Monday, April 28, 2014

Burst Breaker: Skill translations and info

Document format of this page can be found here.

Fundamental Skills:
Dash Mastery: Must Have.
Basic Attack: No skills make use of basic attack, so you could leave 1 or no points in it at all.
Q Dodge: Useful to this class for getting out of combos.

1st Skill
단격포 - Sucker Punch
Cooldown: 4.8 seconds (No change LvMAX)
Lv1 Damage: 270% (1403% LvMAX)
MaxLv:24
Type: Strike, Fire
 Steam Gauge Charger 
Does a quick ducking punch. A very weak skill that should never be considered maxing.
Stand still after executing the punch when you awaken at level 50 to do a  Steam Gauge Charge  for your Mist Gauntlet.

1st Awakening: 진격
Doubles the striking distance of the attack.

2nd Awakening: 전율
Punching the enemy induces 2 second stun. The effect is decreased on bosses by their resistance so it's a pointless skill end game.

2nd Skill
폭염권 - Heatwave Hook
Cooldown: 10 seconds (7 seconds LvMAX)
Lv1 Damage: 352% x3 (1364% x3 LvMAX)
MaxLv:16
Type: Strike, Fire
 Steam Gauge Charger 
Does 3 Downward strikes, which can then be followed up with its passive skill 얼권갑 - Rolling Hook, finishing with an uppercut. While in the passive skill portion of the attack you receive super armor for the duration. Passive does more hits with more attack speed. Stand still after executing the uppercut after passive when you awaken at level 50 to do a  Steam Gauge Charge  for your Mist Gauntlet.

Note: Leveling this skill improves damage for its passive follow-up 얼권갑 - Rolling Hook, making it a good skill for filler damage with short cooldown while you wait on other skills to get ready.

With 얼권갑 - Rolling Hook, this skill can keep many bosses in flinch, preventing them from using super armor for an extended period of time.

1st Awakening: 철갑
Provides superarmor to the first three parts of the attack.

2nd Awakening: 압도
When Using this skill and passive on an enemy with light/super armor, overall damage increases by 50%.

EX Skill 1
단격포 - Sucker Punch EX
Consumes 1 EX Gauge
Cooldown: 3 seconds (no change LvMAX)
Lv1 Damage: 3321% (10521% LvMAX)
MaxLv:11
Super charged version of the first attack, deals decent damage when maxed and is only slightly weaker than 포도환타 - Grape Fanta. Considerable to max, though it's also ok to leave it at Level 1 for invinc frame purposes.

3rd Skill
폭얼파쇄 - Heatwave Crusher
Cooldown: 12.2 seconds (9 seconds LvMAX)
Lv1 Damage: 190% x9 (494% x9 LvMAX)
MaxLv:17
Type: Strike, Fire
Smashes the ground sending forth a magma wave that carries smaller enemies and explodes. Deals ok damage to mobs in a corner which can easily be carried with other skills, the amount of SP this skill consumes makes it iffy. This skill only has good effect on larger enemies when they're cornered.

1st Awakening: 개
Increases the amount of hits and distance this skill travels.

2nd Awakening: 진
Transforms the skill into a one shot, VERY short range ground punch with a 50% overall damage increase. While the range is abysmal and you literally have to be on the enemy in order for it to hit, the skill destroys and flinches super armored enemies and deals devastating damage, 17,000% or more when the skill itself is maxed with very quick cooldown.

Note: Although the damage is devastating, it deals very random damage within a large threshold. On top of that, you have to virtually be on the enemy in order to hit them with this skill. Leaving it at minimum level for awakening is also advisable as it's a very useful super armor disruptor.

While this skill does break super armor, it can fail to do so when certain bosses are charging in super armor mode.

4th Skill
포도환타 - Grape Fanta
Cooldown: 27.6 seconds (No Change LvMAX)
Lv1 Damage: 2874% (7482% LvMAX)
MaxLv: 14
Type: Strike, Fire
A very powerful Straight punch that destroys super armor. It's a must max when considering end game equipment for the huge potential of damage it earns.

1st Awakening: 파인환타 - Delicious Fanta
When used on Super armor, the skill gets an overall massive 75% damage increase.

2nd Awakening: 후루투환타 - Two Full Fantas
Doubles dashing distance with Grape Fanta.

5th Skill
얼권갑 - Rolling Hook
Lv1 Damage: 100% in ratio to Heatwave Hook
MaxLv:1
Type: Strike, Fire
Spam Left click any time during or at the end of 폭염권 - Heatwave Hook to gain super armor and deal a series of hooks to enemies. The damage of this skill takes a portion of the damage of 폭염권 - Heatwave Hook. Higher attack speed allows for more strikes.

6th Skill
특수기, 처참 - Special Skill, Gory
Cooldown: 7.6 seconds (no change LvMAX)
Lv1 Damage: 505% x4 (1261% x4 LvMAX)
MaxLv:14
When the enemy is knocked silly, right click to Grab the enemy and proceed punching it in the face.

7th Skill
비염 축지타 - Fire Rain Axis
Cooldown: 18 seconds (12 seconds LvMAX)
Lv1 Damage: 1482% (3,752% x .80, 1, 1.2, 1.5, or more when used right LvMAX)
MaxLv: 13
Type: Strike, Fire
A very powerful skill when used right.
Press the skill to prepare your Gauntlet, press again to start charging it. Empty Gauge is 80% of total damage, while the damage goes up as the gauge fills. Although this seems like a very slow skill, there's a special trick to this that requires some minor practice:

Note: When you press the skill you might notice a brief flash aura around his hand. Press the skill at this exact moment (approx. half a second) to execute a successful timing. The gauge will instant charge and become much more powerful, also allowing you to run around faster for a brief period of time before executing the skill. The timing is relatively easy to master and doing so makes this a very devastating attack with short cooldown.

This skill might seem like you need to judge some distance, but for smaller enemies if you use it right in front or on them you will carry them with you as you execute the attack, allowing for extra damage.

1st Awakening: 비염천격 축지파
Doubles the overall range and power of the skill on impact.

2nd Awakening: 비염승천 축지포
Greatly increases flying distance and movement speed.

8th Skill
폭염패기 - Heatwave Splitter
Cooldown: 40 seconds (20 seconds LvMAX)
Lv1 Damage: 1190% (2630% x2 LvMAX)
MaxLv: 21
Type: Strike, Fire
Steam Gauge-Powered: Consumes 1 Charge in your Mist Gauntlet
While the damage does seem rather small, this is powerful skill that should not be underestimated. Press the skill once to unleash a powerful stomp that abruptly stops all enemies in slow motion, press it again to bring down your sword on them, destroying super armor and dealing good damage.

Steam Gauge: After awakening at level 50, Using this skill with your Mist gauntlet charged up will consume one level of Steam Gauge to execute a downpour of lava from your sword when swinging it down, dealing much more massive damage than the skill normally would do.

1st Awakening: 각성기
The skill loses its ability to destroy super armor and transforms into a three step crippling fire attack. As powerful as it can get, the loss of super armor break leaves you open to many hits that can easily disrupt the skill. Striking super armored enemies with this skill is not advisable.

2nd Awakening: 위압
Doubles the Stopping effect and range of which it disrupts enemies.

9th Skill
강룡맹착 - Steel Dragon takedown
Cooldown: 43 seconds (30seconds LvMAX)
Lv1 Damage: 334% x13 (737% x13 LvMAX)
MaxLv:14
Type: Strike, Fire
This is both a terrible and a good skill.
When used on medium and smaller enemies, grabs them and runs around on fire, with minor drag on other enemies finishing off with a powerful slam.
The bad thing about this skill:
It does not do full damage on large mobs/bosses. When used on either, you will do the initial part of the skill, which does a fixed amount of damage. The numbers are pretty decent, but it is a filler damage that does NOT change when this skill is leveled. You can max this skill and you will always do the same damage to a boss or large mob.
The good thing about this skill:
Although the damage is bad and leveling has no influence on the damage dealt to large/boss monsters, it's still devastating as the skill literally rips the super armor off and disrupts them. You could leave it at level 1 because of damage but putting points into it to reduce cooldown isn't too considerable since maxing the skill would only take off 13 seconds and leaves many of your other skills weaker, at the cost of slightly more frequent armor disruption.

1st Awakening: 폭주
Duration of drag increases as well as additional hits

2nd Awakening: 질주
10% increase in damage for the final smash after dragging an enemy. Also grants a minor move speed buff when the skill is over.

10th Skill
승천포 - Ascension Upper
Cooldown: 17 seconds (9 seconds LvMAX)
Lv1 Super Armor Defense: +10% (+170% LvMAX)
Lv1 Damage: 1523% x2 (2923% x2 (more like 1st hit 10% 2nd 90%) LvMAX)
MaxLv:17
Type: Strike, Fire
Deals an uppercut. Charging grants super armor and improves the power of the skill.
This skill is very weak and deals very little damage even when maxed, so why bother? The point of this skill is that you get about 10% defense for each point in this skill while charging, making it a very tanky skill. In the end this skill isn't about damage, but rather defense.

1st Awakening: 화염승천포
Charging the skill increases the range of explosions from the uppercut.

2nd Awakening: 승천반격포
When attacked while charging the skill instantly cuts to full charge and releases uppercut. The skill does less fire damage and is overall pointless to get as the point of the skill is about its charging defense.

EX Skill 2
강룡맹착 - Steel Dragon takedown EX
Consumes 2 EX Gauge
Cooldown: 3 seconds
Lv1 Damage: 370% x40 (710% x40 LvMAX)
MaxLv:8
While the damage might look devastating it's a very bad skill even as an EX. Using this has a long invinc time when running around but the second you run into a large boss the skill cuts into its final frame and ends. Does very weak damage and should only have 1 point for invincibility purposes.

11th Skill
비천유성락 - Meteor Rain
Cooldown: 55 seconds (25 seconds LvMAX)
Lv1 Damage: 4134% (7014% LvMAX)
MaxLv:13
Type: Strike, Fire
 Steam Gauge Charger 
A very powerful skill. Press and hold to launch yourself into the air and charge up the skill for a powerful descent, dealing massive damage.
If you Jump before using this skill, you gain even more height allowing you to safely charge out of many attacks that would normally knock you out of it, and increases smash area by a little. After awakening at level 50, stand still briefly after crashing to the ground to do a  Steam Gauge Charge  for your Mist Gauntlet.

1st Awakening: 유성천근추
Increases the range of which this skill takes down aerial enemies. This is NOT an actual aoe range boost of the smash when you hit the ground, but rather how early you hit them before crashing. Useless really.

2nd Awakening: 비천운석타
Slow Debuff
Inflicts slow debuff on impact. (Approx. -20%)

12th Skill
겁나반격 - Scared Counterattack (it's a silly phrase in english really)
Cooldown: 95 seconds (45 seconds LvMAX)
Lv1 Super Armor Defense: +10% (+110% LvMAX)
Lv1 Damage: 11227% (17067% LvMAX)
MaxLv:11
Type: Strike, Fire
Does a hesitant shoulder hop. If you're attacked during the skill, turns into a massively damaging counter attack and you rush at the enemy with a powerful shoulder ram. This skill is hard to use as it is but it's very powerful and deflects countered damage.

1st Awakening: 우주반격
Transforms the skill into a chargeable counter.
If you hold down the skill to charge, any hits you take will be absorbed into additional damage. If you can withstand a lot of hits this skill proves to be very devastating upon release.
If you don't charge the skill you still do full damage of the skill with no absorbed damage bonuses.

2nd Awakening: 십라
Upon successful counterattack of a boss's attack, you deal x2 damage in return.
Very powerful but of course the skill is still very hard to use.

13th Skill
전나화산권 - Volcano
Cooldown: 110 seconds (60 seconds LvMAX)
Lv1 Super Armor Defense: +10% (+110% LvMAX)
Lv1 Damage: 440% x27 (606% x27 LvMAX)
MaxLv:11
Type: Strike, Fire
Steam Gauge-Powered: Consumes 1 Charge in your Mist Gauntlet
Hold the Skill to quickly do a strike then enter a charging stance, damaging enemies and knocking smaller ones into the air above your skill as you charge. Upon release, unleashes a powerful volcano that does more hits depending on how long you've charged and whether you've timed it correctly.

Skill provides invincibility frames while damage is being dealt.

Note: Like 비염 축지타 - Fire Rain Axis, this skill requires some practice to get the perfect timing down for the best damage. While charging the skill, midway-towards the end you'll notice your gauntlet 'explodes' into a ring-like aura. When this explosion occurs the skill is at its peak capacity for damage. Release the skill during the explosion-aura to unleash the volcano in its maximum capacity for damage and hits. If you miss or overcharge it you do less damage and hits.

Steam Gauge: After awakening at level 50, using this skill with your Mist gauntlet charged up will consume one level of Steam Gauge to execute a super powered volcano, with double the range and much more damage per hit.

1st Awakening: 열라지옥
Upon using a steam gauge-powered volcano attack, inflicts all enemies hit with a fire resistance debuff, that can stack 3 times max, for a total of about -15% fire resist. Very useful damage buildup when using other skills.

2nd Awakening: 포풍흡입
Upon using steam gauge-powered volcano attack, sucks in all enemies before unleashing the skill. Suction is minor and only occurs when charging and not during the attack.

14th Skill
룡권환착 - Stoic Dragon Arrival
Cooldown: 75 seconds (30 seconds LvMAX)
Lv1 Damage: 6968% (8768% LvMAX)
MaxLv:10
Type: Strike, Fire
Dashes forward a short distance, grabbing all small and medium-sized enemies in your way then lifting them into the sky, finishing off with a powerful slam. When used on large mobs or bosses, You press your gauntlet into the enemy, blowing away their super armor then unleashing the power of your mist gauntlet into the form of a concentrated chi-type explosion that sends you flying away from them.

This skill can be used while in midair, but will only hit massive-type enemies like boss golems if used correctly.

1st Awakening: 패기
When this skill is used on a boss, decreases the cooldown by 15 seconds, making it more spammable.

2nd Awakening: 진격룡권환착
Dashing and mob gathering distance doubles, if not a little more.

The great increase of this skill makes it very appealing for disrupting bosses quickly and closing in the gap, personally I think this is an awakening worth getting.

15th Skill
관착두두타 - Fury Fist (aka YATATATATATATATA)
Cooldown: 205 seconds (100 seconds LvMAX)
Lv1 Damage: 871% x44+ (1010% x44+ LvMAX)
MaxLv: 8
Type: Strike, Fire
Press skill when in front of an enemy to lock them into rapid punching stance. Spam left click to do multiple hits as the gauge fills. When the gauge is nearing or at max, right click to unleash a final explosive hit, dealing massive damage in ratio to all the hits you've done.

This skill instantly destroys any super armor on an enemy for the duration of its usage.
You gain invincibility frames for the duration of this skill.
Note that this skill does more hits and damage with more attack speed.

1st Awakening: 관착두두땅
Steam Gauge-Powered: Consumes ALL Charge in your Mist Gauntlet
Stun Debuff
Questionable skill in terms of strength. Transforms the skill into an earthquake-inducing attack. Depending on the gauge of your Mist Gauntlet, this skill unleashes more devastating Earthquake strikes per hit. Spam Left click to hit the Earth repeatedly, stunning and tossing all enemies in your vicinity. Finish off with right click to unleash a devastating explosion.

2nd Awakening: 관착두두퍽
Steam Gauge-Powered: Consumes 1 Charge in your Mist Gauntlet
Retains original skill usage. When you finish the skill and right click, not only does it do one final devastating explosive attack, it uses 1 steam gauge charge in your mist gauntlet to turn the monster into grenade, throwing smaller enemies far away, resulting in a second explosive attack that also deals damage in ratio to the total number of hits done.

When used on large mobs it still does the second explosive hit. Extremely powerful skill.

16th Skill
겁나개반격 - Scared Counter Strike
MaxLv: 1
Type: Passive, Fire
When hit by an enemy, press E to grab the enemie's hand and push it away. Follow this up with Q to do a powerful straight punch counter that sends enemies flying, or press E again to do a downward strike.

17th Skill
폭염권갑전개 - Heatwave Buildup
Cooldown: 80 seconds
MaxLv:1
Duration: 10 seconds
Type: Buff
Steam Gauge-Powered: Consumes ALL Charge in your Mist Gauntlet
When using this buff, you consume all the charges in your mist gauntlet to generate an attack buff for 10 seconds. Max charge gives you a massive attack buff that's roughly 45% total damage up, but you have to use it quickly as the buff begins wearing off right away.

Using Sucker Punch and Charge right after using the buff but before unleashing with a powerful attack like Fury Fist is advisable.

18th Skill
장전 - Charge
Cooldown: 30 seconds
MaxLv: 1
Type: Buff
 Steam Gauge Charger 
Gained upon awakening. When used, adds 1 Charge to your mist gauntlet.
Standing still after a full normal attack cycle will also add 1 charge to your mist gauntlet.

19th Skill
패왕가호 - Pee-wee Herman god I don't know
Cooldown: 60 seconds
MaxLv:1
Type: Buff
Very useless skill. Use to add 6 seconds of super armor and 2 seconds of any other buffs you have at the moment to other players in your party. The buff is so brief you can rarely put it to use.

2 comments:

Unknown said...

Hello I just got to level 50 and I dont want to mess up my skills. I dont know which skills to get first so could u make a skill build please for Burst Breaker.

Arkena said...

Honestly Burst Breaker is probably one of the more lenient classes for skill builds lol. If you're worried about power vs bosses Just leave Sucker Punch lv1, Steel Dragon takedown lv1, heatwave crusher lv1~5 (depending if you get awakening or not), and decide between high lv Heatwave hook (filler damage) or high level ascension upper (for defense).

At level 60 you'll have enough to max everything provided you leave the decisions last between hook ascension crusher and takedown, those four skills are really the ones you should be least concerned about.

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