Thursday, May 15, 2014

Valkyrie: Skill Translations and Information

Document format of this post can be found here.

No Awakenings at the moment so until then just basic skill information.

Fundamental Skills:
Dash: Must have
Basic Attack: Doesn't affect skills, but if you use it a lot it's decisive really.. at least one point.
Q Dodge: Safe to have.

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Mastery Skill
뇌쇄나찰식 전투법 - Combat-style: Valkyrie
MaxLv:1
Type: Class Mastery, Slash
Mastery Skill of Valkyrie, allows better proficiency of the Scythe.
You gain the ability of two types of combat stances:
Poised to Violate (Violation) :
A melee stance in which you gain increased movement and flexibility both in and out of skills, at the cost of attack power.

When dashing, press jump at the right time near the end of your 'blink' animation to further extend the distance you move.

Innocent Appearance (Coquetteish)
A ranged stance where your Scythe extends to gain much more range and more power, as well as the ability of gathering enemies, at the cost of movement speed.

Between the two, Balance skills are a lot stronger when in Coquetteish stance.

Right click to switch between Violation and Coquetteish stance. Upon doing so Valkyrie will do an attack to confirm the change of her weapon as well. The mode you're in is indicated in the bottom left on top of your Health Orb, as well as the active colors of your skills.

-Right Clicking to change into Coquettish Stance will make your char jump back and lash out with her extended Scythe.

-Right Clicking into Violation Stance will make your char do a small dash forward, slashing with her reattached Scythe.

Both stances have their benefits and disadvantages and must be used together to make the best use of Valkyrie. Due to an overflowing amount of skills, you may choose to sacrifice at least one.

2nd Skill
중립: 일어낫! - Balance: Better Wake Up!
Cooldown: 5 seconds (No change LvMAX)
Lv1 Damage:
MaxLv:
Type: Slash
Transition catalyst
Your basic balance skill that changes its effect between Violate and Coquette.
While normally this skill is very weak, this skill makes use of the Transition buff.

Violation
Does a quick upwards slash. Charging it provides super armor makes you jump up and do a spinning flip.

When Transition is in effect, you can charge the skill to do up to 9 damaging flips in the air, dragging smaller enemies up with you.

Coquetteish
Swings the Scythe a short distance in an upward motion. Charging it provides super armor and makes you swing the Scythe hook a little farther.

When Transition is in effect, you can charge the skill to swing the scythe slightly farther and higher, dealing up to 9 much more damaging hits that takes up smaller enemies and flinch delays heavier enemies.

Between the two skills Coquetteish always does more damage.
While max Transition makes this skill very damaging at max level, the trouble with building to max level then using the skill often outweighs its usefulness as an attack end game.

1st Awakening:

2nd Awakening:

3rd Skill
유린: 누나가 갈게 - Violate: Big Sister's coming.
Cooldown: 10 seconds (
Lv1 Damage: 376%
MaxLv:
Type: Slash
Dashes forward swinging the Scythe around twice. Class mastery causes this skill to make you move quickly in a huge range, making it more useful for closing in or escaping enemies.

1st Awakening:

2nd Awakening:

EX Skill 1
일어낫! - Better Wake Up! EX
Consumes 1 EX Gauge
Cooldown: 3.2 seconds
Lv1 Damage: 3321%
MaxLv:
Type: Slash
Deals the initial single hit short range swipe that the original skill usually does, regardless of stance. Not worth considering maxing.

4th Skill
유린: 천국으로 보내줄게~ - Violate: I'll send you to heaven~
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Fly up with the scythe dealing 4 hits and dragging smaller enemies with you. The 5th hit is activated by Left clicking or Right clicking. If you left click she smacks the enemies back down, Right clicking makes her knock them up a little more and switch behind the enemy.

1st Awakening:

2nd Awakening:

5th Skill
유린: 까꿍~ 나랑 놀까? - Violate: Peek-a-boo~ you want to play with me?
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Dashes forward pressing the Scythe against the enemy. Use the movement keys after initially striking the enemy to execute the second hit, dashing away towards wherever you pressed.

1st Awakening:

2nd Awakening:

6th Skill
유린: 누나가 등짝 좀 볼까? - Violate: How about you let Big Sister see your back?
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
When pressed, creates an after image of your character standing still then follows up with an aoe strike in the direction you were facing. This attack lets you move through enemies safely while they continue staring in your initial placement, ensuring a back attack.

1st Awakening:

2nd Awakening:

7th Skill
요염: 어디서 앙탈이야? - Coquette: Where are you baby?
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Uses the scythe to hook an enemy. Once hooked, doing nothing or clicking again snaps the enemy up, or moving the mouse left or right makes it so you toss the enemy in that direction.

1st Awakening:

2nd Awakening:

8th Skill
전환: 분위기 좀 바꿔볼까? - Transition: How about I change the mood a little?
Type: Passive
Provides Transition buff whenever you use a Violation or Coquetteish Attack.
The buff stacks for a max of 8 and lasts 40 seconds which can be refreshed every time you use another skill. This does buff does nothing but provide longer Super Armor and additional hits for the skill 중립: 일어낫! - Balance: Better Wake Up!

Note that if you get hit, Transition Buff goes down 1 level per hit.

1st Awakening:

2nd Awakening:

9th Skill
요염: 감히 내 앞에 서 있다니! - Coquette: How dare you stand before me!
Cooldown:
Lv1 Damage:
MaxLv:
Movement Speed Debuff: -1% per level
Type: Slash
Does a quick leg sweep that drops enemy movement speed by 10% for 10 seconds. Enemy loses 1% more movement speed per level of this skill.

1st Awakening:

2nd Awakening:

10th Skill
요염: 여왕님이라고 불러라! - Coquette: I am your Queen!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Strikes the enemy several times with your Scythe.
Spamming Left Click makes you do more hits.

1st Awakening:

2nd Awakening:

11th Skill
요염: 얌전히들 있어! - Coquette: Behave yourself!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Does a wide swing before smashing the scythe down in front of you, destroying Super Armor. If any small/medium enemies attempt to sneak up behind you during this skill, they get caught up with the hook and thrown down with it in front of you as well.

Note that this does not provide Super Armor and can be easily disrupted, making it often a bad choice to use on bosses in Super Armor status.

1st Awakening:

2nd Awakening:

EX Skill 2
이제부터 누나가 놀아줄게~ - From now on, you only play with Big Sister~ EX
Consumes 2 EX Gauge
Cooldown: 10 seconds
MaxLv:
Type: Buff
More notable for its long duration, which prevents the MVP screen from appearing for anyone who earns it by triggering it during the Rank reveal rather than it is for its effects.

This buff affects everyone in your vicinity:
Personal Buff:
Overall attack: +50%
Attack and Movement Speed: +10%
Critical Rate: +35%
Additional Critical Rate per level: +5%
Duration: 10 seconds
Additional duration per level: +0.3 seconds

Party Buff:
Attack and Movement Speed: +10%
Critical Rate: +35%
Additional Critical Rate per level: +5%
Duration: 3 seconds
Additional duration per level: +0.3 seconds

Enemy Debuff:
Attack and Movement Speed: -90%
Duration: 10 seconds
Additional duration per level: +0.3 seconds

While the benefits make it useful, the problem is it's an EX Skill that requires 2 Gauges to use. The only way at this point in time to really boost EX Gauge to make it used more frequently is to get hit a lot.

Regardless of the EX Gauge issues, the buff makes this skill considerable for maxing.

12th Skill
요염: 무엄한 것들!!!!! - Coquette: How dare you!!!!!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Pushes the Scythe forward with good range, dealing several hits and breaking Super Armor.

1st Awakening:

2nd Awakening:

13th Skill
중립: 이제부터 누나가 놀아줄게~ - Balance: From now on, you only play with Big Sister~
Cooldown: 90 seconds (-5 seconds per level)
MaxLv:
Type: Buff
Critical Rate Buff: +10%
Duration: 30 seconds
Adds +10% to your base critical rate for 30 seconds. Leveling this skill serves only to reduce cooldown, though considering the massive level of all your attack skills make this skill very unappealing to waste more than 1 level on.

1st Awakening:

2nd Awakening:

14th Skill
유린: 판결은~ 처형이야! - Violate: Punishment~ Execution!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Dashes forward. If in the direction of an enemy, you will lock onto them for a guaranteed back attack. The initial dash provides super armor while slashing from behind provides invincibility frames. The skill also destroys Super Armor.

If you do not lock onto an enemy, this skill ends with a short dash and outright misses.

1st Awakening:

2nd Awakening:

15th Skill
요염: 나쁜 아이들에겐 벌을 줘야지~ - Coquette: Bad Boys deserve punishment~
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Gathers all enemies in reachable range, slamming them to the front of your character. If the enemy has Super Armor on prior to being hit by the skill, they do not get caught up in the pull. If you do pick up an enemy as super armor comes on though they get caught up with it like other mobs. Surprisingly works on a few larger mobs making for a silly stopping animation.

This skill does not break super armor and is generally only worth maxing for mob collection purposes.

1st Awakening:

2nd Awakening:

16th Skill
유린: 이 누나가 친이 거두어 주마 - Violate: Big Sister will reap your soul.
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Similar Mechanic like Punishment.
Dashes forward. If in the direction of the enemy, you gain brief invinc frames and slashes through them, Using the movement keys after the initial strike to follow through with more slashes.

Your overall damage deals 50% more per hit whenever you get a successful Back Attack during this skill.

If you do not lock onto an enemy, this skill ends with a short dash and outright misses.

1st Awakening:

2nd Awakening:

17th Skill
중립: 이 누님의 은총이란다 - Balance: Big sister is grace~
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Tosses the Scythe dealing several hits. Effect varies between stances.

Violation:
Throws the Scythe directly in front of you, dealing enemies with several hits before dragging smaller ones behind you.

Coquetteish: 
Throws the Scythe a distance, dragging smaller enemies along with it back to you.

1st Awakening:

2nd Awakening:

18th Skill
중립: 건방진 것! 꿇어! - Balance: Filthy Animal! Lie Down!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Strike

Violation:
Swings the Scythe Forward Twice. On the Second strike, the Scythe latches into the enemy, destroying super armor and dealing a powerful tear.

If you miss the second strike of the skill on the enemy, the skill is wasted completely.
If you miss the enemy this skill is wasted outright.

While difficult to use, and even more difficult to back attack with, It does a good job of stopping the enemy briefly.

Coquetteish: 
Summons several chains to seal and strike the enemy, finishing off with a final explosion, destroying super armor.
If the initial strike deals a back attack, every hit after follows up with a back attack regardless of where the enemy is hit.

Considerably easier to use and much more damaging than Violation's version.

1st Awakening:

2nd Awakening:

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