Tuesday, April 29, 2014

Mystic Wolfguardian: Skill Translations and Info

Document format of this post can be found here.

Fundamental Skills
Dash/Roll: Definite must have.
Basic Attack: Pretty useless? I think Sirius no longer takes influence from that, rather he uses actual attack and damage modifiers from your character to influence his basic attack cycle now.
Q Dodge: Always worth considering that 1 point.

1st Skill
๋‡Œ๊ณตํฌ - Spread Shock
Cooldown: 5.2 seconds
Lv1 Damage: 58% x6
MaxLv:
Type: Pierce, Lightning
Shocks the enemy close range with a Lightning ball.

1st Awakening: ๋ฐฉ์ถœ
Fires a large Spread Orb that deals extended damage per hit.

2nd Awakening: ๋‚™์ธ
Prey Debuff
Decreases the range and amount of hits into a single stab that retains full damage.
The stab inflicts "Prey" status on the target, making it the sole target of Sirius until you inflict another target with "Prey" or that target dies.

2nd Skill
๋‡Œ๊ณตํฌ: ๋‡Œ๊ฒฉ์Œ์žฅํƒ€ - Spread Shock: Lightning Blast
Damage 100% in ratio to ๋‡Œ๊ณตํฌ - Spread Shock
MaxLv:
Type: Contextual; Strike, Lightning
Press Q to finish off Spread Shock with a blast that knocks smaller enemies away.

3rd Skill
๋‚™๋ขฐ์ผ๊ฒฉ - Lightning Strike
Cooldown:
Lv1 Damage:
MaxLv:
Type: Pierce, Lightning
jumps up and strikes the ground with a lightning smash.

1st Awakening: ์ „๊ฒฉ์ดํƒˆ
Quick charges the lightning smash and allows you to follow up by escaping in any direction you press. Original Damage is retained.

2nd Awakening: ํ™•์‚ฐ
Increases the overall range of the lightning smash aoe by 25% per level this AP skill is raised.

EX Skill 1
๋‡Œ๊ณตํฌ - Spread Shock EX
Cooldown: 3 seconds (No change LvMAX)
Lv1 Damage:
MaxLv:
Type: Pierce, Lightning
Worth getting 1 point in for invincibility frame purposes.

4th Skill
์‹œ๋ฃจ์Šค. ์–ด๋ฆฌ์™€! - Sirius. Come out!
Cooldown: 30 seconds
Max HP increase per level after 1 : 25%
Defense increase per level after 1 : 10%
MaxLv: 5
Type: Summon
Summons Sirius, a silly poodle. Serious copies your current attack, defense, and hp at level one, so the first level of the skill does not count the +25% hp and +10% defense bonus.

Any skill that uses Siwius in an attack calls his attention to that particular mob for a brief period of time, in which he'll use his basic attacks on them.
Your full normal attack cycle can also trigger Sillius's attention to an enemy.
After 20 seconds of being out, Sillywalrus gains defense to projectiles.

5th Skill
๋‡Œ๊ด‘ ์ผ์„ฌ - Spread Lightning Pierce
Cooldown:
Lv1 Damage:
MaxLv:
Type: Initial strike - Slash, Lightning Shocks - Piercing
Does a quick dash through the enemy, shocking them for several hits. This skill provides Super Armor.

1st Awakening: ์ผ๊ฒฉ์ดํƒˆ
Changes the skill to be purely piercing-type, dashing up to the enemy and tagging them with a lightning orb and falling backwards rather than through or near them with the original skill.

While the attack is a lot quicker than the original, you lose Super Armor with this awakening.

2nd Awakening: ์œ ๋ฆฐ
Skill activation speed and distance increases with each level of this awakening.
Super Armor is retained.

6th Skill
์‹œ๋ฃจ์Šค! ๋ฐฑ๋งŒ๋ณผํŠธ! - Sirius! Million Volts!
Cooldown: 20 seconds (
Lv1 Damage: 157% x10
HP Regen of Sirius increased per level: 3%
MaxLv:
Type: Slash, Lightning
Sirius slashes the enemy and proceeds to eat and fart lightning. Apparently the entire attack is considered slash-type. Also improves the amount of HP Sirius regens per level.

1st Awakening: ์‹œ๋ฃจ์Šค! ๋ฐฑ๋งŒ๋ณผํŠธ! ๋ฐœ์‚ฌ!
Immediately summons Sirius in front of you to shoot forth a bolt of lightning in the direction you're facing. Retains original skill damage.

2nd Awakening: ์‹œ๋ฃจ์Šค! ํฐ ๋ฐฑ๋งŒ๋ณผํŠธ!
Aoe range of Sirius's lightning farts increases by 25% per level.

7th Skill
์‹œ๋ฃจ์Šค! ๋ฌผ์–ด! - Sirius! Dash!
Cooldown:
Lv1 Damage:
HP Regen of Sirius increased per level: 0.5%
MaxLv:
Type: Strike, Lightning
Tells Sirius to dash at the nearest enemy, dealing strike damage.

1st Awakening: ์‹œ๋ฃจ์Šค! ๊ฝ‰ ๋ฌผ์–ด!
Grants Sirius Super Armor. Duration is 2 seconds, increases by 2 seconds per level of this awakening.

2nd Awakening: ์‹œ๋ฃจ์Šค! ๋ฌผ์–ด! ์ˆต!
Makes Sirius deal a second dash for 30% of the original dash's power.

8th Skill
ํŠน์ˆ˜๊ธฐ: ์‹ญ์ž๋‡Œ์„ฌ - Special skill: Lightning Cross
Cooldown: 21 seconds
Lv1 Damage: 449% x2
MaxLv:
Type: Contextual, Slash, Lightning
When the enemy has been knocked silly, Right click to teleport through and shock.

9th Skill
์ฐŒ๋ฅด๊ธฐ: ์„ ๋ž‘์น˜ํ™˜ - Sting: Martial Switch
Cooldown: 7 seconds
Damage influenced by Basic attack mastery.
MaxLv: 1
Type: Contextual, Strike
Press Q after dash attack to do a followup dash strike.

Mastery Skill
์ฒœ๋ž‘: ๋‡Œ๊ณตํฌ์Šต๋“ - Guardian: Spread shock Mastery
Damage reflects your stats
MaxLv: 1
Type: Passive, Lightning
Skillset of Sirius. Enables his basic attack cycle to be used when targetting an enemy.

10th Skill
์ถ”์ข…๋ž‘๊ฒฉ - Calling Thunder
Cooldown:
Lv1 Damage:
MaxLv:
Type: Piercing, Lightning
Calls down a stream of lightning.
If Sirius has targetted an enemy, you'll teleport to the enemy and call down on them.
If Sirius is out and has not targetted an enemy, you'll teleport to his position.
If Sirius isn't out you stay in place when you Shock.
When struck by an enemy, you can counter with this skill by pressing E.

1st Awakening: ์ „๊ฒฉํ™”
Attack Speed buff: 20%
Duration: 3 seconds...
When using the skill, gain a 3 second buff that increases aspd by 20%.

2nd Awakening: ์ „์˜
Reverses the effect of this skill, causing you to jump to safety after calling down lightning.

11th Skill
๋‚™๋ขฐ๋ถ€ - Lightning Talis
Cooldown:
Lv1 Damage:
MaxLv:
Type: Piercing, Lightning
3 press attack that shoots out several Talismans followed by a strike of lightning.

1st Awakening: ์‚ผ์—ฐ
Allows for quicker casting of the skill, at the cost of the final strike dealing 20% less damage.

2nd Awakening: ํ™”๋ น์—ฐ๋ฌด
Turns the skill into a powerful two press skill that fires 3 homing Talis for each press. Waiting a little before pressing a second time maximizes damage for certain smaller enemies.
Talisman Damage ratio to max skill damage: x0.86
Talisman tracer duration: 4 seconds
interval between hits for EACH talisman out: 0.3 seconds
Number of talismans out: 6

12th Skill
์ฒœ๋ž‘: ๋‚™๋ขฐ๋ฒˆ์ œ - Guardian: Lightning burn
Cooldown:
Lv1 Damage: ? (7014% LvMAX)
MaxLv: 17
HP Regen of Sirius increased per level: 2%
Type: Strike, Lightning
Targets an enemy and does a lightning take-down. This skill can affect up to 30 mobs.
This skill removes Super Armor if the enemy has it in effect.

1st Awakening: ์ฃผ๋ฐ•
Stun Debuff
Duration: 1 second (Max 3)
Max Lv: 3
Adds 1 second of stun for each level of this awakening

2nd Awakening: ๊ฐ•ํšŒ
After taking down the enemy, Sirius changes position and attacks from the front of the enemy.

13th Skill
์ฒœ๋ž‘: ์งˆ์ฃผ๊ฐ•ํ™” - Guardian: Sprint Up
MaxLv:1
Type: Passive
Increases Sirius's Move Speed permanently by 50%

EX Skill 2
์ฒœ๋ž‘: ๋‚™๋ขฐ์„ ํ’ - Guardian: Lightning Whirlwind EX
Cooldown: 3 seconds
Lv1 Damage: 490% x38
MaxLv:
Type: Piercing, Lightning
While the after aoe is useful, it's still worth no more than 1 point for invinc frame purposes.

14th Skill
์ฒœ๋ž‘: ๋‡Œ๊ฒฉ์žฅ - Guardian: Mind's Lightning
Cooldown: 7 seconds
Influenced by character attack and damage
MaxLv: 1
Type: Piercing, Lightning
Adds This skill to a list of Sirius's normal skillset

15th Skill
์ฒœ๋ž‘: ๋‚™๋ขฐ์„ ํ’ - Guardian: Lightning Whirlwind
Cooldown:
Lv1 Damage:
MaxLv:
Type: Piercing, Lightning
Spins around with Sirius causing a tornado that can be moved with direction keys.
This skill provides super armor.

1st Awakening: ๋ฐฉ์‚ฌ
Quick generates lightning whirlwind and throws it in the direction you press.

2nd Awakening: ๋‚™๋ขฐ์พŒ์„ ํ’
The tornado has an initial range and suction of 7.5meters, with each level of this skill the size of the tornado and the speed at which it moves is increased.
Additional range per level: 2 meters
Additional movement speed per level: 1 meter

16th Skill
๊ฐ€์ž! ์‹œ๋ฃจ์Šค! - Let's go! Sirius!
Cooldown: 110 seconds (
Lv1 Damage: 200% x50
MaxLv:
Type: Piercing, Lightning
Duration: 8 seconds
Hops on Sirius and rides him around like the silly poodle he is. Left click to shock enemies.
For the duration of this skill you become immune to everything.
This skill is often considered maxing for cooldown reduction and not the usage of its attack.

1st Awakening: ๊ฐ€์ž! ์‹œ๋ฃจ์Šค! ์—Ž๋“œ๋ ค!
Changes the skill so when you hold left click you shock enemies, keeping them within a 10 meter range for its duration.

2nd Awakening: ๊ฐ€์ž! ์‹œ๋ฃจ์Šค! ์•„์ž!
Changes the skill so when you hold Left click you charge a ball of rape. Once the ball is fully charged jump and release to smash the orb into the ground, shocking enemies with an electric field.
You lose Invincibility Frames with this skill, having it replaced with Super Armor instead.
Duration of riding Sirius: +4 seconds
Initial Shockwave damage: x6.5
Electric Field damage: x0.65
Duration of Electric Field: 3 seconds
Interval in hits: 0.2 seconds

17th Skill
์ฒœ๋ž‘: ๊ณต์†๊ฐ•ํ™” - Guardian: Attack Speed Up
MaxLv: 1
Type: Passive
Increases Sirius's attack speed permanently by 50%.

18th Skill
์ฒœ๋ž‘: ๋‡Œ์šฐ์ •๋ น - Guardian: Thunderstorm Spirit
Cooldown: 10 seconds
Duration: 8 seconds
Damage reflected by character's attack and damage.
MaxLv: 1
Type: Piercing, Lightning
Calls out several lightning spirits to shock the enemy.
Adds this skill to Sirius's basic moveset.

19th Skill
๋‡Œ๋ฅœ์ฃผ๋ฐ• - Lightning Wheel
Cooldown: 95 seconds
Lv1 Damage: 955% x8
MaxLv:
Type: Piercing, Lightning
Charges lightning in your hands then spins around the enemy in a large arc, shocking with an enclosed lightning barrier that explodes on final contact.

You do not have invinc frame or super armor during this skill.

1st Awakening: ์‹ ์†
Reduces the charging speed of the skill.

2nd Awakening: ์ฃผ๋ฐ•๊ฐ•ํ™”
Adds Super Armor for duration of the skill.

20th Skill
์ฒœ๋ž‘: ์ „๊ฒฉ๋‚œ๋ฌด - Guardian: Lightning Strife
Cooldown:  ? (60 seconds LvMAX)
Lv1 Damage: ? (1169% x12 LvMAX)
MaxLv: 10
Type: Piercing, Lightning
Teleport and unleash the fury of a lightning god's ping pong tournament.
During the teleportation/lightning period of this skill you gain invinc frames.

1st Awakening: ๋‡Œ๊ฒฉ๊ตฌ์ถ•
Cuts down the duration of this skill,  gathers enemies and increases Sirius's explosive damage.
Final strike by Sirius: x16 damage

2nd Awakening: ๋ถ„์‹ ๋ž‘๊ฒฉ
Reduces the amount of hits this skill does by half, but increases overall damage by 38.5%.

21st Skill
์ฒœ๋ž‘: ๊ต๊ฐ๊ฐ•ํ™” - Enhanced Armor
MaxLv:1
Type: Passive
When Sirius is attacking an enemy, He has a chance of gaining Super Armor for 7 seconds.

22nd Skill
๋‡Œ๋ น๊ฐ์ธ - Spread Stomp
Cooldown: 120 seconds
Duration: 10 seconds
MaxLv: 1
Type: Buff
Grants +20 Lightning Element for 10 seconds.

1st Awakening: ์ „๊ด‘์„ํ™”
Every time you do a lightning-based attack to an enemy with this buff in effect, you gain +1% to Attack, Attack Speed, and Movement speed for a maximum of 10 stacks. If the buff is still in effect after the max stack has been reached, reduces cooldown of basic skill by 1 second for each lightning-based hit you do.

2nd Awakening: ์ฃผ๋ฐ•๋ขฐ
Changes the buff into a debuff so you reduce enemy Aspd and Mspd by 30% for 10 seconds.

23rd Skill
๋น„์ƒ ๋‚™๋ขฐ๊ทน - Immediate Thunder Strike
Cooldown: ? (100 seconds LvMAX)
Lv1 Damage: ? (2613 x17 LvMAX)
MaxLv: 8
Type: Initial hit = Strike, followup Piercing, Lightning
Jumps into the sky charging a strike with lightning rain, dealing strike damage followed with bolts of lightning.
This skill provides Invinc frames.

1st Awakening: ์ถ•ํ‡ด๊ฒฉ
Type: Strike
Condenses the power of the lightning into your single strike-type attack, increasing overall damage by 50%.

2nd Awakening: ๋‡Œ์‹ ๊ฐ•๋ฆผ
Upon use of this skill grants a 10 second buff that gives +90 Lightning Element.

24th Skill
๋‚ญ๋ž‘ํ•ฉ์ผ - Sweet Unity
Lv1 Effects
Sirius Attack 2% up per level
Siurius Defense 4% up per level
Mystic Crit Rate 2% up per level
Mystic apsd up 2% per level
MaxLv: 3
Type: Passive Buff
When using non-Sirius skills, gain a buff that increases attack and defense of Sirius for 7 seconds.
When using Sirius-based skills, gain crit rate and aspd up for 7 seconds.

25th Skill
์ฒœ๋ขฐ์žฅ๋ง‰ - Force Field
Cooldown: 120 seconds
Duration: 90 seconds
MaxLv: 1
Type: Buff
Protects yourself with a force field that negates 1 attack for 90 seconds. Once hit, the buff ends.

1st Awakening: ์‚ฐ๊ฐœ
Extends the effect of this ability to party members.

2nd Awakening: ์ „ํ•˜
Changes the buff to provide +10 lightning element for 90 seconds instead.

Cat Acrobat: Skill Translations and Info

Document format of this post can be found here.

Fundamental skills
Dash/Roll: Definite must have
Basic Attack: No skills take advantage of this, though your aerial left click passive does benefit from leveling this. If you use it a lot then it's considerable, sure, but other than that 1 or no point is fine.
Dodge: Doesn't hurt to have.

1st Skill
๋ฐ˜๋‹ฌ์ฐจ๊ธฐ - Half-Moon kick
Cooldown 4.8 seconds (No change LvMAX)
Type: Strike
Kicks enemy into the air. press again for a second kick. A weak skill that does not need to be mastered, it does have a brief invinc frame time at level 11. This is too brief to even consider leveling the skill or getting it though.

1st Awakening: ๋ถ•๋ถ•ํ‚ฅ
A faster two strike roundhouse kick. x2 dmg per kick, skill only needs to be pressed once.

2nd Awakening: ๋ถ€์›…ํ‚ฅ
Turns the skill into a single one strike kick, x4 dmg and can move freely upon usage.

2nd Skill
๋ฐ˜๋‹ฌ์ฐจ๊ธฐ, ๋‚˜๋ž˜์ˆ™ - Extended Skill: Half-Moon kick - Winged Dive
Type: Contextual, Strike
Press Q after finishing Half-Moon Kick to execute a drop kick. Early on considerably damaging and useful weak mob super armor breaker, but not worth getting near the end because of its uselessness damage wise and lack of combo efficiency.

3rd Skill
๊ณ ์–‘์ด ๋ฒ ๊ธฐ - Kitty Scratch
Cooldown: 9.5 seconds (6.3 seconds LvMAX)
Type: Slash
Bleed debuff proc rate: 5% per hit
Press 3 times to execute 3 scratch attacks. Chance of bleed per hit of the attack, and deals good damage.

1st Awakening: ์™• ํ• ํ€ด๊ธฐ
Overall damage x3
Turns the skill into one quick Scratch attack that deals 4 hits, but the overall damage is tripled.

2nd Awakening: ๋ฐœํ†ฑ ๋ฐ€๊ธฐ
Third strike becomes a kitty claw beam. The first two hits retain normal damage rate, while the third hit scales x 0.7 damage per hit. Duration of the third skill is 1.4 seconds, with 0.1 second intervals per hit (x0.7 dmg by 14 hits)

4th Skill
5๋ƒฅ์‚ด - 5-strike Nyan
Cooldown: 7.6 seconds (2.5 seconds LvMAX)
Type: Slash x4 Strike x1
A very iffy skill. Deals 5 strikes as the name implies, and can be cancelled or used in conjunction with various other skills. This skill deals weak damage if the enemy has super armor on, but increases a lot if their super armor is broken. It's best used in conjunction with an armor breaking skill to get the full benefit of the damage. With 150% aspd this skill becomes an effective combo chain and easy breaker skill.

1st Awakening: ๋‚ ๋žœ5๋ƒฅ์‚ด
Shock/Stun Debuff
Imbues your last hit with Shock. If the skill is used as a follow up and does over 10hit combo, the enemy will also become stunned.

2nd Awakening: ๋ƒฅ๊ถŒ๋ฐฑ์—ด๊ฐ
Transforms your 5 hit strike into an 8 hit flurry of scratches and kicks. Each additional kick in the skill has a x0.5 multiplier and the final strike deals x2 damage.

EX SKILL 1
๊ณ ์–‘์ด ๋ฒ ๊ธฐ - Kitty Scratch EX
Consumes 1 EX gauge
Type: Slash
Press TAB to activate EX. Use Kitty Scratch to execute.
Worth considering 1 point for invinc frame purposes.

5th Skill
๋‚˜์„ ๋ฌ˜ - Spiral Meow
Cooldown: 8.4 seconds (5.8 seconds LvMAX)
Defense reduction debuff: 4%
Base Duration: 3 seconds
Increases by 0.5 seconds per level.
Type: Slash
Spins fast like a top for a total of 7 hits and lowers enemy defense by 4%. Duration of the debuff increases as the skill levels up.

1st Awakening: ๋ฌ˜๋ฌ˜๋ฌ˜
Rotation lasts longer and adds 3 additional hits.

2nd Awakening: ๋ฌ˜๊ธฐ ๋ฟ…๋ฟ…
Changes the skill so you throw 5 distructo discs. Damage per hit is x0.45 damage, each disc lasting 0.6 seconds with 0.15 second intervals between each hit.

6th Skill
ํŠน์ˆ˜๊ธฐ, ๋ƒ๊ด‘๋ฌด - Special skill, Nyanwan Mew
Cooldown: 20 seconds (5 seconds LvMAX)
Type: Contextual, Strike
When the enemy has been knocked silly, right click to lift off into the air dealing 5 powerful scratches. You gain complete invincibility during this skill. Although the damage is not bad it's worth only leaving 1 point in this skill as very few medium/large mobs end game can be used as a trigger for this skill.

7th Skill
๋ƒฅ๋ƒฅ ์šฐ๋ƒฅ์„ฌ - Nyan nyan Unyan
Type: Passive transformation, Slash
Transforms your air attack into a two press claw swipe, dealing 8 hits in total. Provides good float time and combo building/chaining and does good damage. Adding points to your basic attack mastery affects this as it is considered your passive air attack upon learning it, though leaving 1 point in basic attack mastery is more than likely a preferable option.

8th Skill
๋ƒ๊ด‘์ฐธ! - Nyan Speed!
Cooldown: 17.6 seconds (14.8 LvMAX)
Defense reduction debuff: 3%
Base Duration: 3 seconds
Increases by 0.65 seconds per level.
Type: Slash
Dashes across a large distance leaving an explosion of cat scratches behind. Provides invincibility frames, reduces enemy defense by 3%. Duration increases with skill level.

1st Awakening: ์™• ๋ƒ๊ด‘์ฐธ
Overall damage and range of the skill increases by 30%

2nd Awakening: ๋ƒ๋ƒ๋ƒ๊ด‘์ฐธ
Transforms your skill into a weaker two strike attack. Pressing the skill a second time brings you back to your starting position. Overall damage is decreased by 40%. Invincibility frame is also extended.

9th Skill
๋น„์ฒœ์‚ผ๊ฐ๋ƒฅ์กฐ - Triple-strike Nyanpow
Cooldown: 23.9 seconds (19.7 seconds LvMAX)
Type: Strike
Strikes the enemy with 3 powerful kicks when pressed 3 times, also provides invincibility frames, works in mid air but very hard to execute into a continous combo. Does not break super armor and generally does more when the enemy is lacking super armor.

1st Awakening: ๋ƒฅ๋ƒฅ๋ƒฅ
Transforms your 3 strike 3 press skill into a 4 strike 4 press skill. Level it a 2nd time to Max out at 5 strike 5 press skill. Can obliterate weaker enemy super armor but not to be relied on end game bosses for that purpose.

2nd Awakening: ๋ƒํ•˜ํ•˜ํ•˜!
Does one powerful slam onto the enemy's head, then uses them to jump far away. Can move anywhere while in falling motion. The total damage of this skill is massive, as all 3 hits are accounted for and increased by x2.8 in one kick, but its a pretty terrible skill for following up or ending with combos.

10th Skill
๋ƒฅ์ด๋ƒฅ์ด☆ํƒœํ’ - Kitty cat☆Hurricane
Cooldown: 21 seconds (10.5 seconds LvMAX)
Bleed debuff proc rate: 5% per hit
Type: Slash
Spins fast, sucking in enemies to you. Excellent mob gathering skill that also does good damage. Each hit has a 5% chance of causing bleed.
This skill is terrible to use on super armored enemies, but in some boss cases it can prove to be an advantage for continuing combo hits. (Some bosses 'burst' into super armor and summon mobs to defend them, using this skill during their burst can prove to be super effective.)

1st Awakening: ๋ƒฅ์ด๋ƒฅ์ด๋Œ€์™•ํƒœํ’
Increases the overall range of kitty cat hurricane by 2M (meters)

2nd Awakening: ๋ƒฅ์ด๋ƒฅ์ด๋“œ๋ฆด๋“œ๋ฆด
Changes the skill into a torpedo drill of sorts. Loses suction ability, but deals 10 hits and a final swipe. Considerably iffy to use, but good for aerial combo masters.

11th Skill
์šฐ๋ƒฅ ์„ฌ๊ด‘๊ทน - Unyan Flash Pole
Cooldown: 33 seconds (17 seconds LvMAX)
Type: Slash, Strike
Rolls up into the air, activating a 4 hit attack followed by a 5th hit super armor-breaking smash. Provides invincibility frames and has some small mob suction as well. This skill has some effective use with 5-strike nyan.

1st Awakening: ์šฐ๋ƒฅ์„ฌ๊ด‘๊ทน.๊ฝ
Shock/Stun debuff
Final strike of the skill induces shock debuff. If the skill is used as a followup or on multiple mobs and does a 10hit+ chain combo then the enemy becomes stunned as well.

2nd Awakening: ์šฐ๋ƒฅ์„ฌ๊ด‘๋“œ๋ฆด
Turns the skill into a powerful ground drill attack with invinc frames. Initial skill damage is x0.3 per hit, with a 0.05 second interval between hits. The final hit does a total of x2 damage.

EX SKILL 2
๋ƒ๊ด‘์ฐธ! - Nyan Speed! EX
Consumes 2 EX Gauge
Type: Slash
Press TAB to activate EX. Use Nyan Speed! to execute.
No detail will be added about this skill as it is a skill used purely for invincibility frames. This is an important skill to use to save yourself from skills that would otherwise do you in with one hit. 1 point should be placed in this only.

12th Skill
ํŒŒ๊ฐ‘๋ƒฅ - Nyan wave
Cooldown: 44 seconds (18 seconds LvMAX)
Type: Strike
Performs a powerful slam that breaks super armor, which can be pressed a second time to escape safely. Does really good damage and if used right can easily be combo'd with on mobs.

1st Awakening: ์™•ํŒŒ๊ฐ‘๋ƒฅ
Adds 1.5 second stun to the skill and lowers the height at which the enemy travels. Leveling this skill twice makes the stun duration last 3 seconds.

2nd Awakening: ํŒŒ๊ฐ€๊ฐ€๊ฐ‘๋ƒฅ
Gives the skill a very weak 8-hit spinning attack that takes you up higher, then finishes off with a powerful slam. Each hit in the spin is x0.05 damage of the total, while the final hit retains full damage + deals the collective.


13th Skill
๋‹ˆ์–‘~์ฝฉ ๋‹ˆ์–‘~์ฝฉ - Nyan~Pomf Nyan~Pomf
Cooldown: 90 seconds (35 seconds LvMAX)
Type: Strike
A very decisive skill, this being Cat acrobat's strongest and weakest skill at the same time.
Turns into a giant ball of yarn, spinning and dealing damage to enemies but you lose the duration if you hit the ground. Following up with this skill on a mob in midair allows you to absorb the enemy into your ball, dealing an intense amount of damage up to approximately 40,000% damage. This is also a weak skill because many end game bosses cannot be knocked into the air for this kind of combo, or can easily break free of air combo with a super armor burst. Approximate damage when using on a boss that can't be knocked into the air is about ~1,000% vs the 40,000% you can do to a mob you can get stuck in mid-air.
Right clicking at any time during the skill finishes it off with a strong slam.
This skill also gives you invincibility for its duration.

1st Awakening: ๋‹ˆ์–‘์พ…
Turns the skill into a quick and powerful slam. Total damage is increased by 50%, making it a strong secondary skill. This skill has invincibility frames.

2nd Awakening: ๋ฐ๊ตด๋ฐ๊ตด๋ฐ๊ตด
Turns the ball of yarn skill into a ground skill. Duration of the skill is reduced by 2 seconds, and you deal x0.3 per hit, with 0.1 second intervals between hits. Invincibility frames are also kept.

14th Skill
๋ƒํ•˜ํ‚ฅ - Nyanha Kick
Cooldown: 100 seconds (45 seconds LvMAX)
Type: Strike
Hold to aim skill and use the direction keys to spin in the direction of the enemy and release to go flying super fast, smashing into the enemy and destroying super armor. Sends smaller enemies high into the air. The skill does not need to be charged to do full damage.

1st Awakening: ๋ƒํ•ซ!
You lose the aiming function and long range dash of the skill, but gain a short range but powered up kick. Range of the kick is increased by 60% and total damage is increased by 25%.

2nd Awakening: ๋ƒํ•˜ํ‚ฅ.๋ƒํ•˜ํ•˜ํ•˜
Turns the skill into a high speed tackle slide with invinciblity frames. Overall damage is increased by 30%, but sends enemies flying forward. Pressing the jump key cancels out of the skill which is vital to cutting into combos.

15th Skill
๋ƒฅ☆๋ฌด - Nyan☆Mew
Cooldown: 80 seconds (30seconds LvMAX)
Type: Slash x4, Strike x2
Upon use makes you invincible and unleashes some super saiyan cutscene attacks, each hit doing powerful scratch attacks finishing with a powerful smash attack that sends enemies back to the ground.

1st Awakening: ๋ƒฅ☆๋ฌด๋น™๋น™ํŒ
Use the directional keys to move around while spinning, then unleash a single hit massively powerful uppercut. The skill is very hard to use and you lack invinc frames, but the total damage is increased by x10.4

2nd Awakening: ๋ƒฅ☆๋ฌด.๋ƒฅ๋ƒฅ๋ƒฅ
Increases the number of hits in the original combo, final smash being closer to the ground but bouncing enemies up higher. Very powerful.

16th Skill
์šฐ๋ƒ์šฐ๋ƒ์šฐ๋ƒ์šฐ๋ƒ์šฐ๋ƒ~ ๋ฏธ์•ผ - meowmeowmeowmeowmeow~ nyah~
Cooldown: 170 seconds (90 seconds LvMAX)
Bleed Debuff proc rate: 5%
Type: Slash
Enters into a flurry of scratches that can be moved with the directional keys, followed by a powerful uppercut. Press the skill again to enter into an even more powerful upper kick. Each hit has a 5% chance of causing bleed. While lacking invinc frames, super armor is gained during the attack.

1st Awakening: ์งฑ์Žˆ์šฐ๋ƒ์šฐ๋ƒ๋ฏธ์•ผ
Increases overall damage and range of the skill by 30%

2nd Awakening: ์ˆœ๋ƒฅ์‚ด
aka angry ball of rape.
Changes the skill into a very fast invincibility frame move. Pressing the skill causes you to jump in the direction you're facing, when in contact with the enemy turns into a pmsing cat that scratches the enemy for a ton of damage and jumps out. This skill deals the total damage of the skill in 8 hits, for a very large boost of x3.8 damage at the cost of bleed debuff.

17th Skill
๋ฌด๋ƒ๋ƒฅ์ง€๊ฒฝ - Combo nyan assault
Cooldown: 40 seconds
Type: Buff
Duration: 3 seconds (10 seconds LvMAX)
When used, you gain a very brief buff that allows you to combo out of every skill. Once in effect, press a skill button in the middle of a skill to cut out of that skill into the next. Can use to initiate very strong combos, but again, it's very brief.

If you have a lot of attack speed, this skill is pointless to invest in.

18th Skill
๋ƒฅ์ด๋‚ ๋›ฐ๊ธฐ - Rampaging Kitty
Type: Passive
Every 40 hit combo you do grants a 10% attack speed buff for 10 seconds. Intervals of 40 hit combos (40, 80, 120 etc) refreshes the buff to keep it going.

19th Skill
๋ชจ๋‘ํ•จ๊ป˜๋‹ค๋ƒฅ - Meow together now
Type: Passive
Every 40 hit combo not only grants you the 10% attack speed but your entire party benefits from the buff as well. Increments of 40 hit combos refreshes the buff for everyone.

Demon Blade: Skill Translations and Info

Document format of this post can be found here.

Fundamental Skills
Dash: Must have
Basic Attack: Not really worth considering since none of your skills make use of it, unless you rather dash attack everything to death.
Q Dodge: Never hurts to spend the point.

1st Skill
์‹ญ๋„, ์—ด์ฐธ - Dark Art: True Heat
Cooldown: 3.8 seconds (No Change LvMAX)
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Simple Two slash skill. This skill can be followed up with Terminate or Reversal.
While simple, this skill is actually damaging when maxed considering the addition of the two context skills, doing up to 10k% damage.
Because of this the skill can be considered for maxing or leaving at a low level.

1st Awakening:์‹ญ๋„, ์—ด์ฐธ ใ…ก ๊ฐœ์ง„
Gives the skill a wider range. Does not affect damage.

2nd Awakening: ์‹ญ๋„, ์—ด์ฐธ ใ…ก ์—ด์ฐฝ
Slash Resistance Debuff
Inflicts the enemy with -3% Slash Resistance debuff. Effect increases per level.

2nd Skill
ํŒŒ, ๋‹จ๊ฒ€๊ธฐ - Wave: Dagger Storm
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Demon Stigma debuff
Uses the demon blade's influence to fire out two quick slashes that drags smaller enemies away for several hits.

At level 50 this skill infects enemies with Demon Stigma.

1st Awakening: ํŒŒ.๋‹จ๊ฒ€๊ธฐ ใ…ก ํญ
Transforms the skill into a narrow range explosive shockwave. The explosive strike of the shockwave is x1.3 damage of the original skill multiplier.

2nd Awakening: ํŒŒ, ๋‹จ๊ฒ€๊ธฐ ใ…ก ์†
Increases the traveling speed and distance of this skill.
Original damage still applys.

3rd Skill
๋ฐœ๋„, ์ผ์ฐธ - Battojutsu: One Strike
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Single press skill that charges the sword in preparation stance, unleashing a devastating slash that destroys Super Armor.
This skill also provides Super Armor.

1st Awakening: ๋ฐœ๋„, ์ผ์ฐธ ใ…ก ๋ฐ˜๊ฒฉ
Hold to charge attack, slashing and destroying super armor of all enemies around you.

2nd Awakening: ๋ฐœ๋„, ์ผ์ฐธ ใ…ก ๋‚ฉ๋„
Adds a second slash that deals half damage of the initial slash by standing still after the first strike. This skill can be quickly canceled at any time after first strike.

4th Skill
ํŒŒ, ํ˜ผ๊ฒ€๊ธฐ - Wave: Soul Storm
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
5 press skill that sends out a barrage of soul blades.

1st Awakening: ํŒŒ, ํ˜ผ๊ฒ€๊ธฐ ใ…ก ์†
After the first slash, following slashes dramatically increase in speed.

2nd Awakening: ํŒŒ, ํ˜ผ๊ฒ€๊ธฐ ใ…ก ์ฒœ๊ณต
Enables this skill to be used in the air, also retaining old ground skill.
While in the air, fires 3 soul blades in a horizontal line down at the enemies.

5th Skill
์—ฐ๊ณ„, ์„ฌ๊ด‘ - Chain: Flash
Lv1 Damage: 629%
MaxLv:1
Type: Contextual, Slash, Dark
When dash attacking an enemy, press Q to attack again and dash through them. Useful in certain occasions.

6th Skill
์‹ญ๋„, ์ข…๋‹จ - Dark Art: Terminate
Lv1 Damage: 449%
MaxLv:1
Type: Contextual, Slash, Dark
Press Q after the initial strike of True Heat to follow up with an upwards slash that sends smaller enemies into the air.

7th Skill
๊ฒ€, ์„ฌ๊ด€๊ด‘ - Sword: Mirage Strike
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
3 press skill that dashes through the enemy on each hit. very fluid and fast skill that can be used for evasion purposes around enemies.

1st Awakening: ๊ฒ€, ์„ฌ๊ด€๊ด‘ ใ…ก ํœ˜
Changes your Q for ์—ฐ๊ณ„, ์„ฌ๊ด‘ - Chain: Flash into a slash attack of this skill type. The damage is 60% less of the original skill.

2nd Awakening: ๊ฒ€, ์„ฌ๊ด€๊ด‘ ใ…ก ์†
Movement Speed Buff: 3%
Max Stack: 3
Provides a 3% movement speed buff that can be stacked up to 3 times, the maximum of 3 hits.

8th Skill
์‹ญ๋„, ํšก์ฐธ - Dark Art: True Reversal
Lv1 Damage: 449%
MaxLv:1
Type: Contextual, Slash, Dark
Press E after the initial strike of True Heat to deal a super armor-breaking slash.

9th Skill
ํŒŒ, ๋‹จ๊ฒ€๊ธฐ ๊ฐ•ํ™” - Wave: Dagger Storm Power
MaxLv:1
Type: Passive
Enables enemies to become context sensitive to Right click.
Note that this does not work on bosses.


10th Skill
ํŠน์ˆ˜๊ธฐ: ๋งˆ๊ฒ€, ์„ฌ๊ด‘ - Special skill: Demon Flash
Cooldown: 20 seconds
Lv1 Damage:
MaxLv:
Type: Slash, Dark
When an enemy has been knocked silly, Right Click to teleport and slice through the nearest context enemy.

EX Skill 1
์‹ญ๋„, ์–ผ์ฐธ - Dark Art: True Heat EX
Consumes 1 EX Gauge
Cooldown:
Lv1 Damage:
MaxLv:
Type:
While the damage is good, it's preferable to have 1 point in for invinc frame purposes.

11th Skill
ํ˜ผ๋ช…๊ฒ€, ์ฒœ - Souls of Darkness: Thousand Storm
Cooldown:
Lv1 Damage:
MaxLv:
Type: Strike, Dark
Demon Stigma debuff
Hold the skill to Slam the Katana into the earth, knocking up smaller enemies and unleashing a fury of Souls to strike.

At level 50 this skill infects enemies with Demon Stigma.

1st Awakening: ์—ฐ์˜ฅํŒŒ, ์ถ” ใ…ก ์ง„๋ฉธ
Slow Debuff
Causes demonic stigma from the attack to reduce enemy movement speed by -30%.

2nd Awakening: ์—ฐ์˜ฅํŒŒ, ์ถ” ใ…ก ์—ฐํ™˜์„ธ
Cuts down the trigger time to go right into the Soul summoning attack.

12th Skill
์—ฐ์˜ฅํŒŒ, ์ถ” - Purgatory Wave: Addition
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Charges the skill to unleash a wide horizontal Soul slash, knocking enemies away.
This skill can be quick cast into a black Soul Slash that retains full damage by following up after using ํŒŒ, ํ˜ผ๊ฒ€๊ธฐ - Wave: Soul Storm.

1st Awakening: ์—ฐ์˜ฅํŒŒ, ์ถ” ใ…ก ์ง„๋ฉธ
Allows you to hold and charge the skill, doubling the reach and width of the Soul slash.

2nd Awakening: ์—ฐ์˜ฅํŒŒ, ์ถ” ใ…ก ์—ฐํ™˜์„ธ
Demon Stigma debuff
After using Wave: Soul Storm to quick cast, the black soul slash will add Stigma per hit. Very useful for the Inner Eye buff.

EX Skill 2
๊ด‘๋ž€ํ˜ผ, ๋ฉธ - Frenzy Storm: Destruction EX
Consumes 2 EX Gauge
Cooldown:
Lv1 Damage:
MaxLv:
Type: Strikewhat, Dark
The power of this EX makes it a potential for maxing, though it's also preferable to leave at 1 for invinc frame purposes.

13th Skill
๊ด‘๋ž€ํ˜ผ, ๋ฉธ - Frenzy Storm: Destruction
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Demon Stigma debuff
Does a single slash, if the skill hits, then it's following up by a burst of dark energy that damages large enemies and smaller enemies caught up in it.
If you miss, the skill is wasted outright.

This skill can be canceled after the initial slash and the aura will still spawn and damage enemies.

This skill infects enemies with Demon Stigma.

1st Awakening: ๊ด‘๋ž€ํ˜ผ, ๋ฉธ ใ…ก ๋‚™์ธ๊ฐ•ํ™”
Defense debuff
Final hit of Darkness Aura lowers the defense of enemies. Duration is approx. 20 seconds

2nd Awakening: ๊ด‘๋ž€์„ฑํŒŒํ˜ผ
Frees and quick casts the Dark Aura, causing it to become larger and slowly suck in enemies.  Much more efficient in adding Demon Stigma.

14th Skill
์ฒœ๋ช…๋„, ๋ชฐ - Thousand Souls: Strike
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Hold the skill to charge, sucking in enemies towards you. When the sheath of your katana flashes, release to deal x1.5 damage.

This skill provides Super Armor.

1st Awakening: ํญํ’๋„, ์ฐธ
When holding the skill, Creates a torrential storm that damages enemies as they're being sucked into you. Timing damage bonus (x1.5 katana flash modifier) will no longer be applied.

2nd Awakening: ์ฒœ๋ช…๋„, ๋ชฐ ใ…ก ํก๋ฉธ
Overall damage is increased by 5%lol

 15th Skill
์ฒœ์‹ญ์ž์ฐธ, ๊ทน - Thousand Cross: Tragedy
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Fires a Soul slash that goes a distance and stops when it hits an enemy. Pressing the skill again at any time during the initial strike or after it hits the enemy will make your character jump to the slash and strike again.

While charging is jumping/attacking, you gain Super Armor.

1st Awakening: ์ฒœ์‹ญ์ž์ฐธ, ๊ทน ใ…ก ์ผ๊ฒฉ
Shortens  the skill into a quick X Slash.

2nd Awakening: ์ฒœ์‹ญ์ž์ฐธ, ๊ทน ใ…ก ๋ฉธ๊ฐ‘
When this skill is used on enemies with Super Armor on, damage penalty is replaced with a x1.5 damage multiplier.

16th Skill
๊ท€์†์ž”์˜, ์œค - Attribute Zero: Yun
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Deals a series of lightning-quick slashes. This skill provides Super Armor.

1st Awakening: ๊ท€์†์ž”์˜, ์œค ใ…ก ์ผ์‹
Range and duration of slashes increases.
Damage per hit is matched to the extended duration, making each hit relatively weaker.

2nd Awakening: ๊ท€์†์ž”์˜, ์œค ใ…ก ์ด์‹
Overall damage is increased by halving the range of the slashes.
The short range makes this awakening uncomfortable.

17 Skill
์ฒœ๋„์Šน์ฒœ, ์ฐธ - Ascension: Truth
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
6 press skill that lifts your enemy off into the air with a final slash that turns the screen black, dealing massive damage.

1st Awakening:
Cuts the skill down to just the final strike, retaining final damage but reducing overall damage as previous hits are no longer counted.

2nd Awakening:
Changes the skill into a very powerful single press 9 hit skill that provides invincibility frame for the duration and much more damage.


18th Skill
์นผ๋ฒผ๋ฆฌ๊ธฐ-์ „์ด - Blade Mastery - Transition
Cooldown: 60 seconds
MaxLv:1
Type: Buff
Provides the effect of Blade Mastery to the party.

19th Skill
๊ท€๋„ํก์ธ, ์‚ญ - Soul Absorb: Destroy
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
2 press skill that hits 3 times. Sucks in enemies and blasts them with a wave of Demonic Energy, second press finishing them off with a powerful slash.

1st Awakening:
Changes the skill into a 1 press two-hit skill.
Sucking in enemies Infects them with a Ghost, causing them to become unable to avoid Slash-Type attacks. This would mean 100% accuracy when using Slash-type skills for a brief period of time, but the effect of this skill is questionable to how efficient it really is.

Some state that the effect lasts just long enough for the second strike of the skill to take effect, though most people are unsure.

2nd Awakening:
Increases the range in which enemies are sucked in. Definitely not worth the 50 AP.

20th Skill
์นผ๋ฒผ๋ฆฌ๊ธฐ - Blade Mastery
Cooldown: 60 seconds
MaxLv:1
Accuracy: +10
Base Critical Rate: +10%
Duration: 15 seconds
Type: Buff
Sharpens the blade with the power of Hell itself, increasing accuracy and Critical.

21st Skill
๋ฐœ๋„๊ฒ€ ํŠนํ™” - Battojutsu Mastery
MaxLv:1
Base Critical Rate: +3%
Base Atk Speed: +3%
Type: Passive
Gain deeper relation with your Demon edge, permanently improving base Crit rate and aspd.

22nd Skill
๋งˆ๊ฒ€, ๊ฐœ์•ˆ - Demon: Inner Eye
Cooldown: 60 seconds
Demon Stigma Buff: Power dependant on enemy types and intensity of Stigma Stack
Duration: Dependant on intensity of Demon Stigma absorbed
MaxLv:1
Type: Buff
Inner Eye Buff: Feeds off Demon Stigma to improve stats
After awakening, several skills can influence enemies with Demon Stigma, which your Demon blade desires. When a lot of enemies are afflicted with Demon Stigma, or a boss has a high Stigma stack, Press this skill to awaken the Demon Blade for an improved stat boost.

The effect of the boost depends on the type of enemy you absorb Stigma from.
Basic Boost is Attack Speed and Movement speed.
Enemy Types: Normal, Greater, Boss Mobs.
The Duration of the boost depends on the intensity (stack #, mob #, mob type) you absorb Stigma from.

Example: 20 stack stigma on a single normal mob enemy is roughly 15% aspd and mspd up for 15 seconds.

Skills that infect the enemy with Demon Stigma:
ํŒŒ, ๋‹จ๊ฒ€๊ธฐ - Wave: Dagger Storm
ํ˜ผ๋ช…๊ฒ€, ์ฒœ - Souls of Darkness: Thousand Storm
๊ด‘๋ž€ํ˜ผ, ๋ฉธ - Frenzy Storm: Destruction (EX does not apply)
๊ท€๋„ํก์ธ, ์‚ญ - Soul Absorb: Destroy
์—ฐ์˜ฅํŒŒ, ์ถ” - Purgatory Wave: Addition (2nd Awakening only)

Monday, April 28, 2014

Raging Berserker: Skill translations and Info

Document format of this page can be found here.
Bushman provided several corrections and portions I missed, much appreciated!

Fundamental Skills
Dash: Must have.
Basic Attack: Not really.. prior to these updates it improved damage of Madness Rush but that no longer applies, so only good for normal attack spam if you utilize that I suppose.
Q Dodge: Doesn't hurt to have.

1st Skill
๋”๋ธ” ์Šฌ๋ž˜์‹œ - Double Slash
Cooldown: 3 seconds (No change LvMAX)
Lv1 Damage: 146% x2 (739% x2 LvMAX)
Max Lv:20
Type: Attack
Does two vertical slashes, can be followed up with Q or E Extended skill Soccer Kick or Stomp.
The skill has a lot of delay and leaves you at a disadvantage in major boss fights.

1st Awakening: ํ“จ๋ฆฌ AP: 15
Consumes 10 Rage to increase double slash total damage by 50%.

2nd Awakening: ํŠธ๋ฆฌํ”Œ ์Šฌ๋ž˜์‹œ AP: 25
Adds a third hit to Double Slash, aptly named Triple Slash.

2nd Skill
ํŠน์ˆ˜๊ธฐ, ํŒŒ์‡„์ฐธ - Special skill, Wave Crusher
Cooldown: 16 seconds (6.5 seconds LvMAX)
Lv1 Damage: 360% (1870% LvMAX)
MaxLv:20
Type: Contextual
When the enemy has been knocked silly right click to close in range to the enemy, crashing down on them with your blade.

3rd Skill
๋”๋ธ” ์Šฌ๋ž˜์‹œ.์‹ธ์ปคํ‚ฅ - Extended Skill: Double Slash - Soccer Kick
Type: Contextual
Used in conjunction with ๋”๋ธ” ์Šฌ๋ž˜์‹œ - Double Slash
After Double slash is used, follow up with Q(Chain Skill1) to kick the enemy. Smaller enemies go farther distances.

4th Skill
๋“œ๋ฆด ์ŠคํŒ…๊ฑฐ - Drill Stinger
Cooldown: 7.5 seconds (6 seconds LvMAX)
Lv1 Damage: 359% x3 (1196% x3 LvMAX)
MaxLv:16
Type: Active
Powerful Stab attack. Though the range is narrow, it's a good starting skill for a chain.
This skill drags enemies inwards your attack.

1st Awakening Skill: ๋Œ€์‹œ AP: 25
Consumes 10 rage to double traveling distance and add 2 additional hits to your skill.

2nd Awakening Skill: ๋ธ”๋Ÿฌ๋“œ ๋“œ๋ ˆ์ธ AP: 20
When the enemy is bleeding, each hit of this attack absorbs 0.7% of their total health.

EX SKILL 1
๋“œ๋ฆด ์ŠคํŒ…๊ฑฐ - Drill Stinger EX
Cooldown: 3 seconds (No change LvMAX)
Lv1 Damage: 404% x10 (1052% x10 LvMAX)
MaxLv:10
Consumes 1 EX Gauge
Type: Active
Press TAB to activate EX. Use Drill Stinger to execute.
worth 1 point for invinc frame

5th Skill
๊ธฐ๊ฐ„ํ‹ฑ ํ’€ ์Šค์œ™ - Gigantic Full Swing
Cooldown: 29 seconds (19 seconds LvMAX)
Lv1 Damage: 1167% x2 (2956% x2)
MaxLv:11
Type: Active
Lifts up the enemy with your sword and smacks it away with full force.
This skill provides invinc frames.

1st Awakening Skill: ๊ฐ„ํ‹ฑ ํ’€ ์Šค์œ™.์ฒด์ด์„œ AP: 20
Upon smacking the enemy, reduces cooldown of gigante full swing by 5 seconds and allows you to follow up with right click skill wave crusher.

2nd Awakening Skill: ๊ฐ„ํ‹ฑ ํ’€ ์Šค์œ™.์Šค๋งค์‹œ AP: 15
Upon smacking the enemy, obliterates their super armor.

6th Skill
๋”๋ธ” ์Šฌ๋ž˜์‹œ.์Šคํƒฌํ”„ ํ‚ฅ - Extended Skill: - Double Slash - Stomp
Type: Contextual
Used in conjunction with ๋”๋ธ” ์Šฌ๋ž˜์‹œ - Double Slash
After Double Slash is used, press E(Chain skill2) to stomp the ground. Smaller enemies fly up higher.

7th Skill
ํ† ๋„ค์ด๋„ ์Šค๋งค์…” - Tornado Smasher
Cooldown: 11.8 seconds (7 seconds LvMAX)
Lv1 Damage: 419% x3 (1091% x3 LvMAX)
MaxLv:17
Type: Active
Defense debuff: 4%
Duration: 3 seconds (9.4 seconds LvMAX)
increases by 0.4 seconds each level.
moves forward while swinging the sword in a circle 3 times, initial attack providing invinc frames, rest of the skill provides super armor.

1st Awakening Skill: ๋ธ”๋Ÿฌ๋“œ ๋“œ๋ ˆ์ธ AP: 15
Absorbs 0.6% of the enemy's hp when they're bleeding.

2nd Awakening Skill: ์ œํŠธ ์ŠคํŒŒ์ด๋Ÿด AP: 25
Consumes 10 rage to change the skill into a 5 hit vacuum that brings enemies to you.
damage per hit reduced, but overall damage increased.

8th Skill
๋“œ๋ผ์ด๋ธŒ ์Šฌ๋ž˜์…” - Drive Slasher
Cooldown: 18.5 seconds (12 seconds LvMAX)
Lv1 Damage: 778% x3 (2026% x3 LvMAX)
MaxLv:14
Type: Slash x2, Smash
Defense Debuff: 3%
duration: 3 seconds (9.5 seconds LvMAX)
duration increased by 0.5 seconds per level

3 press attack that dashes forward, slashes twice and finishes with a kick to bring down weaker enemies. Press twice only to open combo for other skills. Also a great synergy skill with Drill Stinger.

1st Awakening Skill: ๋ธ”๋Ÿฌ๋”” ์œˆ๋“œ AP: 15
Bleed Debuff
Consumes 10 Rage to dash forward and strike with a powerful whirlwind attack that also induces bleeding to the enemy.

2nd Awakening Skill: ํ”ผ๋‹ˆ์‰ฌ ์ž„ํŒฉํŠธ AP: 15
Makes the third hit a powered up super armor-breaking kick.

9th Skill
ํ…œํŽ˜์ŠคํŠธ ๋ธ”๋ ˆ์ด๋“œ - Tempest Blade
Cooldown: 15 seconds (9 seconds LvMAX)
Lv1 Damage: 275% x10 (608% x10)
MaxLv:21
Type: Active
Bleed debuff proc rate: 5%
Defense Debuff: 3%
duration: 3 seconds (10 seconds LvMAX)
duration increases by 0.35 seconds per level

2 press attack that starts off with a flurry of slashes and two spinning swings when pressed again. Provides super armor for first part of the skill only.

1st Awakening Skill: ๋ธ”๋Ÿฌ๋”” ํ…œํŽ˜์ŠคํŠธ AP: 30
When the enemy is bleeding, absorb 0.5% of their hp per hit

2nd Awakening Skill: ํฌ๋ฆผ์Šจ ์—ฃ์ง€ AP: 40
Additional Bleed Debuff proc rate: 5%
Grants Tempest blade additional "mirror" slashes with each press of the skill key before the 2nd part of the skill. Each hit of these blades do 40% less damage, consuming 3 rage per strike. Once you run out of rage you cannot gain additional hits.

This awakening does not consume additional rage while Rage Burst is in effect.

10th Skill
์ŠคํŒŒ์ด๋Ÿด ์ŠคํŠธ๋ผ์ดํฌ - Spiral Strike
Cooldown: 29.5 seconds (10 seconds LvMAX)
Lv1 Damage: 529% x5 (1169% x5)
MaxLv:14
Type: Active
Vertical spins and smashes the enemy. Must be used carefully as it can completely go over smaller mobs. This skill can be used in midair and deal additional hits.

1st Awakening Skill: ์นด์šดํ„ฐ AP: 25
Increases overall damage by 50% when striking super armor

2nd Awakening Skill: ํ“จ๋ฆฌ AP: 25
Consumes 10 Rage to increase overall damage by 50%

EX Skill 2
ํ…œํŽ˜์ŠคํŠธ ๋ธ”๋ ˆ์ด๋“œ - Tempest Blade EX
Cooldown: 3 seconds (No change LvMAX)
Lv1 Damage: 685% x24 (1315% x24 LvMAX)
MaxLv:8
Consumes 2 EX Gauge
Type: Active
Press TAB to activate EX. Use Tempest Blade to execute.
worth 1 point for invinc frames

11th Skill
์ธํ•‘๋‹ˆํ‹ฐ ๊ธ€๋ ˆ์ด๋ธŒ - Infinity Glaive
Cooldown: 35 seconds (19 seconds LvMAX)
Lv1 Damage: 776% x8 (1490% x8 LvMAX)
MaxLv:17
Type: Active
Steps forward while dealing a series of slashes to the enemy, dashing can cancel out of the skill.

1st Awakening Skill: ๋Ÿฌ์‰ฌ AP: 35
Bleed Debuff proc rate: 5%
Grants Infiniti Glaive additional "mirror" slashes with each press of the skill key before the 2nd part of the skill. Each hit of these blades do 50% less damage, consuming 3 rage per strike. Once you run out of rage you cannot gain additional hits.

This awakening does not consume additional rage while Rage Burst is in effect.

2nd Awakening Skill: ์•„์ด์–ธ ์Šคํ‚จ AP: 35
Increases defense by +100% while infiniti glaive is in use.
If an enemy is bleeding then you'll absorb 0.5% of their hp per hit.

12th Skill
ํ’€ ๋ธŒ๋ ˆ์ด์ปค - Full Breaker
Cooldown: 37 seconds (25 seconds LvMAX)
Lv1 Damage: 5168% (8768% LvMAX)
MaxLv:13
Type: Active
Preps a super charged strike to the earth, dealing massive damage especially to super armor.

1st Awakening Skill: ์นด์šดํ„ฐ AP: 25
Deals 50% more overall damage to super armor.

2nd Awakening Skill: ์–ด์Šคํ€˜์ดํฌ AP: 60
aka Earthquake skill 1 that eats a stupidly large amount of AP
Consumes 10 Rage to super power your skill.
Hold the skill down to charge your sword, keep holding it down during the blood earthquake to do continous damage. First strike deals 70% of the original damage, followed by 10% of original x5, then a final explosion at 70% after releasing on timing.
If you don't have enough rage when using the skill, you'll only do your regular skill attack.

Note: Because this skill was nerfed it lasts considerably shorter than the video for it shows. It's not recommended since the damage is not good for the ap and time you have to wait, though it's roughly x1.9 of original damage.

13th Skill
๋งค๋“œ ๋Ÿฌ์‹œ - Madness Rush
Cooldown: 120 seconds (60 seconds LvMAX)
Lv1 Damage: 1124% x13 (1709% x13 LvMAX)
MaxLv:11
Type: Buff/Active
Enters a state of sustained fury, doing improved damage per hit and allows free movement while attacking. Damage received while in madness rush is reduced by 90%. Spam left click to do strikes for a minimum of 13 hits or until the buff gauge ends. The amount of strikes you can do during this buff increases with higher attack speed. Can cancel out of skill with any skill or dash/jump.

1st Awakening Skill: ๋ธ”๋Ÿฌ๋“œ ๋Ÿฌ์ŠคํŠธ AP: 20
Increases damage by 10%, also increasing your attack speed by 4%. If the enemy is bleeding, you also absorb 0.5% of their max hp per hit.

2nd Awakening Skill: ๋ถ€์ŠคํŠธ ํƒœํด AP: 80
aka balls to the walls roid rage headbutting skill 2 that eats a shitton of AP like no other.
Changes the skill so that you attack in primal fury mode, increasing your total mspd by 100%. spamming left click causes you to repeatedly headbutt the enemy, doing 430% damage per hit. Critical rate is dramatically increased, more crits and aspd causes you to do more attacks, making this a very devastating skill. Due to the strength of the skill, critical damage is slightly decreased. While you do gain super armor with the skill in effect, you also gain invincible frames during every headbutt attack.

14th Skill
๋ธ”๋Ÿฌ๋”” ๋กœ์–ด - Bloody Roar
Cooldown: 100 seconds (50 seconds LvMAX)
Lv1 Damage: 6792% damage (9352% LvMAX)
MaxLv:11
Lv1 HP Restore Buff: 1% of max hp per level (11% LvMAX)
Fear debuff: 5 seconds, -50% movespeed
Madness Rush Cooldown reduction: 10 seconds
Type: Active/Buff/Debuff
Definite must max skill.
Releases a feral shout. When used, this powerful skill instantly recovers 1% of your max hp for every level its gained. If Bloody Roar makes contact with the enemy, they're instilled with fear for 5 seconds, and Madness Rush cooldown is decreased by 10 seconds. When hit by an attack, you can instantly use this skill as a counter by pressing E.

1st Awakening Skill: ํ”ผ์–ด AP: 10
Fear extend debuff
Consumes 10 rage to increase fear duration by 1 second and gives an additional -10% mspd. Increases by 1 second/-10% more mspd per level.

2nd Awakening Skill: ํŒŒ์›Œํ’€ ์–ด๊ทธ๋กœ AP: 50
When used, instantly forces you into the maximum state of Rage Burst.
You lose fear debuff but retain hp recovery and madness rush cooldown reduction.

15th Skill
๋„ค๋ฒ„๋‹ค์ด - Never Die
Cooldown: 120 seconds
MaxLv:5
HP Regen Buff triggered at 20% HP remaining
Lv1 HP Regen per second (5 seconds): 5% (25% LvMAX)
Type: Passive
When you're at 20% hp remaining, instantly recover 5% of your max hp per second for a total of 5 seconds. The amount of hp you recover per second increases by 5% each level.

16th Skill
ํฌ๋ ˆ์ดํ„ฐ ๋ฆฌํ”„ - Crater Leap
Cooldown: 80 seconds (35 seconds LvMAX)
Lv1 Damage: 6503% (8183% LvMAX)
MaxLv:10
Attack Speed debuff: 30%
Movement Speed debuff: 30%
Duration: 2 seconds
Type: Active
Aim with the mouse and execute a powerful jump, crushing the enemy with sheer force.
On contact, reduces enemy attack and movement speed by 30% for 2 seconds.

1st Awakening Skill: ๋น… ๋ธ”๋ผ์ŠคํŠธ AP: 35
Crater Reef Cooldown Reduction: 10 seconds
Attack Speed debuff: 30%
Movement speed debuff: 30%
Increases your movement speed by 30% while using this skill and decreases the enemy attack speed and movement speed by a further 30%, also decreases your Crater Reef cooldown by 10 seconds.

2nd Awakening Skill: ์‡ผํฌ์›จ์ด๋ธŒ AP: 40
Changes your skill into a shockwave dash that hits everything in your path. Damage isn't changed, but movement speed is doubled and range of the skill decreases by 30%.

17th Skill
๋ฐ”์ดํƒˆ ๋ฒ„ํ”„ - Vital Buff
MaxLv:4
Lv1 MP:HP Ratio Passive: 25% (100% LvMAX)
Type: Passive
Increases Maximum hp by 25% of your max MP. Each level increases your Max hp by an additional 25% for a total of 1:1 MP to HP ratio.
*Note: Even though you lose your MP when you awaken, your MP STILL exists in stat info. If you have 2000 MP there then when you max this skill you will have +2000 more HP. This is how the skill works.

18th Skill
๋ ˆ์ด์ง€ ๋ฒ„์ŠคํŠธ - Rage Burst
Cooldown: 15 seconds (No change LvMAX)
MaxLv:10
Lv1 Attack Damage Bonus: 11% (20% LvMAX)
Lv1 Crit rate Bonus to Super Armor: 1% (10% LvMAX)
Lv1 Rage Consumption Rate: 1 Rage per 0.11 seconds (0.2 seconds LvMAX)
Type: Buff
Unlocks the potential of your Rage gauge, consuming Rage until it reaches 0.
During Rage Burst you gain a +11% increase to total damage and 1% Crit rate if the enemy has super armor on. Rage will constantly deplete every 0.11 seconds until empty, and awakened skills that invoke "mirror" strikes will no longer consume rage to use at their full potential while in Rage Burst mode.

Each level of Rage Burst increases attack and crit rate by +1% and slows down rage depletion time by 0.01 seconds.

Skills that normally consume rage will no longer do so during Rage Burst.

19th Skill
ํ—ˆ๋ฆฌ์ผ€์ธ์Šฌ๋ž˜์‰ฌ - Hurricane Slash
Cooldown: 205 seconds (100 seconds LvMAX)
Lv1 Damage: 2287% x15 (2650% x15 LvMAX)
MaxLv:8
Bleed Debuff proc rate: 5%
Type: Active
Gains spinning momentum to become a devastating hurricane, dragging enemies within your attack. Allows free movement while skill is in effect. Left click to finish off the skill with a powerful finisher.

1st Awakening Skill: ๋ฉ”์ผ์Šคํ†ฐ - Maelstrom AP: 45
Hold the skill down to unleash a powerful Maelstrom, increasing your attack range by 50% and sucking in enemies towards you. At the end of the attack you explode with a powerful shock damage.

2nd Awakening Skill: ๋ธ”๋Ÿฌ๋”” ์นด๋‹ˆ๋ฐœ - Bloody Carnival AP: 40
Bleed Debuff improved proc rate: +5%
Grants Hurricane Slash additional "mirror" slashes with each press of right click before the 2nd part of the skill. Each hit of these blades do 80% less damage, consuming 4 rage per strike. Once you run out of rage you cannot gain additional hits.

Spamming in properly paced timing extends the amount of strikes you do with awakening. This may require some practice to get down.

This awakening does not consume additional rage while Rage Burst is in effect.

20th Skill
์›Œ ํฌ๋ผ์ด - War Cry
Cooldown: 60 seconds
MaxLv:4
Lv1 Attack speed increase: 3% per level (12% LvMAX)
Duration: 30 seconds
Type: Buff
Affects all party members within 15M range with a war cry, increasing Attack speed by 3% per level for 30 seconds.

21st Skill
๋ฒˆ ์ธํ…์Šค - Intense Time
Cooldown: 30 seconds
Type: Buff
Rage buff: doubles Rage gained per hit.
aka it's goofy time.
Consumes 30% of your max hp to instantly gain +30 Rage and a 30 second buff that doubles the amount of rage you gain per hit. Cannot be used while in Rage Burst mode.

Note: There's a bug where if you use this skill during Gigantic Full Swing, you avoid losing your HP. This is most likely because of the Invinc frames associated with the skill.

22nd Skill
ํ”„๋ Œ์ง€ - Frenzy
Type: Passive
While in Rage Burst mode, you gain super armor for the entire duration and earn 0.1% attack speed for each point of rage you have that decreases as the numbers go down.

Massive Update today.

http://kt.hangame.com/xbbs/bbs/nread.nhn?bbsNo=9&artclNo=518193

Basically a major overhaul with dungeon selection and item farming. Legendary and 2nd Tier Legendaries, etc, will become much easier to obtain and you can finally craft Ether Sets and other Equipment now. This change gets rid of the massive rng-based bs that end game has been suffering through (when it was previously not like this, why even), so should be good for a lot of players.

Among other things
-Ether Force Dungeons re-done, drops artifacts, legendaries at an op rate
-No more 2 runs a day limit
-Amount of Ether need to unlock dungeons has been reduced severely.

-Monster Hunter Dungeons are all available by default
-Drops increased dramatically

-Artifact Dungeons will no longer need Seal Stone for Hell.

-Dimensional Dungeons are worth something after over a year+ of being useless
-All dungeons have their Legendary sets with good rate.

-Several Bosses were nerfed
-Some glitchy skills were fixed

I'm a bit lazy to go over everything again so this is pretty much just the gist of it.

Go check the link if you want full information.

Burst Breaker: Skill translations and info

Document format of this page can be found here.

Fundamental Skills:
Dash Mastery: Must Have.
Basic Attack: No skills make use of basic attack, so you could leave 1 or no points in it at all.
Q Dodge: Useful to this class for getting out of combos.

1st Skill
๋‹จ๊ฒฉํฌ - Sucker Punch
Cooldown: 4.8 seconds (No change LvMAX)
Lv1 Damage: 270% (1403% LvMAX)
MaxLv:24
Type: Strike, Fire
 Steam Gauge Charger 
Does a quick ducking punch. A very weak skill that should never be considered maxing.
Stand still after executing the punch when you awaken at level 50 to do a  Steam Gauge Charge  for your Mist Gauntlet.

1st Awakening: ์ง„๊ฒฉ
Doubles the striking distance of the attack.

2nd Awakening: ์ „์œจ
Punching the enemy induces 2 second stun. The effect is decreased on bosses by their resistance so it's a pointless skill end game.

2nd Skill
ํญ์—ผ๊ถŒ - Heatwave Hook
Cooldown: 10 seconds (7 seconds LvMAX)
Lv1 Damage: 352% x3 (1364% x3 LvMAX)
MaxLv:16
Type: Strike, Fire
 Steam Gauge Charger 
Does 3 Downward strikes, which can then be followed up with its passive skill ์–ผ๊ถŒ๊ฐ‘ - Rolling Hook, finishing with an uppercut. While in the passive skill portion of the attack you receive super armor for the duration. Passive does more hits with more attack speed. Stand still after executing the uppercut after passive when you awaken at level 50 to do a  Steam Gauge Charge  for your Mist Gauntlet.

Note: Leveling this skill improves damage for its passive follow-up ์–ผ๊ถŒ๊ฐ‘ - Rolling Hook, making it a good skill for filler damage with short cooldown while you wait on other skills to get ready.

With ์–ผ๊ถŒ๊ฐ‘ - Rolling Hook, this skill can keep many bosses in flinch, preventing them from using super armor for an extended period of time.

1st Awakening: ์ฒ ๊ฐ‘
Provides superarmor to the first three parts of the attack.

2nd Awakening: ์••๋„
When Using this skill and passive on an enemy with light/super armor, overall damage increases by 50%.

EX Skill 1
๋‹จ๊ฒฉํฌ - Sucker Punch EX
Consumes 1 EX Gauge
Cooldown: 3 seconds (no change LvMAX)
Lv1 Damage: 3321% (10521% LvMAX)
MaxLv:11
Super charged version of the first attack, deals decent damage when maxed and is only slightly weaker than ํฌ๋„ํ™˜ํƒ€ - Grape Fanta. Considerable to max, though it's also ok to leave it at Level 1 for invinc frame purposes.

3rd Skill
ํญ์–ผํŒŒ์‡„ - Heatwave Crusher
Cooldown: 12.2 seconds (9 seconds LvMAX)
Lv1 Damage: 190% x9 (494% x9 LvMAX)
MaxLv:17
Type: Strike, Fire
Smashes the ground sending forth a magma wave that carries smaller enemies and explodes. Deals ok damage to mobs in a corner which can easily be carried with other skills, the amount of SP this skill consumes makes it iffy. This skill only has good effect on larger enemies when they're cornered.

1st Awakening: ๊ฐœ
Increases the amount of hits and distance this skill travels.

2nd Awakening: ์ง„
Transforms the skill into a one shot, VERY short range ground punch with a 50% overall damage increase. While the range is abysmal and you literally have to be on the enemy in order for it to hit, the skill destroys and flinches super armored enemies and deals devastating damage, 17,000% or more when the skill itself is maxed with very quick cooldown.

Note: Although the damage is devastating, it deals very random damage within a large threshold. On top of that, you have to virtually be on the enemy in order to hit them with this skill. Leaving it at minimum level for awakening is also advisable as it's a very useful super armor disruptor.

While this skill does break super armor, it can fail to do so when certain bosses are charging in super armor mode.

4th Skill
ํฌ๋„ํ™˜ํƒ€ - Grape Fanta
Cooldown: 27.6 seconds (No Change LvMAX)
Lv1 Damage: 2874% (7482% LvMAX)
MaxLv: 14
Type: Strike, Fire
A very powerful Straight punch that destroys super armor. It's a must max when considering end game equipment for the huge potential of damage it earns.

1st Awakening: ํŒŒ์ธํ™˜ํƒ€ - Delicious Fanta
When used on Super armor, the skill gets an overall massive 75% damage increase.

2nd Awakening: ํ›„๋ฃจํˆฌํ™˜ํƒ€ - Two Full Fantas
Doubles dashing distance with Grape Fanta.

5th Skill
์–ผ๊ถŒ๊ฐ‘ - Rolling Hook
Lv1 Damage: 100% in ratio to Heatwave Hook
MaxLv:1
Type: Strike, Fire
Spam Left click any time during or at the end of ํญ์—ผ๊ถŒ - Heatwave Hook to gain super armor and deal a series of hooks to enemies. The damage of this skill takes a portion of the damage of ํญ์—ผ๊ถŒ - Heatwave Hook. Higher attack speed allows for more strikes.

6th Skill
ํŠน์ˆ˜๊ธฐ, ์ฒ˜์ฐธ - Special Skill, Gory
Cooldown: 7.6 seconds (no change LvMAX)
Lv1 Damage: 505% x4 (1261% x4 LvMAX)
MaxLv:14
When the enemy is knocked silly, right click to Grab the enemy and proceed punching it in the face.

7th Skill
๋น„์—ผ ์ถ•์ง€ํƒ€ - Fire Rain Axis
Cooldown: 18 seconds (12 seconds LvMAX)
Lv1 Damage: 1482% (3,752% x .80, 1, 1.2, 1.5, or more when used right LvMAX)
MaxLv: 13
Type: Strike, Fire
A very powerful skill when used right.
Press the skill to prepare your Gauntlet, press again to start charging it. Empty Gauge is 80% of total damage, while the damage goes up as the gauge fills. Although this seems like a very slow skill, there's a special trick to this that requires some minor practice:

Note: When you press the skill you might notice a brief flash aura around his hand. Press the skill at this exact moment (approx. half a second) to execute a successful timing. The gauge will instant charge and become much more powerful, also allowing you to run around faster for a brief period of time before executing the skill. The timing is relatively easy to master and doing so makes this a very devastating attack with short cooldown.

This skill might seem like you need to judge some distance, but for smaller enemies if you use it right in front or on them you will carry them with you as you execute the attack, allowing for extra damage.

1st Awakening: ๋น„์—ผ์ฒœ๊ฒฉ ์ถ•์ง€ํŒŒ
Doubles the overall range and power of the skill on impact.

2nd Awakening: ๋น„์—ผ์Šน์ฒœ ์ถ•์ง€ํฌ
Greatly increases flying distance and movement speed.

8th Skill
ํญ์—ผํŒจ๊ธฐ - Heatwave Splitter
Cooldown: 40 seconds (20 seconds LvMAX)
Lv1 Damage: 1190% (2630% x2 LvMAX)
MaxLv: 21
Type: Strike, Fire
Steam Gauge-Powered: Consumes 1 Charge in your Mist Gauntlet
While the damage does seem rather small, this is powerful skill that should not be underestimated. Press the skill once to unleash a powerful stomp that abruptly stops all enemies in slow motion, press it again to bring down your sword on them, destroying super armor and dealing good damage.

Steam Gauge: After awakening at level 50, Using this skill with your Mist gauntlet charged up will consume one level of Steam Gauge to execute a downpour of lava from your sword when swinging it down, dealing much more massive damage than the skill normally would do.

1st Awakening: ๊ฐ์„ฑ๊ธฐ
The skill loses its ability to destroy super armor and transforms into a three step crippling fire attack. As powerful as it can get, the loss of super armor break leaves you open to many hits that can easily disrupt the skill. Striking super armored enemies with this skill is not advisable.

2nd Awakening: ์œ„์••
Doubles the Stopping effect and range of which it disrupts enemies.

9th Skill
๊ฐ•๋ฃก๋งน์ฐฉ - Steel Dragon takedown
Cooldown: 43 seconds (30seconds LvMAX)
Lv1 Damage: 334% x13 (737% x13 LvMAX)
MaxLv:14
Type: Strike, Fire
This is both a terrible and a good skill.
When used on medium and smaller enemies, grabs them and runs around on fire, with minor drag on other enemies finishing off with a powerful slam.
The bad thing about this skill:
It does not do full damage on large mobs/bosses. When used on either, you will do the initial part of the skill, which does a fixed amount of damage. The numbers are pretty decent, but it is a filler damage that does NOT change when this skill is leveled. You can max this skill and you will always do the same damage to a boss or large mob.
The good thing about this skill:
Although the damage is bad and leveling has no influence on the damage dealt to large/boss monsters, it's still devastating as the skill literally rips the super armor off and disrupts them. You could leave it at level 1 because of damage but putting points into it to reduce cooldown isn't too considerable since maxing the skill would only take off 13 seconds and leaves many of your other skills weaker, at the cost of slightly more frequent armor disruption.

1st Awakening: ํญ์ฃผ
Duration of drag increases as well as additional hits

2nd Awakening: ์งˆ์ฃผ
10% increase in damage for the final smash after dragging an enemy. Also grants a minor move speed buff when the skill is over.

10th Skill
์Šน์ฒœํฌ - Ascension Upper
Cooldown: 17 seconds (9 seconds LvMAX)
Lv1 Super Armor Defense: +10% (+170% LvMAX)
Lv1 Damage: 1523% x2 (2923% x2 (more like 1st hit 10% 2nd 90%) LvMAX)
MaxLv:17
Type: Strike, Fire
Deals an uppercut. Charging grants super armor and improves the power of the skill.
This skill is very weak and deals very little damage even when maxed, so why bother? The point of this skill is that you get about 10% defense for each point in this skill while charging, making it a very tanky skill. In the end this skill isn't about damage, but rather defense.

1st Awakening: ํ™”์—ผ์Šน์ฒœํฌ
Charging the skill increases the range of explosions from the uppercut.

2nd Awakening: ์Šน์ฒœ๋ฐ˜๊ฒฉํฌ
When attacked while charging the skill instantly cuts to full charge and releases uppercut. The skill does less fire damage and is overall pointless to get as the point of the skill is about its charging defense.

EX Skill 2
๊ฐ•๋ฃก๋งน์ฐฉ - Steel Dragon takedown EX
Consumes 2 EX Gauge
Cooldown: 3 seconds
Lv1 Damage: 370% x40 (710% x40 LvMAX)
MaxLv:8
While the damage might look devastating it's a very bad skill even as an EX. Using this has a long invinc time when running around but the second you run into a large boss the skill cuts into its final frame and ends. Does very weak damage and should only have 1 point for invincibility purposes.

11th Skill
๋น„์ฒœ์œ ์„ฑ๋ฝ - Meteor Rain
Cooldown: 55 seconds (25 seconds LvMAX)
Lv1 Damage: 4134% (7014% LvMAX)
MaxLv:13
Type: Strike, Fire
 Steam Gauge Charger 
A very powerful skill. Press and hold to launch yourself into the air and charge up the skill for a powerful descent, dealing massive damage.
If you Jump before using this skill, you gain even more height allowing you to safely charge out of many attacks that would normally knock you out of it, and increases smash area by a little. After awakening at level 50, stand still briefly after crashing to the ground to do a  Steam Gauge Charge  for your Mist Gauntlet.

1st Awakening: ์œ ์„ฑ์ฒœ๊ทผ์ถ”
Increases the range of which this skill takes down aerial enemies. This is NOT an actual aoe range boost of the smash when you hit the ground, but rather how early you hit them before crashing. Useless really.

2nd Awakening: ๋น„์ฒœ์šด์„ํƒ€
Slow Debuff
Inflicts slow debuff on impact. (Approx. -20%)

12th Skill
๊ฒ๋‚˜๋ฐ˜๊ฒฉ - Scared Counterattack (it's a silly phrase in english really)
Cooldown: 95 seconds (45 seconds LvMAX)
Lv1 Super Armor Defense: +10% (+110% LvMAX)
Lv1 Damage: 11227% (17067% LvMAX)
MaxLv:11
Type: Strike, Fire
Does a hesitant shoulder hop. If you're attacked during the skill, turns into a massively damaging counter attack and you rush at the enemy with a powerful shoulder ram. This skill is hard to use as it is but it's very powerful and deflects countered damage.

1st Awakening: ์šฐ์ฃผ๋ฐ˜๊ฒฉ
Transforms the skill into a chargeable counter.
If you hold down the skill to charge, any hits you take will be absorbed into additional damage. If you can withstand a lot of hits this skill proves to be very devastating upon release.
If you don't charge the skill you still do full damage of the skill with no absorbed damage bonuses.

2nd Awakening: ์‹ญ๋ผ
Upon successful counterattack of a boss's attack, you deal x2 damage in return.
Very powerful but of course the skill is still very hard to use.

13th Skill
์ „๋‚˜ํ™”์‚ฐ๊ถŒ - Volcano
Cooldown: 110 seconds (60 seconds LvMAX)
Lv1 Super Armor Defense: +10% (+110% LvMAX)
Lv1 Damage: 440% x27 (606% x27 LvMAX)
MaxLv:11
Type: Strike, Fire
Steam Gauge-Powered: Consumes 1 Charge in your Mist Gauntlet
Hold the Skill to quickly do a strike then enter a charging stance, damaging enemies and knocking smaller ones into the air above your skill as you charge. Upon release, unleashes a powerful volcano that does more hits depending on how long you've charged and whether you've timed it correctly.

Skill provides invincibility frames while damage is being dealt.

Note: Like ๋น„์—ผ ์ถ•์ง€ํƒ€ - Fire Rain Axis, this skill requires some practice to get the perfect timing down for the best damage. While charging the skill, midway-towards the end you'll notice your gauntlet 'explodes' into a ring-like aura. When this explosion occurs the skill is at its peak capacity for damage. Release the skill during the explosion-aura to unleash the volcano in its maximum capacity for damage and hits. If you miss or overcharge it you do less damage and hits.

Steam Gauge: After awakening at level 50, using this skill with your Mist gauntlet charged up will consume one level of Steam Gauge to execute a super powered volcano, with double the range and much more damage per hit.

1st Awakening: ์—ด๋ผ์ง€์˜ฅ
Upon using a steam gauge-powered volcano attack, inflicts all enemies hit with a fire resistance debuff, that can stack 3 times max, for a total of about -15% fire resist. Very useful damage buildup when using other skills.

2nd Awakening: ํฌํ’ํก์ž…
Upon using steam gauge-powered volcano attack, sucks in all enemies before unleashing the skill. Suction is minor and only occurs when charging and not during the attack.

14th Skill
๋ฃก๊ถŒํ™˜์ฐฉ - Stoic Dragon Arrival
Cooldown: 75 seconds (30 seconds LvMAX)
Lv1 Damage: 6968% (8768% LvMAX)
MaxLv:10
Type: Strike, Fire
Dashes forward a short distance, grabbing all small and medium-sized enemies in your way then lifting them into the sky, finishing off with a powerful slam. When used on large mobs or bosses, You press your gauntlet into the enemy, blowing away their super armor then unleashing the power of your mist gauntlet into the form of a concentrated chi-type explosion that sends you flying away from them.

This skill can be used while in midair, but will only hit massive-type enemies like boss golems if used correctly.

1st Awakening: ํŒจ๊ธฐ
When this skill is used on a boss, decreases the cooldown by 15 seconds, making it more spammable.

2nd Awakening: ์ง„๊ฒฉ๋ฃก๊ถŒํ™˜์ฐฉ
Dashing and mob gathering distance doubles, if not a little more.

The great increase of this skill makes it very appealing for disrupting bosses quickly and closing in the gap, personally I think this is an awakening worth getting.

15th Skill
๊ด€์ฐฉ๋‘๋‘ํƒ€ - Fury Fist (aka YATATATATATATATA)
Cooldown: 205 seconds (100 seconds LvMAX)
Lv1 Damage: 871% x44+ (1010% x44+ LvMAX)
MaxLv: 8
Type: Strike, Fire
Press skill when in front of an enemy to lock them into rapid punching stance. Spam left click to do multiple hits as the gauge fills. When the gauge is nearing or at max, right click to unleash a final explosive hit, dealing massive damage in ratio to all the hits you've done.

This skill instantly destroys any super armor on an enemy for the duration of its usage.
You gain invincibility frames for the duration of this skill.
Note that this skill does more hits and damage with more attack speed.

1st Awakening: ๊ด€์ฐฉ๋‘๋‘๋•…
Steam Gauge-Powered: Consumes ALL Charge in your Mist Gauntlet
Stun Debuff
Questionable skill in terms of strength. Transforms the skill into an earthquake-inducing attack. Depending on the gauge of your Mist Gauntlet, this skill unleashes more devastating Earthquake strikes per hit. Spam Left click to hit the Earth repeatedly, stunning and tossing all enemies in your vicinity. Finish off with right click to unleash a devastating explosion.

2nd Awakening: ๊ด€์ฐฉ๋‘๋‘ํฝ
Steam Gauge-Powered: Consumes 1 Charge in your Mist Gauntlet
Retains original skill usage. When you finish the skill and right click, not only does it do one final devastating explosive attack, it uses 1 steam gauge charge in your mist gauntlet to turn the monster into grenade, throwing smaller enemies far away, resulting in a second explosive attack that also deals damage in ratio to the total number of hits done.

When used on large mobs it still does the second explosive hit. Extremely powerful skill.

16th Skill
๊ฒ๋‚˜๊ฐœ๋ฐ˜๊ฒฉ - Scared Counter Strike
MaxLv: 1
Type: Passive, Fire
When hit by an enemy, press E to grab the enemie's hand and push it away. Follow this up with Q to do a powerful straight punch counter that sends enemies flying, or press E again to do a downward strike.

17th Skill
ํญ์—ผ๊ถŒ๊ฐ‘์ „๊ฐœ - Heatwave Buildup
Cooldown: 80 seconds
MaxLv:1
Duration: 10 seconds
Type: Buff
Steam Gauge-Powered: Consumes ALL Charge in your Mist Gauntlet
When using this buff, you consume all the charges in your mist gauntlet to generate an attack buff for 10 seconds. Max charge gives you a massive attack buff that's roughly 45% total damage up, but you have to use it quickly as the buff begins wearing off right away.

Using Sucker Punch and Charge right after using the buff but before unleashing with a powerful attack like Fury Fist is advisable.

18th Skill
์žฅ์ „ - Charge
Cooldown: 30 seconds
MaxLv: 1
Type: Buff
 Steam Gauge Charger 
Gained upon awakening. When used, adds 1 Charge to your mist gauntlet.
Standing still after a full normal attack cycle will also add 1 charge to your mist gauntlet.

19th Skill
ํŒจ์™•๊ฐ€ํ˜ธ - Pee-wee Herman god I don't know
Cooldown: 60 seconds
MaxLv:1
Type: Buff
Very useless skill. Use to add 6 seconds of super armor and 2 seconds of any other buffs you have at the moment to other players in your party. The buff is so brief you can rarely put it to use.

Quick PSA: Don't do this!




That's an easy way to get reported and banned if you're a foreigner. I was probably a bit rough but it bothers me when people start broading because koreans generally don't like seeing foreigners, past issues with the chinese and what not.. Anyways to further expound on this, try not to speak english on broad or public since hangame isn't quite favorable to foreigners.

If you need to find english players, there's a few guilds out there that seem to cater like barbrastreisand? lol. I would assume english anyways. My guild is available as well but we're generally a tight group so whenever something happens in another mmo we tend to disappear on and off briefly. ----

 
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