohohohohohoho~

Valkyries utilize a peculiar set of fighting stances that allow them to move quickly and deal major damage. When Valks are prepared in Violation, they move fast and deal deadly criticals, on the other hand they extend their Scythe in Coquettish fashion, lashing out at enemies with long range, dragging them around helplessly. The newest character and class, Valkyries still have a lot to show.

Pros: 
-Unique Fighting Stance. (SLASH Class) Valkyries make use of a pair of fighting styles, known as Violate and Coquette. They start off poised to Violate, dealing in melee attacks and extreme speed, while right clicking sets them off in Coquettish, lashing out at enemies, gathering them and dealing major damage. The abilities associated with these two stances make this a powerful and unique character.

Cons:
-Ridiculous Consumption of SP. This class has a ton of skills, and nearly all of them reach level 20+. Because of this maxing even a single skill would leave many of your other skills suffering. A lot of consideration to subtle differences in skill damage must be taken.

-Lack of Awakenings! This class is still new, so new in fact that two other classes haven't been released yet. Because of this, many of her skills currently have a fine disadvantage that cannot be rectified like all other classes. With that said, a real overview of this class will occur when she's actually finalized, which, according to allm, is "soon™".

??????

She loves thorns and whips. We'll find out what class this is in due time.

?????????

She loves playing with the blood of her enemies. In due time.

Valkyrie: Skill Translations and Information

Document format of this post can be found here.

No Awakenings at the moment so until then just basic skill information.

Fundamental Skills:
Dash: Must have
Basic Attack: Doesn't affect skills, but if you use it a lot it's decisive really.. at least one point.
Q Dodge: Safe to have.

http://arkenai.blogspot.com

Mastery Skill
뇌쇄나찰식 전투법 - Combat-style: Valkyrie
MaxLv:1
Type: Class Mastery, Slash
Mastery Skill of Valkyrie, allows better proficiency of the Scythe.
You gain the ability of two types of combat stances:
Poised to Violate (Violation) :
A melee stance in which you gain increased movement and flexibility both in and out of skills, at the cost of attack power.

When dashing, press jump at the right time near the end of your 'blink' animation to further extend the distance you move.

Innocent Appearance (Coquetteish)
A ranged stance where your Scythe extends to gain much more range and more power, as well as the ability of gathering enemies, at the cost of movement speed.

Between the two, Balance skills are a lot stronger when in Coquetteish stance.

Right click to switch between Violation and Coquetteish stance. Upon doing so Valkyrie will do an attack to confirm the change of her weapon as well. The mode you're in is indicated in the bottom left on top of your Health Orb, as well as the active colors of your skills.

-Right Clicking to change into Coquettish Stance will make your char jump back and lash out with her extended Scythe.

-Right Clicking into Violation Stance will make your char do a small dash forward, slashing with her reattached Scythe.

Both stances have their benefits and disadvantages and must be used together to make the best use of Valkyrie. Due to an overflowing amount of skills, you may choose to sacrifice at least one.

2nd Skill
중립: 일어낫! - Balance: Better Wake Up!
Cooldown: 5 seconds (No change LvMAX)
Lv1 Damage:
MaxLv:
Type: Slash
Transition catalyst
Your basic balance skill that changes its effect between Violate and Coquette.
While normally this skill is very weak, this skill makes use of the Transition buff.

Violation
Does a quick upwards slash. Charging it provides super armor makes you jump up and do a spinning flip.

When Transition is in effect, you can charge the skill to do up to 9 damaging flips in the air, dragging smaller enemies up with you.

Coquetteish
Swings the Scythe a short distance in an upward motion. Charging it provides super armor and makes you swing the Scythe hook a little farther.

When Transition is in effect, you can charge the skill to swing the scythe slightly farther and higher, dealing up to 9 much more damaging hits that takes up smaller enemies and flinch delays heavier enemies.

Between the two skills Coquetteish always does more damage.
While max Transition makes this skill very damaging at max level, the trouble with building to max level then using the skill often outweighs its usefulness as an attack end game.

1st Awakening:

2nd Awakening:

3rd Skill
유린: 누나가 갈게 - Violate: Big Sister's coming.
Cooldown: 10 seconds (
Lv1 Damage: 376%
MaxLv:
Type: Slash
Dashes forward swinging the Scythe around twice. Class mastery causes this skill to make you move quickly in a huge range, making it more useful for closing in or escaping enemies.

1st Awakening:

2nd Awakening:

EX Skill 1
일어낫! - Better Wake Up! EX
Consumes 1 EX Gauge
Cooldown: 3.2 seconds
Lv1 Damage: 3321%
MaxLv:
Type: Slash
Deals the initial single hit short range swipe that the original skill usually does, regardless of stance. Not worth considering maxing.

4th Skill
유린: 천국으로 보내줄게~ - Violate: I'll send you to heaven~
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Fly up with the scythe dealing 4 hits and dragging smaller enemies with you. The 5th hit is activated by Left clicking or Right clicking. If you left click she smacks the enemies back down, Right clicking makes her knock them up a little more and switch behind the enemy.

1st Awakening:

2nd Awakening:

5th Skill
유린: 까꿍~ 나랑 놀까? - Violate: Peek-a-boo~ you want to play with me?
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Dashes forward pressing the Scythe against the enemy. Use the movement keys after initially striking the enemy to execute the second hit, dashing away towards wherever you pressed.

1st Awakening:

2nd Awakening:

6th Skill
유린: 누나가 등짝 좀 볼까? - Violate: How about you let Big Sister see your back?
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
When pressed, creates an after image of your character standing still then follows up with an aoe strike in the direction you were facing. This attack lets you move through enemies safely while they continue staring in your initial placement, ensuring a back attack.

1st Awakening:

2nd Awakening:

7th Skill
요염: 어디서 앙탈이야? - Coquette: Where are you baby?
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Uses the scythe to hook an enemy. Once hooked, doing nothing or clicking again snaps the enemy up, or moving the mouse left or right makes it so you toss the enemy in that direction.

1st Awakening:

2nd Awakening:

8th Skill
전환: 분위기 좀 바꿔볼까? - Transition: How about I change the mood a little?
Type: Passive
Provides Transition buff whenever you use a Violation or Coquetteish Attack.
The buff stacks for a max of 8 and lasts 40 seconds which can be refreshed every time you use another skill. This does buff does nothing but provide longer Super Armor and additional hits for the skill 중립: 일어낫! - Balance: Better Wake Up!

Note that if you get hit, Transition Buff goes down 1 level per hit.

1st Awakening:

2nd Awakening:

9th Skill
요염: 감히 내 앞에 서 있다니! - Coquette: How dare you stand before me!
Cooldown:
Lv1 Damage:
MaxLv:
Movement Speed Debuff: -1% per level
Type: Slash
Does a quick leg sweep that drops enemy movement speed by 10% for 10 seconds. Enemy loses 1% more movement speed per level of this skill.

1st Awakening:

2nd Awakening:

10th Skill
요염: 여왕님이라고 불러라! - Coquette: I am your Queen!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Strikes the enemy several times with your Scythe.
Spamming Left Click makes you do more hits.

1st Awakening:

2nd Awakening:

11th Skill
요염: 얌전히들 있어! - Coquette: Behave yourself!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Does a wide swing before smashing the scythe down in front of you, destroying Super Armor. If any small/medium enemies attempt to sneak up behind you during this skill, they get caught up with the hook and thrown down with it in front of you as well.

Note that this does not provide Super Armor and can be easily disrupted, making it often a bad choice to use on bosses in Super Armor status.

1st Awakening:

2nd Awakening:

EX Skill 2
이제부터 누나가 놀아줄게~ - From now on, you only play with Big Sister~ EX
Consumes 2 EX Gauge
Cooldown: 10 seconds
MaxLv:
Type: Buff
More notable for its long duration, which prevents the MVP screen from appearing for anyone who earns it by triggering it during the Rank reveal rather than it is for its effects.

This buff affects everyone in your vicinity:
Personal Buff:
Overall attack: +50%
Attack and Movement Speed: +10%
Critical Rate: +35%
Additional Critical Rate per level: +5%
Duration: 10 seconds
Additional duration per level: +0.3 seconds

Party Buff:
Attack and Movement Speed: +10%
Critical Rate: +35%
Additional Critical Rate per level: +5%
Duration: 3 seconds
Additional duration per level: +0.3 seconds

Enemy Debuff:
Attack and Movement Speed: -90%
Duration: 10 seconds
Additional duration per level: +0.3 seconds

While the benefits make it useful, the problem is it's an EX Skill that requires 2 Gauges to use. The only way at this point in time to really boost EX Gauge to make it used more frequently is to get hit a lot.

Regardless of the EX Gauge issues, the buff makes this skill considerable for maxing.

12th Skill
요염: 무엄한 것들!!!!! - Coquette: How dare you!!!!!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Pushes the Scythe forward with good range, dealing several hits and breaking Super Armor.

1st Awakening:

2nd Awakening:

13th Skill
중립: 이제부터 누나가 놀아줄게~ - Balance: From now on, you only play with Big Sister~
Cooldown: 90 seconds (-5 seconds per level)
MaxLv:
Type: Buff
Critical Rate Buff: +10%
Duration: 30 seconds
Adds +10% to your base critical rate for 30 seconds. Leveling this skill serves only to reduce cooldown, though considering the massive level of all your attack skills make this skill very unappealing to waste more than 1 level on.

1st Awakening:

2nd Awakening:

14th Skill
유린: 판결은~ 처형이야! - Violate: Punishment~ Execution!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Dashes forward. If in the direction of an enemy, you will lock onto them for a guaranteed back attack. The initial dash provides super armor while slashing from behind provides invincibility frames. The skill also destroys Super Armor.

If you do not lock onto an enemy, this skill ends with a short dash and outright misses.

1st Awakening:

2nd Awakening:

15th Skill
요염: 나쁜 아이들에겐 벌을 줘야지~ - Coquette: Bad Boys deserve punishment~
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Gathers all enemies in reachable range, slamming them to the front of your character. If the enemy has Super Armor on prior to being hit by the skill, they do not get caught up in the pull. If you do pick up an enemy as super armor comes on though they get caught up with it like other mobs. Surprisingly works on a few larger mobs making for a silly stopping animation.

This skill does not break super armor and is generally only worth maxing for mob collection purposes.

1st Awakening:

2nd Awakening:

16th Skill
유린: 이 누나가 친이 거두어 주마 - Violate: Big Sister will reap your soul.
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Similar Mechanic like Punishment.
Dashes forward. If in the direction of the enemy, you gain brief invinc frames and slashes through them, Using the movement keys after the initial strike to follow through with more slashes.

Your overall damage deals 50% more per hit whenever you get a successful Back Attack during this skill.

If you do not lock onto an enemy, this skill ends with a short dash and outright misses.

1st Awakening:

2nd Awakening:

17th Skill
중립: 이 누님의 은총이란다 - Balance: Big sister is grace~
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Tosses the Scythe dealing several hits. Effect varies between stances.

Violation:
Throws the Scythe directly in front of you, dealing enemies with several hits before dragging smaller ones behind you.

Coquetteish: 
Throws the Scythe a distance, dragging smaller enemies along with it back to you.

1st Awakening:

2nd Awakening:

18th Skill
중립: 건방진 것! 꿇어! - Balance: Filthy Animal! Lie Down!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Strike

Violation:
Swings the Scythe Forward Twice. On the Second strike, the Scythe latches into the enemy, destroying super armor and dealing a powerful tear.

If you miss the second strike of the skill on the enemy, the skill is wasted completely.
If you miss the enemy this skill is wasted outright.

While difficult to use, and even more difficult to back attack with, It does a good job of stopping the enemy briefly.

Coquetteish: 
Summons several chains to seal and strike the enemy, finishing off with a final explosion, destroying super armor.
If the initial strike deals a back attack, every hit after follows up with a back attack regardless of where the enemy is hit.

Considerably easier to use and much more damaging than Violation's version.

1st Awakening:

2nd Awakening:

Freezing Blaster: Skill Translations and Info

Document format of this post can be found here.

Fundamental Skills
Dash/Tele: Must have.
Basic Attack: Affects no skills, not worth considering.
Q Dodge: Never hurts to have.

1st Skill
얼음송곳 - Ice Pick
Cooldown: 4 seconds
Lv1 Damage: 281%
MaxLv:
Type: Pierce, Ice
Frostbite debuff
Conjures an ice crystal and fires it directly at enemies, reducing minor enemy attack speed and movement speed.

1st Awakening: 추적
Turns the ice crystal into a homing missle, dealing 50% overall more damage but losing its piercing ability.

2nd Awakening: 확산
Fires 3 Ice Crystals in a spread. Leveling this skill increases stones fired.

2nd Skill
서리바람 - Frost Wind
Cooldown: 16 seconds
Lv1 Damage:
MaxLv:
Type: Slash, Ice
Frostbite debuff
Hold the skill to unleash a tunnel of chilling wind, damaging and slowing enemy attack and movement speed.

1st Awakening: 찬바람
Renews the duration of any enemies inflicted with Freezing status, keeping them frozen. This does not apply to:
Freezing Pillar's ultimate freeze debuff.
Ultra Freeze's freezing debuff.

2nd Awakening: 센바람
Enhances the strength of the skill, pushing enemies away and freezing them.

EX Skill 1
얼음송곳 - Ice Shard EX
Consumes 1 EX Gauge
Cooldown:
Lv1 Damage:
MaxLv:
Type: Pierce, Strike, Ice
Worth 1 point for invinc frame purposes.

3rd Skill
서리칼날 - Frost Blade
Cooldown: 8.3 seconds
Lv1 Damage: 140% x8
MaxLv:
Type: Slash, Ice
Frostbite debuff
Tosses an ice shard into the air that explodes into several discs, locking on to the nearest enemy, reducing their aspd and mspd.

1st Awakening:  비산
Increases the number of discs from 8 to 11.
Note: the video is outdated.

2nd Awakening: 한꽃
Tosses a gigantic ice disc that locks onto one enemy. Upon contact, explodes and freezes the enemy along with any other around them.
Note that this particular freezing debuff does not work on bosses.

4th Skill
특수기, 빙결폭쇄 - Special Skill: Freezing Burst
Cooldown: 4.2 seconds
Lv1 Damage: 1616%
MaxLv:
Type: Pierce, Ice, Contextual
Right click when an enemy is frozen to blow them up.
Note that this does not put the actual Skill Freezing Burst into cooldown.

5th Skill
빙결강화 - Enhanced Freezing
MaxLv:1
Type: Passive
Frostbite enabler
Upon learning this skill, allows the below skills to inflict Frostbite for a max of 5 stacks, enabling enemies to become frozen easier.
Note that boss type monsters are not affected by freezing odds from this skill.

얼음송곳 - Ice Pick
서리바람 - Frost Wind
서리칼날 - Frost Blade
눈보라 폭풍 - Blizzard Storm

6th Skill
얼음 소나기 - Ice Rain
Cooldown: 12 seconds
Lv1 Damage: 198% x10
MaxLv:
Type: Pierce, Ice
Brings down several ice shards on the enemy. If the enemy is airborne, it will drop them to the ground immediately.

1st Awakening: 오한
Frostbite Debuff
Inflicts enemies with Frostbite, with high odds of freezing.

2nd Awakening: 파편
Gives the ice shards an aoe damage effect when striking an enemy, hitting other enemies around them.

7th Skill
한파 - Cold Wave
Cooldown: 15 seconds
Lv1 Damage: 112% x10
MaxLv:
Type: Strike, Ice
Cold Wave Debuff
Duration: 10 seconds
Enemies suffer from freezing cold weather, reducing their aspd and mspd by 20% for 10 seconds.

1st Awakening: 맹추위
Max Lv: 5
Aspd and Mspd reduction : -3% per level (Max -15%)
Enhances cold wave debuff to add an additional -3% aspd and mspd per level of this awakening.

2nd Awakening: 침투
Enhances the debuff to reduce the enemy's ice resistance by -5% at the cost of the duration being reduced from 10 seconds to 7 seconds.
Original debuff effect still applies.

8th Skill
빙결폭쇄 - Freezing Burst
Cooldown:
Lv1 Damage:
MaxLv:
Type: Strike, Ice
Unlike the Right Click, this skill causes all frozen enemies to explode.

When this skill is successfully executed, following skills recieve a cooldown reduction:
얼음 소나기 - Ice Rain : 2 seconds reduced
눈보라 폭풍 - Blizzard Storm : 5 seconds reduced
빙붕의 구슬 - Ice-Shelf Bead : 5 seconds reduced

1st Awakening: 증대
Increases overall damage of the skill by 30%, as well as reducing the following skill cooldowns even further:

한파 - Cold Wave : 1.6 seconds reduced
눈보라 폭풍 - Blizzard Storm : 4.4 seconds further reduced

2nd Awakening: 오한
Frostbite debuff
Upon exploding the enemy, the explosion of the ice inflicts all enemies around exploded enemies with frostbite debuff.
The following skills receive further cooldown reduction:

얼음 소나기 - Ice Rain : 1.4 seconds further reduced
빙붕의 구슬 - Ice-Shelf Bead : 3.6 seconds further reduced

9th Skill
빙결 파쇄탄 - Freezing Wave Crusher
Cooldown:
Lv1 Damage:
MaxLv:
Type: Pierce, Ice
Fires a powerful bullet that can destroy Super Armor.
If used on an enemy that's frozen, causes them to explode and deals much more damage.

1st Awakening: 빙폭
Base damage is increased by 25%, while the damage dealt when the enemy is frozen increases by 50%.

Cooldown of this skill increases by 3 seconds.

2nd Awakening: 축퇴
Holding the skill key charges a 'buster shot'. When the skill is fully charged (on flash) and released, overall base damage is increased by 50%. Damage when striking a frozen enemy further increases by 25%.

Cooldown is not affected.

EX Skill 2
얼음 소나기 - Ice Rain EX
Consumes 2 EX Gauge
Cooldown:
Lv1 Damage:
MaxLv:
Type: Strike, Ice
Worth 1 point for invinc frame purposes.

10th Skill
얼음난초 - Ice Orchid
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Ice
Conjures a miniature iceberg to damage enemies. If an enemy is hit, there's a small chance of freezing.
Note that the basic form of this skill does not freeze bosses.

1st Awakening: 확산
Increases the range in which an enemy can be struck by the ice orchids.

2nd Awakening: 빙결강화
Freezing Debuff
Chance of freeze at Lv1: 20% (40% LvMAX)
Max Lv: 5
Ice Orchid gains the ability to freeze bosses.
Each level added to this skill further increases the chance of boss freeze by 5%.

11th Skill
눈보라 폭풍 - Blizzard Storm
Cooldown:
Lv1 Damage:
MaxLv:
Type: Pierce, Ice
Frostbite debuff
Conjures a storm that inflicts frostbite, slowing enemies aspd and mspd.

Note: the video is outdated.

1st Awakening: 지속
Increases the amount of hits from x16 to x21.

2nd Awakening: 혹한
Wound Debuff
Blizzard storm overall range is increased by 50%, as well as gaining the ability to inflict "wound debuff", causing enemies to take 10% of the overall storm damage every second for 10 seconds.

The duration of the storm is reduced by 33%.

12th Skill
결빙의 고리 - Ring of Ice
Cooldown:
Lv1 Damage:
MaxLv:
Type: Strike, Ice
Freezing debuff
A powerful close range skill that causes the ground around your character to form a ring of ice, freezing all enemies touched by it.
This skill works on bosses and provides invinc frames while casting.

Note: While this skill does provide invinc frames, it's very buggy and I believe if you don't have perfect ping then this skill is pretty much just provides fake invinc frames, ie no frames at all. If you get hit don't be surprised.

1st Awakening: 한기 되돌이
If an enemy is frozen by this skill, cooldown will be reduced by 10 seconds.

2nd Awakening: 휘몰이 박살
After freezing enemies with this skill, execute 빙결폭쇄 - Freezing Burst to explode and bring frozen enemies to you.

13th Skill
마력수련 - Mana Training
Cooldown: 60 seconds
Lv1 Increment: 22% (30% lvMAX)
MaxLv: 5
Duration: 15 seconds
Type: Buff
When this buff is cast, a portion of your Max MP is calculated into additional damage. By default this skill calculates 20% of your Max MP and turns it into damage, with 2% added per level.

14th Skill
초극빙결포 - Ultra Freeze
Cooldown:
Lv1 Damage:
MaxLv:
Type: Pierce, Ice
Freezing debuff
Pulls out a large cannon that freezes enemies, including bosses for 5 seconds.
Aiming can be moved with A and D keys, left click to fire off the cannon immediately.

Note: freezing debuff of this skill cannot be renewed by Frost Wind's first awakening.

1st Awakening: 확산초극빙결포
Ultra Freeze Cannon gains two backup firing beams, increasing the width of freezing.

2nd Awakening: 강화초극빙결포
Added Freezing duration: 1 second
Max Lv: 3
For each level of this awakening, adds 1 extra second to freeze duration.

15th Skill
빙붕의 구슬 - Ice-Shelf Bead
Cooldown:
Lv1 Damage:
MaxLv:
Type: Strike, Ice
Hold the skill to suck in and hurt nearby enemies for 2.5 seconds. Upon release, the snowball rolls a distance away and explodes, dealing massive damage.

1st Awakening: 얼음갑옷
Grants Super Armor status while casting the skill.

2nd Awakening: 얼음가시
Freezing Floor Debuff
Duration: 5 seconds
Sucks enemies in to you then blows up the snowball, causing a damaging ice floor to appear around you. All enemies within this field receive 5% of the overall skill damage every 0.5 seconds for a total of 5 seconds.

16th Skill
혹한의 기둥 - Freezing Pillar
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Ice
Ultimate Freeze debuff
Duration: 3 seconds
Summons a super powered storm that quickly freezes the enemy in a gigantic ice pillar.
Skills that cause ice to explode will not blow up the enemy while theyre frozen within the pillar, but do additional damage.

This skill's freeze time cannot be renewed by frost wind.

1st Awakening: 대분출
Increases the range of the skill and number of hits x15 to x23.
Enemies do not get sucked in to the center nor do they get increased float.

2nd Awakening: 흡인강화
Attack range is decreased by 50% and sucking speed is increased by 30%.

17th Skill
축퇴탄 수련 - Degenerate Shot Training
MaxLv:1
Type: Passive
Allows you to charge the third shot of your normal attack to inflict more damage.

18th Skill
맹추위 - Chilling Cold
MaxLv:1
Type: Passive
When a skill inflicts frostbite status (slow debuff), the enemy loses -1% ice and strike resist per stack of frostbite. If the enemy is inflicted with Freezing (frozen debuff), they receive a 30 second debuff that reduces ice and strike resistance by 10%.

19th Skill
한기역습 - Chilling Counterattack
Cooldown: 120 seconds
MaxLv:1
Type: Passive
Freezing Debuff
When your HP drops to 35% or below, automatically counter attacks with an aoe that freezes all enemies.

20th Skill
얼음비늘 - Ice Scales
Cooldown: 45 seconds
Lv1 HP : 1000 (3000 LvMAX)
MaxLv:3
Type: Buff
Duration: 5 seconds
Generates an Ice Shield that defends against all attacks. Once the duration is up or the hp is depleted the shield disappears.

21st Skill
서리찬 가시 - Visible Frost
Cooldown:
Lv1 Damage:
MaxLv:
Type:
Reduces the cooldown of basic set skills.
얼음송곳 - Ice Pick : 0.2 seconds reduced
서리칼날 - Frost Blade : 0.4 seconds reduced
빙결 파쇄탄 - Freezing Wave Crusher : 0.7 seconds reduced

22nd Skill
매서운 추위 - Severe Cold
MaxLv:1
Type: Passive
Reduces the cooldown of mid-tier set skills.
서리바람 - Frost Wind : 0.8 seconds reduced
얼음 소나기 - Ice Rain : 0.7 seconds reduced
한파 - Cold Wave : 0.8 seconds reduced
눈보라 폭풍 - Blizzard Storm : 2.2 seconds reduced

23rd Skill
차가운 심장 - Frozen Heart
MaxLv:1
Type: Passive
Reduces the cooldown of higher-tier set skills.
빙결폭쇄 - Freezing Burst : 1.2 seconds reduced
얼음난초 - Ice Orchid : 0.8 seconds reduced
빙붕의 구슬 - Ice-Shelf Bead : 1.8 seconds reduced

24th Skill
절대 영도 - Absolute Zero
MaxLv:1
Type: Passive
Reduces the cooldown of stronger set skills.
결빙의 고리 - Ring of Ice : 5.3 seconds reduced
초극빙결포 - Ultra Freeze : 5.7 seconds reduced
혹한의 기둥 - Freezing Pillar : 6.2 seconds reduced

Tuesday, May 13, 2014

Lv60 Set Equipment Guide

Ether Skill Set Evolution List


Monster Subjugation Sets. These are light blue tagged equipment that are powerful on their own (specific skill boosters), but generally shitty end game.
Final Tier Weapons have a weaker chance of high damage per hit.

Dimension Library Craft Sets. These are also light blue tagged, but they generally increase element damage. Useful and very powerful if you plan to stack very high element.

Legendary Equipment Sets. These are gold-tagged for tier 1 type Legendary, Orange-tagged for tier 2 type Legendary. While equipment from Legendary Sets tend to provide a much better defense and slightly higher stats, truly notable Legendaries are Accessories and Weapons, and Ghost Knight Shoes in particular.


  • Accessories: Very high base stats vs Ether and other accessories, and they also come with various special effects that many find valuable.


Examples of special effects from Legendary Accessories 
(because the list is huge and I dont have a list of them all ._.)
Cloud Nine: Chance upon attack that you summon several fluffy clouds to fluff enemies to death
Temptation: Chance upon attack that you seduce the enemy for 5 seconds
Grand Laser: Chance upon attack that you execute a rampant form of lv50 time mage's skill.
Ice Orchid: Chance upon attack that you send a wave of Ice Orchids to freeze enemies.
Air Barrier: When hit while in midair, receive 1 damage with a 60 second cooldown
Cheer Leader: Every time someone in your party gets a certain amount of combo hits your character starts cheering (silly joke stat)

and there's many more of these types. I'm probably going to list dungeon-specific legendaries later on.


  • Weapons: Legendary weapons have a higher stat and enhancement growth than all other weapons making their raw power usually better. Specialties on legendary weapons tend to decide whether they exceed Ether weapon or not, though.

The most notable weapon being Ghost Knight's Legendary, with severe damage output and the special ability to call Ghost Knight into battle every 15 seconds to attack, with 5% chance to stun for 3 seconds on each hit.

There are some other legendary weapons like this but the list is pretty big and I don't have one on hand.


  • Ghost Knight Shoes: They provide an absurdly huge amount of movement speed, 15% from raw stats alone, roughly 22~23% mspd up from rolling high appraisal. No excuse for getting hit when you're wearing these.

Ether Dungeon Equipment Sets. Light Green-tagged Equipment. These are easy to get, and as such, easy to + beyond +10. Because of the large abundance of Ether equipment and the values behind the equipment, Ether Set is almost always the more optimal choice over all other equipment sets.


Note: Make sure you +10 or higher Ether Equipment in their basic form BEFORE upgrading. It's a huge waste of money and mats if you upgrade first then + later, lol.
-As for appraising stats, wait a bit. you get MUCH better values at final evolution for Ether Set.


  • List of Ether Sets:
  • 마기온 세트 - Skill Set. Improves the damage from several of your skills which is amazing.
  • 맹공 세트 - Damage Set. Provides a primary focus on minor damage stat improvement.
  • 치명 세트 - Critical Set. Provides a primary focus on critical damage stat improvement.
  • 고속 세트 - Speed Set. Provides a primary focus on aspd/mspd speed stat improvement.
  • 방벽 세트 - Defense Set. Provides a primary focus on damage reduction stat improvement.


Now out of all these sets lets pick the best.



  • 마기온 세트 - Skill Set

맹공 세트 - Damage Set
치명 세트 - Critical Set
고속 세트 - Speed Set
방벽 세트 - Defense Set

So now we know which is top. Why Skill Set? Because it provides insane damage bonuses to your skills, far outclassing the new sets, even being able to contend against many legendary equipment.



  • Choosing your Skill Set:

Priority skill damage Specification:
It's best to pair up two 4/6 Sets, as you only need 4/6 of a final tier Ether Set for Skill damage bonus.
Note that two of the same 4/6 skill type will NOT stack, so it's a waste to choose two+ same-types.

This is pretty good to do early on for big damage output. You could choose the 2nd set to fill spaces you can dispose of for legendaries later, mentioned below.

Legendary Specification:
Choose a primary 4/6 Skill Set that utilizes slots where less useful Legendaries can take hold, example:
Ether Skill Set Hat, Glove, Top, Bottom for two powerful skills.
This leaves open 5 Legendary slots for Shoes (EX: Ghost Knight Shoes), Weapon (EX: Ghost Knight Weapon), Accessories (Cloud Nine, Grand Laser, Air Barrier etc.)


Of course, the choice is up to you to decide on what legendaries you're aiming to get.


  • Ether Weapon:

Working towards a +12/+13 Ether Weapon is very useful even as a standalone from your Ether Sets because of its special ability final tier which is:
7% chance per hit of that particular hit dealing 50% overall damage.
1% chance per hit of that particular hit dealing 150% overall damage.


Because of this, a +12/+13 Ether Weapon will last you quite awhile on its own, and since they're relatively common, the worst part will be spending gold.

  • List of Skill Set Evolutions:

Note: I do not have Valkyrie Skill Set evolutions as I haven't found a set of them posted on the kritika forums nor do I even know if they exist.. If you have a Valkyrie and getting Skill Set for her, please send me a screenshot of whichever evo types you got and I'll be sure to compile a list of them.



Skill Sets usually affect a certain part of your skill, such as a 2nd half of it or a final explosion hit, etc, but the overall damage boost tends to be very high and makes certain skills worthwhile to max.



All Skill Sets assume you use the original skill or take an awakening that retains that form of the skill. Damage bonus from the set might not apply if the skill has been transformed into a completely different type via awakening.




Warrior Ether Skill Set


Rogue Ether Skill Set


Magic Gunner Ether Skill Set





Friday, May 2, 2014

Freezing/Dimension translations a bit delayed.

Gonna be busy for a few days so might not be able to get them up as quickly as I hoped to, will try to update when I can but until then there might not be much activity. I normally have a bad tendency to stop working mid way but I'm really trying hard to wrap things up this time around lol.

Once I finish that I'm gonna put up important items and translations for weapon/accessory specialties from ether/monster/dimension dungeons.

Also on a side note, if you're soloing for legendaries it's always best to party up, you get a x2, x3, x4 drop rate multiplier for more people in your party.

Crimson Assassin: Skill Translations and Info

Document format of this post can be found here.
5/02 updated with corrections. Thanks bushman!

Max Bleed Stack is 20. Any skill that makes use of Bleed Stack damage bonus removes all stacks unless awakening prevents it from doing so.

Fundamental Skills
Dash/Roll: Must have.
Basic Attack: No skills put this to use, and you won't really use normal attack so, pointless.
Q Dodge: Doesn't hurt to have, though it's important if you take invis awakening.

1st Skill
수리검 - Shuriken
Cooldown: 3.5 seconds (no change LvMAX)
Lv1 Damage: 45% x3 (
MaxLv:
Type: Piercing
Throws a shuriken. At Level 2 can throw multiple shurikens.
Used in conjunction with 인법, 연환 수리검 - Shuriken Chain

1st Awakening: 팔연
Transforms your Shuriken into a genjutsu-based move where you create shurikens that fan out. Loses ability of Shuriken Chain and Ascension Shuriken counter.

This awakening throws 8 shurikens.

2nd Awakening: 관통
Shurikens will be able to penetrate through enemies.

2nd Skill
순보순살 - Shadow Slash
Cooldown: 11 seconds (
Lv1 Damage: 847% (
MaxLv:
Type: Slash
Bleed Debuff: Available at Lv8
Teleports forward and slashes the enemy.
At level 8 this skill induces bleeding.

1st Skill: 비선
Increases traveling range by 9 meters and overall damage by 20%.
This is a good skill for mobility whether it be getting away or closing range.

2nd Skill: 급습
Guarantees critical hit when the enemy is bleeding.

3rd Skill
삼연살 - Three-Strike
Cooldown: 10.2 seconds (
Lv1 Damage: 404% x3
MaxLv:
Type: Strike
Does a three hit strike that sends smaller enemies up in the air.

1st Awakening: 탈영
Genjutsu-type skill that spawns an alter-ego to strike the enemy, forcing your character a safe distance back.

2nd Awakening: 혈참
Type: Slash
Press E at the end of the skill to do 3 extra slashes for 50% of the total skill damage.

EX Skill 1
순보순살 - Shadow Slash EX
Consumes 1 EX Gauge
Cooldown: 3 seconds (no change LvMAX)
Lv1 Damage: 4041% (
MaxLv:
Worth 1 point for invincibility frames.
Gains 2% damage bonus per bleed stack, removes bleed after use.

4th Skill
술법: 승천 베기 - Taijutsu: Ascension Slash
Cooldown: 14 seconds (9.2 seconds LvMAX)
Lv1 Damage: 1123% (2803% LvMAX)
MaxLv:
Type: Slash
Quickly slashes the enemy upwards, knocking smaller enemies up. Can be followed up with Q to execute Hell provided the passive is learned.

While the skill is simple, it's very powerful when maxed considering the combined powers of slash and hell. The only problem with this is that the sp consumption is very high for supposedly around 10k% damage (counting end game ether set)

1st Awakening: 혈풍
Press E instead of Q after the initial slash to perform a mid-air spin that sucks close enemies in towards you.

2nd Awakening: 나락연마
Increases the damage range of Hell by 25%.

5th Skill
인법: 연환 수리검 - Genjutsu: Shuriken Chain
MaxLv:1
Type: Piercing
Allows for extra shurikens to be thrown by pressing 수리검 - Shuriken repeatedly.
Also allows a second shuriken to be cast when using Ascension Shuriken.
If disrupted during this skill, you can follow up with Ascension Shuriken to toss up four giant shurikens instead of the usual two.

6th Skill
술법: 승천 베기 ㅡ 나락 - Taijutsu: Ascension slash ㅡ Hell
Lv1 Damage: 100% in ratio to 술법: 승천 베기 - Taijutsu: Ascension Slash
MaxLv:1
Type: Strike
Press E after the initial hit of Ascension Slash to perform a piledriver on the enemy.
Disrupts super armor of smaller enemies, deals damage to large/giant boss type enemies.

This skill provides invinc frames.

7th Skill
특수기, 귀영보 - Special Skill, Prey Tracer
Cooldown: 18 seconds (6seconds LvMAX)
Lv1 Damage: 898% (2274% LvMAX)
MaxLv:13
Type: Slash
Bleed Debuff
Lv1: Normal rate of inflicting Bleed
Lv6: Improved rate of stage 2 bleeding.
Lv11: Higher rate of stage 3 bleeding.
When the enemy is knocked silly, right click to spawn behind the enemy and slash them from behind.

While right click skills are normally useless and left as is, Prey Tracer is a preferred combo skill when used with Toxic Mire. Since this skill triggers right click often and can be used with several mob-spawning bosses, Prey Tracer can be maxed for high damage, short cooldown, and be spammed to stack level 20 bleeding easily. This does very devastating damage when followed up with Torso Sting, which deals a total of 10% more damage per stack of bleeding (max stack of bleeding is 20).

Note that since right click skills don't work with bosses directly anymore, this skill is probably best to leave at level 1 end game as your main concern will mostly be bosses.

8th Skill
술법: 급소 찌르기 - Taijutsu: Torso Sting
Cooldown: 20 seconds (11.5 seconds LvMAX)
Lv1 Damage: 2874% (7482% LvMAX)
MaxLv:18
Type: Piercing
Damage bonus per stack of bleed: 10% (Max 20 stacks)
Very powerful skill. Deals a fatal stab to the lower part of an enemy.
For each stack of bleed the enemy is inflicted with, the overall damage of this skill goes up by 10%.

1st Awakening: 척살
When the enemy is attacked from behind, overall damage is further increased by 20%.

2nd Awakening: 혈류
Stabs the enemy with intent to worsen their bleeding. When you stab an enemy that's bleeding it no longer removes the stacks.

9th Skill
술법: 귀영 베기 - Taijutsu: Prey Slash
Cooldown: 38 seconds (20 seconds LvMAX)
Lv1 Damage: 2116% (6430% LvMAX)
MaxLv:9
Type: Slash
Bleed Debuff
Lv1: Normal rate of inflicting Bleed
Lv6: Improved rate of stage 2 bleeding.
Lv11: Higher rate of stage 3 bleeding.
Teleports behind the enemy and deals a powerful back attack. When leveled, chance of bleeding improves as well as higher chances of multiple stacks of bleeding. This skill is very good for getting in back attacks with Torso Sting. This skill can also destroy super armor with a successful back attack.
If an enemy is out of character view, the skill cancels and goes into cooldown.

1st Awakening: 운신
If Stealth is in cooldown, using prey slash will reduce the cooldown of Stealth by 5 seconds each time it's used.

2nd Awakening: 분신술
Creates up to 5 alter egos to slash enemies from behind in a 15 meter range provided each enemy is bleeding. If the enemy is bleeding you'll deal 30% more damage, but you lose the ability to break super armor.

10th Skill
인법: 동나무 환영 - Genjutsu: Welcome, Mr. Log! (aka log trap)
Cooldown: 60 seconds (20 seconds LvMAX)
Lv1 Damage: 2910% (6430% LvMAX)
MaxLv:9
Type: Strike, Fire
When struck by an enemy, press E to replace yourself with an exploding log and escape safely. The log recovers the hp you initially lost from the hit prior to your escape, and upon explosion stuns enemies for about 2 seconds.

11th Skill
인법: 사방베기 - Genjutsu: Slash Dance
Cooldown: 45 seconds (
Lv1 Damage: 846% x5
MaxLv:
Type: Slash
Lv1: Normal rate of inflicting Bleed
Lv5: Improved rate of stage 2 bleeding.
Lv10: Higher rate of stage 3 bleeding.
Press next to an enemy to execute 5 teleporting slashes. During this skill you gain invincibility frames. Each strike has a chance of inflicting bleed.

1st Awakening: 대연격
Adds 2 extra hits to the skill chain, providing longer invincibility frames and more damage.

2nd Awakening: 사영
Strikes the enemy once and leaves them being attacked by one of your alter-egos. You lose invincibility frames but can follow up with other skills.

12th Skill
인법: 승천 수리검 - Genjutsu: Shuriken Ascension
Cooldown: 15.8 seconds (no change LvMAX)
Lv1 Damage: 219% x5,
x10 hits if used during 수리검 - Shuriken's passive,  연환 수리검 - Shuriken Chain
MaxLv:
Type: Slash
Bleed Debuff: Chance of bleeding
Tosses up one giant shuriken star to damage enemies in front of you. Enables you to toss up two with 연환 수리검 - Shuriken Chain learned. While the range seems short, the skill reaches a lot farther than one could anticipate.

If used after being hit in the middle of using Shuriken chain, you'll pull out four giant stars instead of the usual two, along with some added invinc frames.

1st Awakening: 혈풍
increases chance of bleeding by 10%

2nd Awakening: 횡참
Changes the skill into a Hold skill. Hold the skill key to throw two giant horizontal shurikens with same chance of bleed rate and damage that gathers mobs to the front of you. Taking this awakening gets rid of the counter effects when interrupted during Shuriken Chain.

EX Skill 2
비기, 귀영 베기 - Secret: Prey Slash EX
Consumes 2 EX Gauge
Cooldown: 3 seconds (
Lv1 Damage: 10962% (
MaxLv:
Type: Slash
Damage bonus per stack of bleed: 2% (Max 20 stacks)
While normally EX skills suck, this is a signature skill of assassin known for its ridiculously massive damage.

Provided the enemy is at max stack bleeding, and you have damage boosts for Prey Slash, Stealth, poison Mire, etc. You can deal a ton of damage in one strike on successful back attack. Recent nerfs have made the skill slightly much weaker but still quite deadly.

The skill itself is normally buggy, can miss easily and waste your EX entirely if an enemy is lying down or out of view, or you could end up slashing them from the front depending on distance, dealing weak damage. With that in mind it's not entirely a bad idea to leave it at 1 point for invinc frame purposes either.

13th Skill
인법: 기폭찰 수리검 - Genjutsu: Explosive Kunai
Cooldown: 64 seconds (40 seconds LvMAX)
Lv1 Damage: 2756% x 2 (4676% LvMAX)
MaxLv:13
Type: Strike, Fire
Damage bonus per stack of bleed: 5% (Max 20 stacks). Cancels Bleed after use.
Stun Debuff: When used on an enemy with 10+ stack of bleeding, duration 5 seconds.
Tosses an explosive kunai at an enemy then detonates it.
If the enemy is bleeding, the skill does 5% more total damage for each stack of bleed the enemy suffers from. If the enemy is at max bleed stack, kunai does 50% more overall damage and stuns the enemy for 2 seconds.

This skill can be used in the air and also destroys super armor.

1st Awakening: 화둔
Throws five exploding kunais in a narrow path, about 2 meters.
Each Kunai has about 40% of the base damage, though weakened per kunai, when used on a large boss or a cornered boss this skill deals very good damage.
This skill loses super armor breaking ability in exchange for more potential damage.

2nd Awakening: 연풍
Sucks in enemies for 1 second then blows up, dealing 50% additional damage. useful for clearing multi-kill quests before hitting level 60.

14th Skill
술법: 폭쇄 이탈 - Explosive Gift
Cooldown: 65 seconds (
Lv1 Damage: 6306% (
MaxLv:
Type: Strike, Fire
Plants and detonates a bomb under your feet, lifting you off into a somersault away from the enemy. Powerful skill with good range that can be used to get out of many skills.

1st Awakening: 비연
Hold the skill to jump forward and drops three bombs, doing 50% damage per bomb. Damaging on large bosses but is awkward to use for escaping. Tap the skill key to execute original skill instead.

2nd Awakening: 불바다
Upon using the skill, leaves a magma pit in place that deals 2.4% damage of your total damage from the skill constantly.

15th Skill
인법: 은신 - Genjutsu: Stealth
Cooldown: 100 seconds (70 seconds LvMAX)
MaxLv:4
Type: Buff
Invisibility duration: 7 seconds +1 second per level
Movement Speed buff: +20%
Critical Rate buff: +50%
Becomes invisible for 7 seconds. Enemies won't see you, but if you take flinch or knock down damage you will become visible again. While invisible, you gain 20% move speed and 50% critical rate for the duration of the skill. Skills and normal attacks will not cancel your invisibility.

1st Awakening: 은밀보범
Transforms your passive Q. When struck by an enemy, press Q to step back and become invisible for 3 seconds.

2nd Awakening: 습격
When in stealth mode, gain 10% overall damage up.

16th Skill
인법: 눈보라 수리검 - Genjutsu: Shuriken Storm
Cooldown: 110 seconds (
Lv1 Damage: 215% x73 (
MaxLv:
Type: Piercing
Bleed debuff: 10% chance + 1% chance per level
MP eater. Throws a constant barrage of shurikens that slows the enemy down with sheer force of numbers while constantly chipping away at your MP. Finishes the skill with a final toss of stronger shurikens that cause flinching. Movement keys changes trajectory when throwing, and all shurikens pierce.

Each shuriken has a 10% chance of causing bleed with a 1% increase per level. Final Shurikens deal same damage.

1st Awakening: 폭쇄
On top of the chance of bleed per hit, each shuriken will now have a 30% chance of exploding upon impact. excerpt from Bushman: This awakening loses the ability to slow down an enemy's actions, but it sort of makes up for it with the explosions since they make them flinch. The explosions obviously hit other enemies nearby so if you're using this on a group, the damage can rank up pretty high. All shurikens pierce.

2nd Awakening: 앵화연무
Transforms Shuriken Storm into a Blossom Storm. Upon skill usage you become invisible for two seconds, while the blossom storm strikes enemies 15times for 200% of the overall damage of the original skill, with 50% chance of inflicting bleed each hit.

This is a powerful skill that can be put to use with other skills due to its mobility.

17th Skill
술법: 맹독 수렁 - Taijutsu: Toxic Mire
Cooldown: 38 seconds (
Lv1 Damage: 265% x33 (
MaxLv:
Type: Poison
Movement Speed debuff: -30%
Tosses a kunai at the ground that sprays a corrosive toxin in a large area, reducing all enemy movement by -30% and dealing constant damage for 10 seconds.

1st Awakening: 마비산
Slash Resistance debuff: -5%
Infects the Toxic Mire with an even more venemous poison that reduces slash resistance of all mobs in it by -5%
-5% slash resistance may seem small but the effect on enemy defense is huge.

2nd Awakening: 탱주
Condenses the poison to half the size of the normal aoe to make it more potent.
Though the size of the poison radius decreases severely, the poison becomes more damaging and does 100% more damage each hit.
-5% slash resistance is still stronger than this. :|

18th Skill
비법: 기회포착 - Seishinteki: Opportunity
MaxLv:5
Type: Passive
Increases base critical rate by 1% per level.

19th Skill
비술: 독바르기 - Boryaku: Poisoned Blade
Cooldown: 30 seconds
Duration: 30 seconds
MaxLv:5
Type: Buff
Enemies tagged: 1 (5 LvMAX)
Attack Speed Debuff: -10%
Move speed Debuff: -10%
Slash resistance Debuff: -10%
Secretes your blade with poison, the effect lasting 30 seconds.
The next enemy you strike becomes slightly paralyzed, losing 10% aspd and mspd, and their resistance to slash attacks drops by 10%.

Leveling this skill increases the number of enemies that can be afflicted by poison by 1 for each level.

-10% slash resistance is super op.

20th Skill
비술: 쇠약화 - Boryaku: Heartless
Cooldown: 30 seconds
Duration: 10 seconds
Critical Rate: 2% (10% LvMAX)
MaxLv:5
Type: Buff
Concentrates the mind to increase critical rate by 2% for 10 seconds.
Each level added to this skill adds 2% more critical rate.

21st Skill
비법: 쇠약화 - Seishinteki: Chemical Breakdown
MaxLv:1
Type: Passive
Deteriorate Debuff: -1% attack, -1% defense, -30% recovery rate per stack (max 5 stacks)
Every time you inflict bleed on an enemy, there's a 5% chance you will inflict deteriorate debuff. When the enemy is deteriorating, the effect lasts 20 seconds and can be stacked 5 times. For each stack, the enemy loses -1% attack and defense, and their recovery from flinch, getting back up, healing, etc is reduced by -30%.

22nd Skill
인법: 수리검 대차륜 - Genjutsu: Shuriken Wheel
Cooldown: 150 seconds (
Lv1 Damage: 1577% x16 (
MaxLv:
Type: Slash
Bleed debuff: Small chance of bleed each hit.
Tosses an absurdly huge shuriken that constantly damages enemies and keeps them in place.

1st Awakening: 연회
Adds 1 second to the skill duration, allowing for extra hits.

2nd Awakening: 호묘
Throws the gigantic shuriken in a counter-clockwise direction, dragging all enemies with it towards you and dealing 180% more overall damage. Hits are reduced and good luck getting it to hit massive bosses enough for the damage to be reasonable.

23rd Skill
비법: 절명 - Seishinteki: Technique
Type: Passive
Bonus Crit dmg while enemy is bleeding: 1% (5% LvMAX)
Max Lv:5
Whenever an enemy is bleeding, deal 1% more critical damage per critical/level.

 
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