Monday, May 23, 2016

Well I'm back again..

Shame I've been too busy to play, but yes it seems KT was gonna go under cos hangame is investing heavily in the mobile game industry, good news is they're kinda independent.

For people who played Kritika KR and think they lost their accounts, it's http://hkt.hangame.com/Main, Nexon and hangame acct still works fine, you'll get a page just asking to verify your info, you only need to fill two check boxes and that's it.

The guide's defunct now, new changes have made many skills pretty op especially with the simplified combo rune system, and simplified AP system. Money making is mostly RNG consistency or heavy cash shop spending so that's always fun.

Anyways I'll see about getting around to Kritika and cleaning up sometime, I definitely don't have time to make detailed guides, though I will leave the old guide around just in case kt starts up overseas or something from the old model.

As for this blog, I've uh.. kinda gotten into making Symbol Arts on Phantasy Star Online 2 so yeah I'm gonna be posting SAs here whenever I have time to actually make something. So stuff might start appearing here, just not always Kritika related, not that I ever had the intentions for this blog to be entirely kritika dedicated anyways.

Saturday, July 26, 2014

Current shet at the moment

So I completely stopped work again, but like I've said I'm lazy right? Well I guess I'm feeling that but also I'll be very busy for the next few weeks to come since I moved recently.. and well there's a lot of unpacking and cleaning to be done, so to give an idea of how much longer I'm going to be missing for...


My garage at the moment, a whole mess to go through.


More mess piled up, and this is barely half of it all.


My cat Orion and more sea of crap, in one of 5 rooms.

So on top of this mess there's work, and with that in mind I don't think I'll be around as often as I'd like. We'll see. I may get someone to clean up on Kritika shet at least since I'm not inclined to go on much since Allm has been disappointing, and after all these updates my character is still end game geared jesus..


For now have my cat, he's a furry git.

Tuesday, June 10, 2014

Dragon Nest 6/10 Update - Lv80 Cap and Low Level Revisions

Will be doing some quick reference posting since it's a mountain of crap.

As for Kritika stuff, you may notice I have a problem with commitment by now lol. SOOOOOOOOOOOOOOOOOOOOOOO I'll get around to it when I'm not being lazy.

http://dn.pmang.com/?target=http://dn.game.pmang.com/news/notice/read.asp?0pb3A1k0AHX0uctWC0r770R1s1X3k0WKEll2mtjnk45vcve0

http://dn.pmang.com/?target=http://dn.game.pmang.com/news/notice/read.asp?0pb3A1k0AHX0uctWC0r770R1s1X3k0WKEll2ThKxI0maFbS1

Lv1-50 area has been revamped, portals have been broken down and a lot of changes have been made via user suggestion to make movement a lot more simplified.

Lv80 Cap released, 8 new dungeons and World Cup Event, every 30 minutes logged in gets you a world cup item max of 3 per day.

Tuesday, May 20, 2014

5/22, New Dungeons, Dailies, and more!

http://kt.hangame.com/xbbs/bbs/read.nhn?mBbsNo=8&bbsNo=3&artclNo=520832

Alright so basically there's a new series of Daily Quests, revised Monster Hunter, and a bunch of other shet.

So a new area will be opened up, with a new stage showing up each day monday-friday. Clearing the weekly and dailies net you some pretty useful elemental orb items to purchase elemental types directly.
Dailies being the basic orbs, weeklies presenting a new type of currency item for the event lady, "Hearthstones". Turning in 10 hearthstones gets you a compensation box from the filthy hooch.
-Hearthstones have a timer so missing a day of dailies may cost you severely.

Monster Hunter Bosses are being shuffled around (fuck you allm I compiled a lot of shet for this for nothing), along with added dailies. Whether that's good or not we'll find out soon.

Later on,
-Crafting is going to be made easier with reduced item amounts and some other mess
-Synth success rates will receive a dramatic improvement (no more fucking hoarding massive amount of balls)
-There will be more tier 2 legendary sets from dungeons (oh boy)
-Still no word about bondage slave so bleh.

Sunday, May 18, 2014

1:1 PVP Opening event ends soon, don't miss out!

Since the release of 1:1 PVP there has been an event to get people to try it out, so I'm going to list the rewards here you can get if you haven't taken advantage yet.

Event Ends 5/22 KST.


1. Skill Reset given to all players to initialize their builds for PvP 1:1. I haven't received one pertaining to this so I assume it's given out at the end of the event period. I don't think it matters if you use 1:1 pvp or not but wouldn't hurt to try for the K-Point draw.

2. Spend overall duration of 50 minutes in 1:1 PvP to be cast for a draw on 2,000 K-Points. (I think everyone gets this? for 50min+)
-Spend at least 5 minutes in 1:1 PvP (overall duration through event period) to have your name cast for a draw to win 30,000 K-Points.

(For koreans only, really..)
3. Submit a video or screen shot to the site's BBS to earn a shot at 30,000 / 5,000 K-Points, video 3min+.

Thursday, May 15, 2014

Character Overview and Skills Guide

*Note: You may find some skills are a bit outdated or work differently than they do in this guide. This is because allm is too lazy to change their in-game descriptions AND videos after making a big change, so much of the info I've compiled come from a mixture of the enha wiki, various builds on the forums, and the descriptions in game- a whole mess of work. I rely on player feedback of skill usage to update and finalize the skill descriptions here.
-If a class is marked as  , then the skills are currently up to date.
Any mistakes or changes with skill function please let me know and I'll update it as soon as I can.

Class

Burst Breaker

Berserker

Demon Blade

Cat Acrobat

Crimson Assassin

Mystic Wolfguardian

Freezing Blaster

Shadow Shaman

Dimension Controller

Valkyrie

??????

?????????



Warrior

Medicine? MEDICINE!

Burst Breakers are, simply put, powerful strikers. They prefer to make use of their Fists rather than their Sword, and while they don't deal in quick combo damage and lack ideal evasive abilities, they make up for this with powerful one hitters that are as tanky as they are damaging. This class relies on the Mist Gauntlet, which enables all their attacks to become flame attributed, evolving many of their powerful skills into even more devastating forms, and providing even more devastating criticals.

Pros:

Mist Gauntlet. At level 50 this character unlocks the full potential of his Super-heated Mist Gauntlet, allowing for greater Critical Hits and transforming some of his skills into more devastating fire-based attacks. This character puts a lot of emphasis on Charging, which makes being a Breaker feel so much more powerful.

Fire attributed. While Fire is typically an unfavorable element, This class is completely Fire based thanks to the Mist Gauntlet. Building Fire element makes this character deal truly devastating damage. If fire's your thing, Breaker breathes and shits fire.


- Medicine Man! (STRIKE class) This class deals in powerful hits that destroy Super Armor. This means all the skills for Burst Breaker are Strike-Type and are much more damaging to Super Armor.


- Tanky. Many of Burst Breaker's skills provide Super Armor in some way, some even improving your defense a massive amount, allowing you to take loads of damage while dealing even more.


Cons:

-Late Bloomer. The true power of Breaker does not come out until after awakening (Lv50), and even then many powerful skills will have slow cooldown until you reach level 60.

-Not a Combo Character. This character can definitely hit large numbers when it comes to mobs, but overall this is a character that deals in sheer power and does not rely on chain combos.


-Not an Evasive Character. While Breakers have two skills that close in distance, they lack skills that allow them to get out of tight situations, including invincibility frame-type skills.


-Charging. Many of Burst Breaker's skills need to be charged to reduce and provide major damage. This can be a turn off for people who do not like keeping their character in check for peak capacity.


-Absolutely not a PvP character. As devastating and wide as the skills are in PvE, PvP is a completely different story. This character is an absolute training dummy when it comes to PvP if you do not invest points into Demon Blade long range skill and even perhaps one of Berserker's skills.. and even then, your skills are so narrow range that you must have extreme precision to do damage. One slight mistake ends the match.


I DO NOT DIE

Raging Berserkers are fast and reckless, going so far as to sacrificing their own life for more power. They Swing their giant sword around like nothing and do not relent on enemies, slashing multiple times for massive flinch damage. As such, they rely heavily on speed for more hit and damage output. Berserkers are indeed reckless, as they can abuse super armor properties to continue their insanity-driven assault, but they also have the ability to escape danger with relative ease.

Pros:

-Achieve Ultimate Fury. At level 50, Berserkers lose mana completely, with all skills consuming HP to execute. In place of Mana, Berserkers gain a Rage gauge, which allows for their true fury to come out, consuming rage to transform several of their skills into more devastating attacks, and absorbing Rage outright in order to tap into their true fury, granting constant super armor, speed, critical, and allowing full usage of some transformed skills.

-Undying. Berserkers gain much more health than other classes, with the ability to transform their no longer used mana into additional max HP, as well as having a skill that instantly regens 25% of their max hp per second for 5 seconds after falling below a certain amount of health.


-Relentless speed demon. (SLASH class) When you break enemy super armor and start unleashing your slash skills you really start to feel the power of speed. Berserkers can keep enemies that have had their armor broken held down with sheer speed that results in huge bursts of their hp lost. Slash-type skills do extra damage to defenseless enemies, bringing out the damage in Berserkers.


Cons:

-Destructive usage of health. While hp properties are massive for Berserker, the player has to keep in mind that even with HP regen, you can still die easy if not in check. This is another character that requires constant checking, which can be a turn off for some people.

-Deteriorating Equipment. With constant abuse of health and being in the heat of battle, this character is known to eat through equipment durability like nothing. Considering this, you can expect a minor dent in spare change obtained between dungeons. Worst case scenario? you'll be left naked in the middle of a raid dungeon, so repair tools are a must have for your inventory.


-Mob Whore. This character can make many dungeons a rage fest for other players with their many knockback skills. Mob location and consideration must be in mind so other players can be useful.


-AP Eater. A number of Berserker's best awakenings require a TON of AP, leaving your choice of awakened skills very limited. Choosing what you want end game must be considered carefully.


Disturbance.

Demon Blades refine their skills in a form of Bushido that serve darker values. Their possessed blade imbues all attacks with darkness and grants the ability to call forth souls with several skills, allowing them to utilize a mix of long and close range attacks that push enemies and close gaps with relative ease. An adept in power, speed, and evasion, Demon Blade ranks as one of the more efficient, if not one of the top fighters in Kritika.

Pros:

-Samurai. Demon Blade opts to use the Katana he obtains during class advancement, while typical class swords are mostly just for show on his back. At level 50 the souls of his attacks infects enemies with Stigma, allowing him to acquire their strength to improve his own immensely.

-Darkness attributed. All of Demon Blade's skills are imbued with darkness, making him another elemental-based character. Darkness is one of the more favorable elements due to its effects, making this character much more powerful when building high dark element.


-Refined. (SLASH Class) Demon Blade utilizes both long and close range skills, so speed is a must. The power of this character comes out with high attack and movement speed, both of which his skills rely on immensely. Being a Slash-type character, his skills deal more damage to enemy without Super Armor.


-PvP Character. With PvP as broken as it is, Demon Blade is one class that can actually hold their own as pure profession in PvP.


Cons:

-Player Experience. This character needs a lot of practice and experience to master its usage. Of course, this is not denying that some players will find Demon Blade easy to get used to.

-Mob Whore. This character can make many dungeons a rage fest for other players with their many knockback skills. Mob location and consideration must be in mind so other players can be useful.


Rogue

Noljyaa~~데굴데굴데굴데굴~데굴데굴데굴데굴~

Cat Acrobats are pretty popular in Kritika, for obvious reasons. They're easily the cutest class in the series with all their skills utilizing Nyans in some ways or another, but the adorable factor undermines how deadly this class is. Cat Acros prefer not to rely on class weapons for attacks, mostly being a brawler - a cat class of sorts, if you will. As you may expect, this class is all about high speed and combos, making Cat Acros a very effective and devastating melee character to play with.

Pros:

-Aerial Queen, Speed Queen, Scratch Queen! (SLASH Class) One of the notable features of Cat Acrobat is being the only class that can truly take up aerial combat. Many of her skills knock enemies into the air and can keep them from catching a break, along with the sheer speed behind her attacks they make her even more unrelenting and a super combo character. being a lightweight Slash-type Character, Cat Acro claws at the enemy for high numbers when they're lacking Super Armor.

-Diversify. While the signature trait of Cat Acrobat in combat is aerial combos, At level 50 her awakenings are better aimed at combating her flaws and preference to other players, such as making her more of a ground-combo character, pure or hybrid, a better Super Armor breaker, or even a more evasive character.


-PvP Queen. More than a year has passed and poorly misguided nerfs have still yet to dent the severe power imbalance behind Cat Acrobat when it comes to all other classes. Cat Acro truly is a PvP Queen, with speed unrivaled by all other classes and evasiveness like no other, she can take directly to the skies and hold her own while targeting clueless opponents at will while they run around helplessly. Once Cat Acro knocks you into the air, consider yourself done. Unless you're an assassin! ohoho~


-Nyan factor. Call it fandom fodder or what have you, but this class is all about the Nyan. After advancement they become a meowing mess of a character, Mimicking the act of felines and speaking as such. Typically this could be a negative factor but, for one, this class is very diverse in attitude and atmosphere from what you expect when comparing all other characters. On top of that, the korean voice actress does a really good job of emanating the Cat behind this class. The change could be considered fun.


Cons:

-Nyan Factor! Because after awhile all that meowing will get very annoying at some point, and much sooner for some people. Try joining a 4-pt of Cat Acros, it's one hell of a nyan fest, I can assure you.

-Player Experience. While Cat Acro is a very fast and fluid character, some practice and experience is required to get used to evading bosses and such. Much more practice is required if you plan to diversify your build with awakenings.


-Early Pains. Cat Acrobats have some notable trouble breaking Super Armor. While they do have skills that break armor, and awakenings to provide further support in doing so, you'll have to fight a good portion of your battles in a party or apply tactics that evade around Super Armored enemies, more so in particular, "Champions", "Burst" enemies and bosses.


-Party Rage. Playing with Mob Whore characters can prove to be frustrating as many of your skills can be easily disrupted when enemies are knocked away.


-End Game Change. If you become accustomed to Aerial combat, you'll find that Ether Dungeons, Monster Hunter and Dimensional Library bosses are going to keep their arses planted to the ground.. you'll also find that these end dungeons are pretty much all about bosses and gimmicks. There's a fine line in difficulty that truly sticks out once you start getting near the end, and this change requires that you adapt to it, especially if you've come to expect that Aerial combo is an end all solution.


My mission does not end here.

Crimson Assassins are precision based characters. Many of their skills are perfected towards executing a particular target, and as such, they are geared to accomplish that task. Due to the nature of their profession, this class does not do large combos, rather, opting for precise, fatal damage. Assassins are noted for their absurdly huge damage output compared to every other class in the game, standing with unparalleled reputation as the best damage dealer in Kritika.

Pros:

-Merciless Assassin. (SLASH Class) Assassins boast a lot of debuffs aimed at lowering the enemy's defenses for a fatal strike. By causing enemies to bleed profusely and taking stabs at them with deadly venom, the type of stack that can be obtained gives way to some of the best damage ever seen. As a Slash-type character the end goal is to keep the enemy resistance low and armor off, leaving them vulnerable to her strongest skills.

-Low Maintenance Character. As further emphasis on her ridiculous power, building on element and debuffs alone, you could solo end game dungeons without a weapon in relative ease and time, provided you have the experience to evade incoming attacks. When you consider this potential, one may realize that equipment strength end game is low maintenance for this character to dish out major damage.


-Evasive Ability. This character utilizes many skills that give her the surprise advantage on enemies, such as quick back attacks or fooling their vision, allowing her relative ease of movement.


-Ease of leveling. Provided you can get used to how this character works quickly, the power of this character reveals itself early on and only becomes more devastating as you rise in levels.


Cons:

-Boring. This character is not flashy like all the other characters and as such is very dull in comparison early on. While some may find Assassin appealing, overall they tend to be pretty boring until their entire skillset is unlocked.. and even then, you'll be relying on only a select few skills for real damage, while the rest are used for stacking debuffs and chipping away at health. She's also very lacking in AOE skills for a good while so you won't be expecting fancy damage.

-Not a Combo Character. While Poison Mire does cover a massive range and rakes in the numbers, Assassin is not a combo character. Skills are aimed for evasion and precision, rather than chaining and entrapment. You would need extraordinary speed in order to chain skills proper, and even then going about this method is questionable if you aren't stacking bleed.


-Player Experience. As a character that needs to stack debuffs and do precise hits, Assassin will require a lot of practice and experience, especially with end game dungeons.


-Debuff builder. This character emphasizes the need to stack debuffs, as some of her best skills take advantage of high bleed, low slash resistance, and back attacks for super massive damage. This type of gameplay may be unappealing to some as it does require a fair bit of work around bosses.


-Party Rage. Playing with Mob Whore characters can prove to be frustrating as many of your skills can be easily disrupted when enemies are knocked away.


Sirius! Go bite that particular creature in the face!

Mystic Wolfguardians tend to rely on their companion wolf, Sirius, in battle, often joining skills and power together in order to unleash devastating skills and combos. Mystics command the power of lightning and use a variety of Strike, Slash, and Pierce attacks, making them a peculiar mix of hybrid skills. The ease of this character makes made it favorable to many.

Pros:

-Lightning-imbued variety attacker. (HYBRID-PIERCE Class) The type of damage varies between Mystic and Sirius, Mystic's being slash, Sirius being Strike, and both utilizing Piercing type attacks. In fact, nearly all of Mystic and Sirius's attacks start out slash, strike, then follow up with pierce and lightning attributed damage. This kind of mix makes her an interesting and surprisingly powerful character end game. As with other elemental-attributed classes, building high lightning element really brings out her power.

-Powerful Bloomer. End game Mystic is one of the more fun and powerful characters in Kritika, dishing out insane dps damage and combos. They can shock even the worst bosses into submission and keep up the damage while evading safely and riding Sirius for a long burst of immunity to attacks.


-Ease of Use. This class is known for simplicity in usage. End game, at the very least, still is.


Cons:

-Rape victim. (MEGA NERF) Yes, I hate to say it. Honestly, seems like allm took out all their anger on this particular class. When Kritika first started, Mystic Wolfguardian was the easiest class to use, not the strongest end game, but so simple that it was practically the beginner guide character for many Koreans and favored by many.. it was easily the most balanced class in the game. When their class balance change came along, almost all the nerfs came down full force on this class and barely tapped into other classes.
So what are we looking at?
- Massive Damage reduction early game
- AoEs pushed up to lv30, with MASSIVE Cooldowns for every damn skill 30+
- Many skills can easily be disrupted without awakening due to removal of invinc frames and super armor.
The end result is that playing Mystic Wolf is now an insufferable challenge for beginners, and even end game the massive cooldowns continue to hurt.

-Extremely Late Bloomer. After the above nerfs, this character will suck until you reach cap level.. and even then her true damage does not come out until her weapons are lightning-attributed, Ether Force is capped, and Lightning Element is built upon. For those with existing end game Mystics, this class still proves to be both fun and powerful.


-Mob Asshole. Mystic Wolf was known to cause massive rage with some of their skills, running away with bosses, and they still do. I'm pretty sure it's this reason alone that allm went full out nerf mode on this class.


Magic Gunner

Beware, for I shall bestow upon you this glorious gift!

Freezing Blasters live up to their name, to say the least. A Mage that utilizes heavy artillery to deal shotgun ice damage that slow, freeze, and shatters enemies, Blasters are a valuable asset to any party. The power that this class wields is so great that even the character is aware and becomes arrogant of his own skills, with very good reason.

Pros:
-Dungeon Savior. (SLASH-PIERCE Class) Freezing Blaster is an adept in wide range mob control. Most skills have a large range that can inflict slow and freeze, making mobs an insignificant threat. As a Magic Gunner, Guns and Magic naturally have Piercing type attributes, ignoring penalty from super armor and doing full damage to those without attributed resistance, making his damage shine regardless of the situation. Blasters make end game dungeons an easy task to accomplish.

-Ice Attributed. As expected from Freezing Blaster, all his attacks and skills are imbued with ice element. Building Ice Element makes this character much more devastating, increasing damage and adding even more Slow and Freeze to his already crippling attacks.

-End Game. Speed is the main issue with this class. Provided you get enough of it and build your character properly, this character has no problem even soloing the hardest raid dungeon in the game within 2 minutes. Even Ghost Knight just sits helplessly as a frozen statue until his life runs dry.

-Absolute Combo Character. While not what you'd typically expect from a combo character, many of Blaster's skills deal consistent dot damage, allowing you to stack skill upon skill for ridiculous numbers and incremental damage.

Cons:
-AWFUL Cooldowns. (Late Bloomer) This character has obnoxiously long cooldowns that make leveling an absolute nightmare. While skills exist to drop the cooldown of many of your important skills significantly, you can't even put points into them until level 60. Speed is even more vital when it comes to cooldown reduction.

-MVP Whore. While MVP means absolutely nothing besides the MVP Player getting to choose which treasure card the party gets at the end of a dungeon, you'd better be prepared to see Blaster as MVP a lot. This class deals in such large combo numbers that the only reason you wouldn't see them at the end is because they took a lot of hits.

-Boring. If you enjoy mages, this class is as pure as a Mage gets, but the big issue here that makes him boring is his super long cooldowns. Once you hit 60 that all changes, for the most part.

ALTEO! GET OVER HERE, YOU SNOB!

Shadow Shamans are quick and powerful, utilizing lightweight pistols along with support from their Shadow demon Alteo. While Shamans deals entirely in piercing attacks, Alteo slashes and strikes at enemies with dark attributed attacks. Shamans feel more at home as a gunner than they do mage, as they make full use of their guns while casting off Alteo to attack and ensnare enemies.

Pros:
-Refined Variety attacker. (HYBRID CLASS) Shadow Shaman has a refined set of skills. His shooting attacks pierce, ignoring penalties, while Alteo Smashes enemies or claws them apart, depending on what you command him to do. Along with a set of skills for every occasion, the speed at which both Alteo attacks and Shaman follows up makes this class a very efficient damager.

-Speed Demon? Combo Machine! Shadow Shaman is a proficient gunner, while Alteo is a professional rapist. With these two together, they make for amazing combos. Tossing Alteo to suck in enemies allows you to fire a mess of bullets down on them and have Alteo back out on them again immediately, even with low attack speed. Speed only serves to make their combination much more devastating.

-Alteo's Darkness attributed. Being a Shadow Demon, Alteo has the benefits of being dark attributed. While Shaman's attacks aren't attributed, imbuing your Gun with Darkness will greatly improve Alteo's attacks regardless. Plus, you get the benefit of darkness in your gun attacks and that's never a bad thing.

-Flexibility. Shadow Shaman skills can close the gap between enemies and escape to safety with relative ease, making this a very flexible class.

-PvP King. Due to the broken unbalanced nature of PvP in Kritika, This is another class that managed to pass by nerfs. If you absolutely underestimate them, you die fast, and hard. Once you're caught by Alteo you'll be shot dead. Even if you take Shadow Shaman with full apprehension, fights against this class drag out for a long time, provided you're even using one of the few classes that can survive a few seconds to begin with.

Cons: 
-Vision problems. Some players have problem judging the distance of their skills with Shadow Shaman, and some skills can definitely be a bit uncomfortable to use early on. This takes a bit of experience to get used to, but it can prove to be a bit unsettling if this is not a constant class you use.

-Skill/Party Rage. Some skills that Shadow Shaman use require a bit of precision, so when a boss moves out of the way this can prove to be frustrating, while party members can make this even worse by knocking enemies away from your skills. Awakenings can easily correct this problem.

-Mob Whore. While not as bad as other Mob Whore chars, Shadow Shaman can cause its fair share of rage too, especially with end game awakenings. With that in mind, mob location and consideration don't be a douche etc this class really is scraping the barrel for cons.

Insert Pie... Yes, that's good.

Coming Soon.
Dimension Controllers do everything as their name implies, stopping and bending time around enemies, making themselves faster and improving their defenses, as well as calling down meteors and distorting gravity for improved damage. A very fast and methodological class, Controllers are as efficient at mob gathering as they are with destroying Super Armor, making them well rounded.

Pros:
-Precision Mob Smasher. (STRIKE-PIERCE Class) Dimension Controllers can gather enemies and lock them down with relative ease, making some of his stronger precision skills easy to execute. Most of his skills deal in explosions, meteors, and gravity distortion, making him a Strike-Pierce Class that deals only in increasing damage, with ease of destroying super armor.

-Unrelenting Speed! Combo Machine. This class stacks high numbers with relative ease, along with the potential of unlimited combos, making increment damage a major plus. The speed at which he executes skills and moves, along with many of his skills being disruptive, also makes him a great evasive character.

-Sword Shield Buddy. Also known as the Error Modifier, this Shield rides around on your back and is almost like a secondary attacker when high element is built and awakening is taken, protecting you from attacks and executing its own elemental skills.

Cons: 
-Mana Eater. This class burns through mana at a ridiculous rate end game so a lot of mp pots will be needed.

-Mob/MVP Whore. This character deals in ridiculous numbers so prepare to see him on MVP often. Some skills can cause rage as well since you can suck enemies from right under players. Consideration for mob placement may be required.

Scyther

Aka the only character with a name, Yoran.

You shall call me Queen! Ohohohohohoho~

Valkyries utilize a peculiar set of fighting stances that allow them to move quickly and deal major damage. When Valks are prepared in Violation, they move fast and deal deadly criticals, on the other hand they extend their Scythe in Coquettish fashion, lashing out at enemies with long range, dragging them around helplessly. The newest character and class, Valkyries still have a lot to show.

Pros: 
-Unique Fighting Stance. (SLASH Class) Valkyries make use of a pair of fighting styles, known as Violate and Coquette. They start off poised to Violate, dealing in melee attacks and extreme speed, while right clicking sets them off in Coquettish, lashing out at enemies, gathering them and dealing major damage. The abilities associated with these two stances make this a powerful and unique character.

Cons:
-Ridiculous Consumption of SP. This class has a ton of skills, and nearly all of them reach level 20+. Because of this maxing even a single skill would leave many of your other skills suffering. A lot of consideration to subtle differences in skill damage must be taken.

-Lack of Awakenings! This class is still new, so new in fact that two other classes haven't been released yet. Because of this, many of her skills currently have a fine disadvantage that cannot be rectified like all other classes. With that said, a real overview of this class will occur when she's actually finalized, which, according to allm, is "soon™".

??????

She loves thorns and whips. We'll find out what class this is in due time.

?????????

She loves playing with the blood of her enemies. In due time.

Valkyrie: Skill Translations and Information

Document format of this post can be found here.

No Awakenings at the moment so until then just basic skill information.

Fundamental Skills:
Dash: Must have
Basic Attack: Doesn't affect skills, but if you use it a lot it's decisive really.. at least one point.
Q Dodge: Safe to have.

http://arkenai.blogspot.com

Mastery Skill
뇌쇄나찰식 전투법 - Combat-style: Valkyrie
MaxLv:1
Type: Class Mastery, Slash
Mastery Skill of Valkyrie, allows better proficiency of the Scythe.
You gain the ability of two types of combat stances:
Poised to Violate (Violation) :
A melee stance in which you gain increased movement and flexibility both in and out of skills, at the cost of attack power.

When dashing, press jump at the right time near the end of your 'blink' animation to further extend the distance you move.

Innocent Appearance (Coquetteish)
A ranged stance where your Scythe extends to gain much more range and more power, as well as the ability of gathering enemies, at the cost of movement speed.

Between the two, Balance skills are a lot stronger when in Coquetteish stance.

Right click to switch between Violation and Coquetteish stance. Upon doing so Valkyrie will do an attack to confirm the change of her weapon as well. The mode you're in is indicated in the bottom left on top of your Health Orb, as well as the active colors of your skills.

-Right Clicking to change into Coquettish Stance will make your char jump back and lash out with her extended Scythe.

-Right Clicking into Violation Stance will make your char do a small dash forward, slashing with her reattached Scythe.

Both stances have their benefits and disadvantages and must be used together to make the best use of Valkyrie. Due to an overflowing amount of skills, you may choose to sacrifice at least one.

2nd Skill
중립: 일어낫! - Balance: Better Wake Up!
Cooldown: 5 seconds (No change LvMAX)
Lv1 Damage:
MaxLv:
Type: Slash
Transition catalyst
Your basic balance skill that changes its effect between Violate and Coquette.
While normally this skill is very weak, this skill makes use of the Transition buff.

Violation
Does a quick upwards slash. Charging it provides super armor makes you jump up and do a spinning flip.

When Transition is in effect, you can charge the skill to do up to 9 damaging flips in the air, dragging smaller enemies up with you.

Coquetteish
Swings the Scythe a short distance in an upward motion. Charging it provides super armor and makes you swing the Scythe hook a little farther.

When Transition is in effect, you can charge the skill to swing the scythe slightly farther and higher, dealing up to 9 much more damaging hits that takes up smaller enemies and flinch delays heavier enemies.

Between the two skills Coquetteish always does more damage.
While max Transition makes this skill very damaging at max level, the trouble with building to max level then using the skill often outweighs its usefulness as an attack end game.

1st Awakening:

2nd Awakening:

3rd Skill
유린: 누나가 갈게 - Violate: Big Sister's coming.
Cooldown: 10 seconds (
Lv1 Damage: 376%
MaxLv:
Type: Slash
Dashes forward swinging the Scythe around twice. Class mastery causes this skill to make you move quickly in a huge range, making it more useful for closing in or escaping enemies.

1st Awakening:

2nd Awakening:

EX Skill 1
일어낫! - Better Wake Up! EX
Consumes 1 EX Gauge
Cooldown: 3.2 seconds
Lv1 Damage: 3321%
MaxLv:
Type: Slash
Deals the initial single hit short range swipe that the original skill usually does, regardless of stance. Not worth considering maxing.

4th Skill
유린: 천국으로 보내줄게~ - Violate: I'll send you to heaven~
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Fly up with the scythe dealing 4 hits and dragging smaller enemies with you. The 5th hit is activated by Left clicking or Right clicking. If you left click she smacks the enemies back down, Right clicking makes her knock them up a little more and switch behind the enemy.

1st Awakening:

2nd Awakening:

5th Skill
유린: 까꿍~ 나랑 놀까? - Violate: Peek-a-boo~ you want to play with me?
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Dashes forward pressing the Scythe against the enemy. Use the movement keys after initially striking the enemy to execute the second hit, dashing away towards wherever you pressed.

1st Awakening:

2nd Awakening:

6th Skill
유린: 누나가 등짝 좀 볼까? - Violate: How about you let Big Sister see your back?
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
When pressed, creates an after image of your character standing still then follows up with an aoe strike in the direction you were facing. This attack lets you move through enemies safely while they continue staring in your initial placement, ensuring a back attack.

1st Awakening:

2nd Awakening:

7th Skill
요염: 어디서 앙탈이야? - Coquette: Where are you baby?
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Uses the scythe to hook an enemy. Once hooked, doing nothing or clicking again snaps the enemy up, or moving the mouse left or right makes it so you toss the enemy in that direction.

1st Awakening:

2nd Awakening:

8th Skill
전환: 분위기 좀 바꿔볼까? - Transition: How about I change the mood a little?
Type: Passive
Provides Transition buff whenever you use a Violation or Coquetteish Attack.
The buff stacks for a max of 8 and lasts 40 seconds which can be refreshed every time you use another skill. This does buff does nothing but provide longer Super Armor and additional hits for the skill 중립: 일어낫! - Balance: Better Wake Up!

Note that if you get hit, Transition Buff goes down 1 level per hit.

1st Awakening:

2nd Awakening:

9th Skill
요염: 감히 내 앞에 서 있다니! - Coquette: How dare you stand before me!
Cooldown:
Lv1 Damage:
MaxLv:
Movement Speed Debuff: -1% per level
Type: Slash
Does a quick leg sweep that drops enemy movement speed by 10% for 10 seconds. Enemy loses 1% more movement speed per level of this skill.

1st Awakening:

2nd Awakening:

10th Skill
요염: 여왕님이라고 불러라! - Coquette: I am your Queen!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Strikes the enemy several times with your Scythe.
Spamming Left Click makes you do more hits.

1st Awakening:

2nd Awakening:

11th Skill
요염: 얌전히들 있어! - Coquette: Behave yourself!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Does a wide swing before smashing the scythe down in front of you, destroying Super Armor. If any small/medium enemies attempt to sneak up behind you during this skill, they get caught up with the hook and thrown down with it in front of you as well.

Note that this does not provide Super Armor and can be easily disrupted, making it often a bad choice to use on bosses in Super Armor status.

1st Awakening:

2nd Awakening:

EX Skill 2
이제부터 누나가 놀아줄게~ - From now on, you only play with Big Sister~ EX
Consumes 2 EX Gauge
Cooldown: 10 seconds
MaxLv:
Type: Buff
More notable for its long duration, which prevents the MVP screen from appearing for anyone who earns it by triggering it during the Rank reveal rather than it is for its effects.

This buff affects everyone in your vicinity:
Personal Buff:
Overall attack: +50%
Attack and Movement Speed: +10%
Critical Rate: +35%
Additional Critical Rate per level: +5%
Duration: 10 seconds
Additional duration per level: +0.3 seconds

Party Buff:
Attack and Movement Speed: +10%
Critical Rate: +35%
Additional Critical Rate per level: +5%
Duration: 3 seconds
Additional duration per level: +0.3 seconds

Enemy Debuff:
Attack and Movement Speed: -90%
Duration: 10 seconds
Additional duration per level: +0.3 seconds

While the benefits make it useful, the problem is it's an EX Skill that requires 2 Gauges to use. The only way at this point in time to really boost EX Gauge to make it used more frequently is to get hit a lot.

Regardless of the EX Gauge issues, the buff makes this skill considerable for maxing.

12th Skill
요염: 무엄한 것들!!!!! - Coquette: How dare you!!!!!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Pushes the Scythe forward with good range, dealing several hits and breaking Super Armor.

1st Awakening:

2nd Awakening:

13th Skill
중립: 이제부터 누나가 놀아줄게~ - Balance: From now on, you only play with Big Sister~
Cooldown: 90 seconds (-5 seconds per level)
MaxLv:
Type: Buff
Critical Rate Buff: +10%
Duration: 30 seconds
Adds +10% to your base critical rate for 30 seconds. Leveling this skill serves only to reduce cooldown, though considering the massive level of all your attack skills make this skill very unappealing to waste more than 1 level on.

1st Awakening:

2nd Awakening:

14th Skill
유린: 판결은~ 처형이야! - Violate: Punishment~ Execution!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Dashes forward. If in the direction of an enemy, you will lock onto them for a guaranteed back attack. The initial dash provides super armor while slashing from behind provides invincibility frames. The skill also destroys Super Armor.

If you do not lock onto an enemy, this skill ends with a short dash and outright misses.

1st Awakening:

2nd Awakening:

15th Skill
요염: 나쁜 아이들에겐 벌을 줘야지~ - Coquette: Bad Boys deserve punishment~
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Gathers all enemies in reachable range, slamming them to the front of your character. If the enemy has Super Armor on prior to being hit by the skill, they do not get caught up in the pull. If you do pick up an enemy as super armor comes on though they get caught up with it like other mobs. Surprisingly works on a few larger mobs making for a silly stopping animation.

This skill does not break super armor and is generally only worth maxing for mob collection purposes.

1st Awakening:

2nd Awakening:

16th Skill
유린: 이 누나가 친이 거두어 주마 - Violate: Big Sister will reap your soul.
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Similar Mechanic like Punishment.
Dashes forward. If in the direction of the enemy, you gain brief invinc frames and slashes through them, Using the movement keys after the initial strike to follow through with more slashes.

Your overall damage deals 50% more per hit whenever you get a successful Back Attack during this skill.

If you do not lock onto an enemy, this skill ends with a short dash and outright misses.

1st Awakening:

2nd Awakening:

17th Skill
중립: 이 누님의 은총이란다 - Balance: Big sister is grace~
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash
Tosses the Scythe dealing several hits. Effect varies between stances.

Violation:
Throws the Scythe directly in front of you, dealing enemies with several hits before dragging smaller ones behind you.

Coquetteish: 
Throws the Scythe a distance, dragging smaller enemies along with it back to you.

1st Awakening:

2nd Awakening:

18th Skill
중립: 건방진 것! 꿇어! - Balance: Filthy Animal! Lie Down!
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Strike

Violation:
Swings the Scythe Forward Twice. On the Second strike, the Scythe latches into the enemy, destroying super armor and dealing a powerful tear.

If you miss the second strike of the skill on the enemy, the skill is wasted completely.
If you miss the enemy this skill is wasted outright.

While difficult to use, and even more difficult to back attack with, It does a good job of stopping the enemy briefly.

Coquetteish: 
Summons several chains to seal and strike the enemy, finishing off with a final explosion, destroying super armor.
If the initial strike deals a back attack, every hit after follows up with a back attack regardless of where the enemy is hit.

Considerably easier to use and much more damaging than Violation's version.

1st Awakening:

2nd Awakening:

 
Design by Free WordPress Themes | Bloggerized by Lasantha - Premium Blogger Themes | Online Project management