Tuesday, April 29, 2014

Demon Blade: Skill Translations and Info

Document format of this post can be found here.

Fundamental Skills
Dash: Must have
Basic Attack: Not really worth considering since none of your skills make use of it, unless you rather dash attack everything to death.
Q Dodge: Never hurts to spend the point.

1st Skill
십도, 열참 - Dark Art: True Heat
Cooldown: 3.8 seconds (No Change LvMAX)
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Simple Two slash skill. This skill can be followed up with Terminate or Reversal.
While simple, this skill is actually damaging when maxed considering the addition of the two context skills, doing up to 10k% damage.
Because of this the skill can be considered for maxing or leaving at a low level.

1st Awakening:십도, 열참 ㅡ 개진
Gives the skill a wider range. Does not affect damage.

2nd Awakening: 십도, 열참 ㅡ 열창
Slash Resistance Debuff
Inflicts the enemy with -3% Slash Resistance debuff. Effect increases per level.

2nd Skill
파, 단검기 - Wave: Dagger Storm
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Demon Stigma debuff
Uses the demon blade's influence to fire out two quick slashes that drags smaller enemies away for several hits.

At level 50 this skill infects enemies with Demon Stigma.

1st Awakening: 파.단검기 ㅡ 폭
Transforms the skill into a narrow range explosive shockwave. The explosive strike of the shockwave is x1.3 damage of the original skill multiplier.

2nd Awakening: 파, 단검기 ㅡ 속
Increases the traveling speed and distance of this skill.
Original damage still applys.

3rd Skill
발도, 일참 - Battojutsu: One Strike
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Single press skill that charges the sword in preparation stance, unleashing a devastating slash that destroys Super Armor.
This skill also provides Super Armor.

1st Awakening: 발도, 일참 ㅡ 반격
Hold to charge attack, slashing and destroying super armor of all enemies around you.

2nd Awakening: 발도, 일참 ㅡ 납도
Adds a second slash that deals half damage of the initial slash by standing still after the first strike. This skill can be quickly canceled at any time after first strike.

4th Skill
파, 혼검기 - Wave: Soul Storm
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
5 press skill that sends out a barrage of soul blades.

1st Awakening: 파, 혼검기 ㅡ 속
After the first slash, following slashes dramatically increase in speed.

2nd Awakening: 파, 혼검기 ㅡ 천공
Enables this skill to be used in the air, also retaining old ground skill.
While in the air, fires 3 soul blades in a horizontal line down at the enemies.

5th Skill
연계, 섬광 - Chain: Flash
Lv1 Damage: 629%
MaxLv:1
Type: Contextual, Slash, Dark
When dash attacking an enemy, press Q to attack again and dash through them. Useful in certain occasions.

6th Skill
십도, 종단 - Dark Art: Terminate
Lv1 Damage: 449%
MaxLv:1
Type: Contextual, Slash, Dark
Press Q after the initial strike of True Heat to follow up with an upwards slash that sends smaller enemies into the air.

7th Skill
검, 섬관광 - Sword: Mirage Strike
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
3 press skill that dashes through the enemy on each hit. very fluid and fast skill that can be used for evasion purposes around enemies.

1st Awakening: 검, 섬관광 ㅡ 휘
Changes your Q for 연계, 섬광 - Chain: Flash into a slash attack of this skill type. The damage is 60% less of the original skill.

2nd Awakening: 검, 섬관광 ㅡ 속
Movement Speed Buff: 3%
Max Stack: 3
Provides a 3% movement speed buff that can be stacked up to 3 times, the maximum of 3 hits.

8th Skill
십도, 횡참 - Dark Art: True Reversal
Lv1 Damage: 449%
MaxLv:1
Type: Contextual, Slash, Dark
Press E after the initial strike of True Heat to deal a super armor-breaking slash.

9th Skill
파, 단검기 강화 - Wave: Dagger Storm Power
MaxLv:1
Type: Passive
Enables enemies to become context sensitive to Right click.
Note that this does not work on bosses.


10th Skill
특수기: 마검, 섬광 - Special skill: Demon Flash
Cooldown: 20 seconds
Lv1 Damage:
MaxLv:
Type: Slash, Dark
When an enemy has been knocked silly, Right Click to teleport and slice through the nearest context enemy.

EX Skill 1
십도, 얼참 - Dark Art: True Heat EX
Consumes 1 EX Gauge
Cooldown:
Lv1 Damage:
MaxLv:
Type:
While the damage is good, it's preferable to have 1 point in for invinc frame purposes.

11th Skill
혼명검, 천 - Souls of Darkness: Thousand Storm
Cooldown:
Lv1 Damage:
MaxLv:
Type: Strike, Dark
Demon Stigma debuff
Hold the skill to Slam the Katana into the earth, knocking up smaller enemies and unleashing a fury of Souls to strike.

At level 50 this skill infects enemies with Demon Stigma.

1st Awakening: 연옥파, 추 ㅡ 진멸
Slow Debuff
Causes demonic stigma from the attack to reduce enemy movement speed by -30%.

2nd Awakening: 연옥파, 추 ㅡ 연환세
Cuts down the trigger time to go right into the Soul summoning attack.

12th Skill
연옥파, 추 - Purgatory Wave: Addition
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Charges the skill to unleash a wide horizontal Soul slash, knocking enemies away.
This skill can be quick cast into a black Soul Slash that retains full damage by following up after using 파, 혼검기 - Wave: Soul Storm.

1st Awakening: 연옥파, 추 ㅡ 진멸
Allows you to hold and charge the skill, doubling the reach and width of the Soul slash.

2nd Awakening: 연옥파, 추 ㅡ 연환세
Demon Stigma debuff
After using Wave: Soul Storm to quick cast, the black soul slash will add Stigma per hit. Very useful for the Inner Eye buff.

EX Skill 2
광란혼, 멸 - Frenzy Storm: Destruction EX
Consumes 2 EX Gauge
Cooldown:
Lv1 Damage:
MaxLv:
Type: Strikewhat, Dark
The power of this EX makes it a potential for maxing, though it's also preferable to leave at 1 for invinc frame purposes.

13th Skill
광란혼, 멸 - Frenzy Storm: Destruction
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Demon Stigma debuff
Does a single slash, if the skill hits, then it's following up by a burst of dark energy that damages large enemies and smaller enemies caught up in it.
If you miss, the skill is wasted outright.

This skill can be canceled after the initial slash and the aura will still spawn and damage enemies.

This skill infects enemies with Demon Stigma.

1st Awakening: 광란혼, 멸 ㅡ 낙인강화
Defense debuff
Final hit of Darkness Aura lowers the defense of enemies. Duration is approx. 20 seconds

2nd Awakening: 광란성파혼
Frees and quick casts the Dark Aura, causing it to become larger and slowly suck in enemies.  Much more efficient in adding Demon Stigma.

14th Skill
천명도, 몰 - Thousand Souls: Strike
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Hold the skill to charge, sucking in enemies towards you. When the sheath of your katana flashes, release to deal x1.5 damage.

This skill provides Super Armor.

1st Awakening: 폭풍도, 참
When holding the skill, Creates a torrential storm that damages enemies as they're being sucked into you. Timing damage bonus (x1.5 katana flash modifier) will no longer be applied.

2nd Awakening: 천명도, 몰 ㅡ 흡멸
Overall damage is increased by 5%lol

 15th Skill
천십자참, 극 - Thousand Cross: Tragedy
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Fires a Soul slash that goes a distance and stops when it hits an enemy. Pressing the skill again at any time during the initial strike or after it hits the enemy will make your character jump to the slash and strike again.

While charging is jumping/attacking, you gain Super Armor.

1st Awakening: 천십자참, 극 ㅡ 일격
Shortens  the skill into a quick X Slash.

2nd Awakening: 천십자참, 극 ㅡ 멸갑
When this skill is used on enemies with Super Armor on, damage penalty is replaced with a x1.5 damage multiplier.

16th Skill
귀속잔영, 윤 - Attribute Zero: Yun
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
Deals a series of lightning-quick slashes. This skill provides Super Armor.

1st Awakening: 귀속잔영, 윤 ㅡ 일식
Range and duration of slashes increases.
Damage per hit is matched to the extended duration, making each hit relatively weaker.

2nd Awakening: 귀속잔영, 윤 ㅡ 이식
Overall damage is increased by halving the range of the slashes.
The short range makes this awakening uncomfortable.

17 Skill
천도승천, 참 - Ascension: Truth
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
6 press skill that lifts your enemy off into the air with a final slash that turns the screen black, dealing massive damage.

1st Awakening:
Cuts the skill down to just the final strike, retaining final damage but reducing overall damage as previous hits are no longer counted.

2nd Awakening:
Changes the skill into a very powerful single press 9 hit skill that provides invincibility frame for the duration and much more damage.


18th Skill
칼벼리기-전이 - Blade Mastery - Transition
Cooldown: 60 seconds
MaxLv:1
Type: Buff
Provides the effect of Blade Mastery to the party.

19th Skill
귀도흡인, 삭 - Soul Absorb: Destroy
Cooldown:
Lv1 Damage:
MaxLv:
Type: Slash, Dark
2 press skill that hits 3 times. Sucks in enemies and blasts them with a wave of Demonic Energy, second press finishing them off with a powerful slash.

1st Awakening:
Changes the skill into a 1 press two-hit skill.
Sucking in enemies Infects them with a Ghost, causing them to become unable to avoid Slash-Type attacks. This would mean 100% accuracy when using Slash-type skills for a brief period of time, but the effect of this skill is questionable to how efficient it really is.

Some state that the effect lasts just long enough for the second strike of the skill to take effect, though most people are unsure.

2nd Awakening:
Increases the range in which enemies are sucked in. Definitely not worth the 50 AP.

20th Skill
칼벼리기 - Blade Mastery
Cooldown: 60 seconds
MaxLv:1
Accuracy: +10
Base Critical Rate: +10%
Duration: 15 seconds
Type: Buff
Sharpens the blade with the power of Hell itself, increasing accuracy and Critical.

21st Skill
발도검 특화 - Battojutsu Mastery
MaxLv:1
Base Critical Rate: +3%
Base Atk Speed: +3%
Type: Passive
Gain deeper relation with your Demon edge, permanently improving base Crit rate and aspd.

22nd Skill
마검, 개안 - Demon: Inner Eye
Cooldown: 60 seconds
Demon Stigma Buff: Power dependant on enemy types and intensity of Stigma Stack
Duration: Dependant on intensity of Demon Stigma absorbed
MaxLv:1
Type: Buff
Inner Eye Buff: Feeds off Demon Stigma to improve stats
After awakening, several skills can influence enemies with Demon Stigma, which your Demon blade desires. When a lot of enemies are afflicted with Demon Stigma, or a boss has a high Stigma stack, Press this skill to awaken the Demon Blade for an improved stat boost.

The effect of the boost depends on the type of enemy you absorb Stigma from.
Basic Boost is Attack Speed and Movement speed.
Enemy Types: Normal, Greater, Boss Mobs.
The Duration of the boost depends on the intensity (stack #, mob #, mob type) you absorb Stigma from.

Example: 20 stack stigma on a single normal mob enemy is roughly 15% aspd and mspd up for 15 seconds.

Skills that infect the enemy with Demon Stigma:
파, 단검기 - Wave: Dagger Storm
혼명검, 천 - Souls of Darkness: Thousand Storm
광란혼, 멸 - Frenzy Storm: Destruction (EX does not apply)
귀도흡인, 삭 - Soul Absorb: Destroy
연옥파, 추 - Purgatory Wave: Addition (2nd Awakening only)

Monday, April 28, 2014

Raging Berserker: Skill translations and Info

Document format of this page can be found here.
Bushman provided several corrections and portions I missed, much appreciated!

Fundamental Skills
Dash: Must have.
Basic Attack: Not really.. prior to these updates it improved damage of Madness Rush but that no longer applies, so only good for normal attack spam if you utilize that I suppose.
Q Dodge: Doesn't hurt to have.

1st Skill
더블 슬래시 - Double Slash
Cooldown: 3 seconds (No change LvMAX)
Lv1 Damage: 146% x2 (739% x2 LvMAX)
Max Lv:20
Type: Attack
Does two vertical slashes, can be followed up with Q or E Extended skill Soccer Kick or Stomp.
The skill has a lot of delay and leaves you at a disadvantage in major boss fights.

1st Awakening: 퓨리 AP: 15
Consumes 10 Rage to increase double slash total damage by 50%.

2nd Awakening: 트리플 슬래시 AP: 25
Adds a third hit to Double Slash, aptly named Triple Slash.

2nd Skill
특수기, 파쇄참 - Special skill, Wave Crusher
Cooldown: 16 seconds (6.5 seconds LvMAX)
Lv1 Damage: 360% (1870% LvMAX)
MaxLv:20
Type: Contextual
When the enemy has been knocked silly right click to close in range to the enemy, crashing down on them with your blade.

3rd Skill
더블 슬래시.싸커킥 - Extended Skill: Double Slash - Soccer Kick
Type: Contextual
Used in conjunction with 더블 슬래시 - Double Slash
After Double slash is used, follow up with Q(Chain Skill1) to kick the enemy. Smaller enemies go farther distances.

4th Skill
드릴 스팅거 - Drill Stinger
Cooldown: 7.5 seconds (6 seconds LvMAX)
Lv1 Damage: 359% x3 (1196% x3 LvMAX)
MaxLv:16
Type: Active
Powerful Stab attack. Though the range is narrow, it's a good starting skill for a chain.
This skill drags enemies inwards your attack.

1st Awakening Skill: 대시 AP: 25
Consumes 10 rage to double traveling distance and add 2 additional hits to your skill.

2nd Awakening Skill: 블러드 드레인 AP: 20
When the enemy is bleeding, each hit of this attack absorbs 0.7% of their total health.

EX SKILL 1
드릴 스팅거 - Drill Stinger EX
Cooldown: 3 seconds (No change LvMAX)
Lv1 Damage: 404% x10 (1052% x10 LvMAX)
MaxLv:10
Consumes 1 EX Gauge
Type: Active
Press TAB to activate EX. Use Drill Stinger to execute.
worth 1 point for invinc frame

5th Skill
기간틱 풀 스윙 - Gigantic Full Swing
Cooldown: 29 seconds (19 seconds LvMAX)
Lv1 Damage: 1167% x2 (2956% x2)
MaxLv:11
Type: Active
Lifts up the enemy with your sword and smacks it away with full force.
This skill provides invinc frames.

1st Awakening Skill: 간틱 풀 스윙.체이서 AP: 20
Upon smacking the enemy, reduces cooldown of gigante full swing by 5 seconds and allows you to follow up with right click skill wave crusher.

2nd Awakening Skill: 간틱 풀 스윙.스매시 AP: 15
Upon smacking the enemy, obliterates their super armor.

6th Skill
더블 슬래시.스탬프 킥 - Extended Skill: - Double Slash - Stomp
Type: Contextual
Used in conjunction with 더블 슬래시 - Double Slash
After Double Slash is used, press E(Chain skill2) to stomp the ground. Smaller enemies fly up higher.

7th Skill
토네이도 스매셔 - Tornado Smasher
Cooldown: 11.8 seconds (7 seconds LvMAX)
Lv1 Damage: 419% x3 (1091% x3 LvMAX)
MaxLv:17
Type: Active
Defense debuff: 4%
Duration: 3 seconds (9.4 seconds LvMAX)
increases by 0.4 seconds each level.
moves forward while swinging the sword in a circle 3 times, initial attack providing invinc frames, rest of the skill provides super armor.

1st Awakening Skill: 블러드 드레인 AP: 15
Absorbs 0.6% of the enemy's hp when they're bleeding.

2nd Awakening Skill: 제트 스파이럴 AP: 25
Consumes 10 rage to change the skill into a 5 hit vacuum that brings enemies to you.
damage per hit reduced, but overall damage increased.

8th Skill
드라이브 슬래셔 - Drive Slasher
Cooldown: 18.5 seconds (12 seconds LvMAX)
Lv1 Damage: 778% x3 (2026% x3 LvMAX)
MaxLv:14
Type: Slash x2, Smash
Defense Debuff: 3%
duration: 3 seconds (9.5 seconds LvMAX)
duration increased by 0.5 seconds per level

3 press attack that dashes forward, slashes twice and finishes with a kick to bring down weaker enemies. Press twice only to open combo for other skills. Also a great synergy skill with Drill Stinger.

1st Awakening Skill: 블러디 윈드 AP: 15
Bleed Debuff
Consumes 10 Rage to dash forward and strike with a powerful whirlwind attack that also induces bleeding to the enemy.

2nd Awakening Skill: 피니쉬 임팩트 AP: 15
Makes the third hit a powered up super armor-breaking kick.

9th Skill
템페스트 블레이드 - Tempest Blade
Cooldown: 15 seconds (9 seconds LvMAX)
Lv1 Damage: 275% x10 (608% x10)
MaxLv:21
Type: Active
Bleed debuff proc rate: 5%
Defense Debuff: 3%
duration: 3 seconds (10 seconds LvMAX)
duration increases by 0.35 seconds per level

2 press attack that starts off with a flurry of slashes and two spinning swings when pressed again. Provides super armor for first part of the skill only.

1st Awakening Skill: 블러디 템페스트 AP: 30
When the enemy is bleeding, absorb 0.5% of their hp per hit

2nd Awakening Skill: 크림슨 엣지 AP: 40
Additional Bleed Debuff proc rate: 5%
Grants Tempest blade additional "mirror" slashes with each press of the skill key before the 2nd part of the skill. Each hit of these blades do 40% less damage, consuming 3 rage per strike. Once you run out of rage you cannot gain additional hits.

This awakening does not consume additional rage while Rage Burst is in effect.

10th Skill
스파이럴 스트라이크 - Spiral Strike
Cooldown: 29.5 seconds (10 seconds LvMAX)
Lv1 Damage: 529% x5 (1169% x5)
MaxLv:14
Type: Active
Vertical spins and smashes the enemy. Must be used carefully as it can completely go over smaller mobs. This skill can be used in midair and deal additional hits.

1st Awakening Skill: 카운터 AP: 25
Increases overall damage by 50% when striking super armor

2nd Awakening Skill: 퓨리 AP: 25
Consumes 10 Rage to increase overall damage by 50%

EX Skill 2
템페스트 블레이드 - Tempest Blade EX
Cooldown: 3 seconds (No change LvMAX)
Lv1 Damage: 685% x24 (1315% x24 LvMAX)
MaxLv:8
Consumes 2 EX Gauge
Type: Active
Press TAB to activate EX. Use Tempest Blade to execute.
worth 1 point for invinc frames

11th Skill
인핑니티 글레이브 - Infinity Glaive
Cooldown: 35 seconds (19 seconds LvMAX)
Lv1 Damage: 776% x8 (1490% x8 LvMAX)
MaxLv:17
Type: Active
Steps forward while dealing a series of slashes to the enemy, dashing can cancel out of the skill.

1st Awakening Skill: 러쉬 AP: 35
Bleed Debuff proc rate: 5%
Grants Infiniti Glaive additional "mirror" slashes with each press of the skill key before the 2nd part of the skill. Each hit of these blades do 50% less damage, consuming 3 rage per strike. Once you run out of rage you cannot gain additional hits.

This awakening does not consume additional rage while Rage Burst is in effect.

2nd Awakening Skill: 아이언 스킨 AP: 35
Increases defense by +100% while infiniti glaive is in use.
If an enemy is bleeding then you'll absorb 0.5% of their hp per hit.

12th Skill
풀 브레이커 - Full Breaker
Cooldown: 37 seconds (25 seconds LvMAX)
Lv1 Damage: 5168% (8768% LvMAX)
MaxLv:13
Type: Active
Preps a super charged strike to the earth, dealing massive damage especially to super armor.

1st Awakening Skill: 카운터 AP: 25
Deals 50% more overall damage to super armor.

2nd Awakening Skill: 어스퀘이크 AP: 60
aka Earthquake skill 1 that eats a stupidly large amount of AP
Consumes 10 Rage to super power your skill.
Hold the skill down to charge your sword, keep holding it down during the blood earthquake to do continous damage. First strike deals 70% of the original damage, followed by 10% of original x5, then a final explosion at 70% after releasing on timing.
If you don't have enough rage when using the skill, you'll only do your regular skill attack.

Note: Because this skill was nerfed it lasts considerably shorter than the video for it shows. It's not recommended since the damage is not good for the ap and time you have to wait, though it's roughly x1.9 of original damage.

13th Skill
매드 러시 - Madness Rush
Cooldown: 120 seconds (60 seconds LvMAX)
Lv1 Damage: 1124% x13 (1709% x13 LvMAX)
MaxLv:11
Type: Buff/Active
Enters a state of sustained fury, doing improved damage per hit and allows free movement while attacking. Damage received while in madness rush is reduced by 90%. Spam left click to do strikes for a minimum of 13 hits or until the buff gauge ends. The amount of strikes you can do during this buff increases with higher attack speed. Can cancel out of skill with any skill or dash/jump.

1st Awakening Skill: 블러드 러스트 AP: 20
Increases damage by 10%, also increasing your attack speed by 4%. If the enemy is bleeding, you also absorb 0.5% of their max hp per hit.

2nd Awakening Skill: 부스트 태클 AP: 80
aka balls to the walls roid rage headbutting skill 2 that eats a shitton of AP like no other.
Changes the skill so that you attack in primal fury mode, increasing your total mspd by 100%. spamming left click causes you to repeatedly headbutt the enemy, doing 430% damage per hit. Critical rate is dramatically increased, more crits and aspd causes you to do more attacks, making this a very devastating skill. Due to the strength of the skill, critical damage is slightly decreased. While you do gain super armor with the skill in effect, you also gain invincible frames during every headbutt attack.

14th Skill
블러디 로어 - Bloody Roar
Cooldown: 100 seconds (50 seconds LvMAX)
Lv1 Damage: 6792% damage (9352% LvMAX)
MaxLv:11
Lv1 HP Restore Buff: 1% of max hp per level (11% LvMAX)
Fear debuff: 5 seconds, -50% movespeed
Madness Rush Cooldown reduction: 10 seconds
Type: Active/Buff/Debuff
Definite must max skill.
Releases a feral shout. When used, this powerful skill instantly recovers 1% of your max hp for every level its gained. If Bloody Roar makes contact with the enemy, they're instilled with fear for 5 seconds, and Madness Rush cooldown is decreased by 10 seconds. When hit by an attack, you can instantly use this skill as a counter by pressing E.

1st Awakening Skill: 피어 AP: 10
Fear extend debuff
Consumes 10 rage to increase fear duration by 1 second and gives an additional -10% mspd. Increases by 1 second/-10% more mspd per level.

2nd Awakening Skill: 파워풀 어그로 AP: 50
When used, instantly forces you into the maximum state of Rage Burst.
You lose fear debuff but retain hp recovery and madness rush cooldown reduction.

15th Skill
네버다이 - Never Die
Cooldown: 120 seconds
MaxLv:5
HP Regen Buff triggered at 20% HP remaining
Lv1 HP Regen per second (5 seconds): 5% (25% LvMAX)
Type: Passive
When you're at 20% hp remaining, instantly recover 5% of your max hp per second for a total of 5 seconds. The amount of hp you recover per second increases by 5% each level.

16th Skill
크레이터 리프 - Crater Leap
Cooldown: 80 seconds (35 seconds LvMAX)
Lv1 Damage: 6503% (8183% LvMAX)
MaxLv:10
Attack Speed debuff: 30%
Movement Speed debuff: 30%
Duration: 2 seconds
Type: Active
Aim with the mouse and execute a powerful jump, crushing the enemy with sheer force.
On contact, reduces enemy attack and movement speed by 30% for 2 seconds.

1st Awakening Skill: 빅 블라스트 AP: 35
Crater Reef Cooldown Reduction: 10 seconds
Attack Speed debuff: 30%
Movement speed debuff: 30%
Increases your movement speed by 30% while using this skill and decreases the enemy attack speed and movement speed by a further 30%, also decreases your Crater Reef cooldown by 10 seconds.

2nd Awakening Skill: 쇼크웨이브 AP: 40
Changes your skill into a shockwave dash that hits everything in your path. Damage isn't changed, but movement speed is doubled and range of the skill decreases by 30%.

17th Skill
바이탈 버프 - Vital Buff
MaxLv:4
Lv1 MP:HP Ratio Passive: 25% (100% LvMAX)
Type: Passive
Increases Maximum hp by 25% of your max MP. Each level increases your Max hp by an additional 25% for a total of 1:1 MP to HP ratio.
*Note: Even though you lose your MP when you awaken, your MP STILL exists in stat info. If you have 2000 MP there then when you max this skill you will have +2000 more HP. This is how the skill works.

18th Skill
레이지 버스트 - Rage Burst
Cooldown: 15 seconds (No change LvMAX)
MaxLv:10
Lv1 Attack Damage Bonus: 11% (20% LvMAX)
Lv1 Crit rate Bonus to Super Armor: 1% (10% LvMAX)
Lv1 Rage Consumption Rate: 1 Rage per 0.11 seconds (0.2 seconds LvMAX)
Type: Buff
Unlocks the potential of your Rage gauge, consuming Rage until it reaches 0.
During Rage Burst you gain a +11% increase to total damage and 1% Crit rate if the enemy has super armor on. Rage will constantly deplete every 0.11 seconds until empty, and awakened skills that invoke "mirror" strikes will no longer consume rage to use at their full potential while in Rage Burst mode.

Each level of Rage Burst increases attack and crit rate by +1% and slows down rage depletion time by 0.01 seconds.

Skills that normally consume rage will no longer do so during Rage Burst.

19th Skill
허리케인슬래쉬 - Hurricane Slash
Cooldown: 205 seconds (100 seconds LvMAX)
Lv1 Damage: 2287% x15 (2650% x15 LvMAX)
MaxLv:8
Bleed Debuff proc rate: 5%
Type: Active
Gains spinning momentum to become a devastating hurricane, dragging enemies within your attack. Allows free movement while skill is in effect. Left click to finish off the skill with a powerful finisher.

1st Awakening Skill: 메일스톰 - Maelstrom AP: 45
Hold the skill down to unleash a powerful Maelstrom, increasing your attack range by 50% and sucking in enemies towards you. At the end of the attack you explode with a powerful shock damage.

2nd Awakening Skill: 블러디 카니발 - Bloody Carnival AP: 40
Bleed Debuff improved proc rate: +5%
Grants Hurricane Slash additional "mirror" slashes with each press of right click before the 2nd part of the skill. Each hit of these blades do 80% less damage, consuming 4 rage per strike. Once you run out of rage you cannot gain additional hits.

Spamming in properly paced timing extends the amount of strikes you do with awakening. This may require some practice to get down.

This awakening does not consume additional rage while Rage Burst is in effect.

20th Skill
워 크라이 - War Cry
Cooldown: 60 seconds
MaxLv:4
Lv1 Attack speed increase: 3% per level (12% LvMAX)
Duration: 30 seconds
Type: Buff
Affects all party members within 15M range with a war cry, increasing Attack speed by 3% per level for 30 seconds.

21st Skill
번 인텐스 - Intense Time
Cooldown: 30 seconds
Type: Buff
Rage buff: doubles Rage gained per hit.
aka it's goofy time.
Consumes 30% of your max hp to instantly gain +30 Rage and a 30 second buff that doubles the amount of rage you gain per hit. Cannot be used while in Rage Burst mode.

Note: There's a bug where if you use this skill during Gigantic Full Swing, you avoid losing your HP. This is most likely because of the Invinc frames associated with the skill.

22nd Skill
프렌지 - Frenzy
Type: Passive
While in Rage Burst mode, you gain super armor for the entire duration and earn 0.1% attack speed for each point of rage you have that decreases as the numbers go down.

Massive Update today.

http://kt.hangame.com/xbbs/bbs/nread.nhn?bbsNo=9&artclNo=518193

Basically a major overhaul with dungeon selection and item farming. Legendary and 2nd Tier Legendaries, etc, will become much easier to obtain and you can finally craft Ether Sets and other Equipment now. This change gets rid of the massive rng-based bs that end game has been suffering through (when it was previously not like this, why even), so should be good for a lot of players.

Among other things
-Ether Force Dungeons re-done, drops artifacts, legendaries at an op rate
-No more 2 runs a day limit
-Amount of Ether need to unlock dungeons has been reduced severely.

-Monster Hunter Dungeons are all available by default
-Drops increased dramatically

-Artifact Dungeons will no longer need Seal Stone for Hell.

-Dimensional Dungeons are worth something after over a year+ of being useless
-All dungeons have their Legendary sets with good rate.

-Several Bosses were nerfed
-Some glitchy skills were fixed

I'm a bit lazy to go over everything again so this is pretty much just the gist of it.

Go check the link if you want full information.

Burst Breaker: Skill translations and info

Document format of this page can be found here.

Fundamental Skills:
Dash Mastery: Must Have.
Basic Attack: No skills make use of basic attack, so you could leave 1 or no points in it at all.
Q Dodge: Useful to this class for getting out of combos.

1st Skill
단격포 - Sucker Punch
Cooldown: 4.8 seconds (No change LvMAX)
Lv1 Damage: 270% (1403% LvMAX)
MaxLv:24
Type: Strike, Fire
 Steam Gauge Charger 
Does a quick ducking punch. A very weak skill that should never be considered maxing.
Stand still after executing the punch when you awaken at level 50 to do a  Steam Gauge Charge  for your Mist Gauntlet.

1st Awakening: 진격
Doubles the striking distance of the attack.

2nd Awakening: 전율
Punching the enemy induces 2 second stun. The effect is decreased on bosses by their resistance so it's a pointless skill end game.

2nd Skill
폭염권 - Heatwave Hook
Cooldown: 10 seconds (7 seconds LvMAX)
Lv1 Damage: 352% x3 (1364% x3 LvMAX)
MaxLv:16
Type: Strike, Fire
 Steam Gauge Charger 
Does 3 Downward strikes, which can then be followed up with its passive skill 얼권갑 - Rolling Hook, finishing with an uppercut. While in the passive skill portion of the attack you receive super armor for the duration. Passive does more hits with more attack speed. Stand still after executing the uppercut after passive when you awaken at level 50 to do a  Steam Gauge Charge  for your Mist Gauntlet.

Note: Leveling this skill improves damage for its passive follow-up 얼권갑 - Rolling Hook, making it a good skill for filler damage with short cooldown while you wait on other skills to get ready.

With 얼권갑 - Rolling Hook, this skill can keep many bosses in flinch, preventing them from using super armor for an extended period of time.

1st Awakening: 철갑
Provides superarmor to the first three parts of the attack.

2nd Awakening: 압도
When Using this skill and passive on an enemy with light/super armor, overall damage increases by 50%.

EX Skill 1
단격포 - Sucker Punch EX
Consumes 1 EX Gauge
Cooldown: 3 seconds (no change LvMAX)
Lv1 Damage: 3321% (10521% LvMAX)
MaxLv:11
Super charged version of the first attack, deals decent damage when maxed and is only slightly weaker than 포도환타 - Grape Fanta. Considerable to max, though it's also ok to leave it at Level 1 for invinc frame purposes.

3rd Skill
폭얼파쇄 - Heatwave Crusher
Cooldown: 12.2 seconds (9 seconds LvMAX)
Lv1 Damage: 190% x9 (494% x9 LvMAX)
MaxLv:17
Type: Strike, Fire
Smashes the ground sending forth a magma wave that carries smaller enemies and explodes. Deals ok damage to mobs in a corner which can easily be carried with other skills, the amount of SP this skill consumes makes it iffy. This skill only has good effect on larger enemies when they're cornered.

1st Awakening: 개
Increases the amount of hits and distance this skill travels.

2nd Awakening: 진
Transforms the skill into a one shot, VERY short range ground punch with a 50% overall damage increase. While the range is abysmal and you literally have to be on the enemy in order for it to hit, the skill destroys and flinches super armored enemies and deals devastating damage, 17,000% or more when the skill itself is maxed with very quick cooldown.

Note: Although the damage is devastating, it deals very random damage within a large threshold. On top of that, you have to virtually be on the enemy in order to hit them with this skill. Leaving it at minimum level for awakening is also advisable as it's a very useful super armor disruptor.

While this skill does break super armor, it can fail to do so when certain bosses are charging in super armor mode.

4th Skill
포도환타 - Grape Fanta
Cooldown: 27.6 seconds (No Change LvMAX)
Lv1 Damage: 2874% (7482% LvMAX)
MaxLv: 14
Type: Strike, Fire
A very powerful Straight punch that destroys super armor. It's a must max when considering end game equipment for the huge potential of damage it earns.

1st Awakening: 파인환타 - Delicious Fanta
When used on Super armor, the skill gets an overall massive 75% damage increase.

2nd Awakening: 후루투환타 - Two Full Fantas
Doubles dashing distance with Grape Fanta.

5th Skill
얼권갑 - Rolling Hook
Lv1 Damage: 100% in ratio to Heatwave Hook
MaxLv:1
Type: Strike, Fire
Spam Left click any time during or at the end of 폭염권 - Heatwave Hook to gain super armor and deal a series of hooks to enemies. The damage of this skill takes a portion of the damage of 폭염권 - Heatwave Hook. Higher attack speed allows for more strikes.

6th Skill
특수기, 처참 - Special Skill, Gory
Cooldown: 7.6 seconds (no change LvMAX)
Lv1 Damage: 505% x4 (1261% x4 LvMAX)
MaxLv:14
When the enemy is knocked silly, right click to Grab the enemy and proceed punching it in the face.

7th Skill
비염 축지타 - Fire Rain Axis
Cooldown: 18 seconds (12 seconds LvMAX)
Lv1 Damage: 1482% (3,752% x .80, 1, 1.2, 1.5, or more when used right LvMAX)
MaxLv: 13
Type: Strike, Fire
A very powerful skill when used right.
Press the skill to prepare your Gauntlet, press again to start charging it. Empty Gauge is 80% of total damage, while the damage goes up as the gauge fills. Although this seems like a very slow skill, there's a special trick to this that requires some minor practice:

Note: When you press the skill you might notice a brief flash aura around his hand. Press the skill at this exact moment (approx. half a second) to execute a successful timing. The gauge will instant charge and become much more powerful, also allowing you to run around faster for a brief period of time before executing the skill. The timing is relatively easy to master and doing so makes this a very devastating attack with short cooldown.

This skill might seem like you need to judge some distance, but for smaller enemies if you use it right in front or on them you will carry them with you as you execute the attack, allowing for extra damage.

1st Awakening: 비염천격 축지파
Doubles the overall range and power of the skill on impact.

2nd Awakening: 비염승천 축지포
Greatly increases flying distance and movement speed.

8th Skill
폭염패기 - Heatwave Splitter
Cooldown: 40 seconds (20 seconds LvMAX)
Lv1 Damage: 1190% (2630% x2 LvMAX)
MaxLv: 21
Type: Strike, Fire
Steam Gauge-Powered: Consumes 1 Charge in your Mist Gauntlet
While the damage does seem rather small, this is powerful skill that should not be underestimated. Press the skill once to unleash a powerful stomp that abruptly stops all enemies in slow motion, press it again to bring down your sword on them, destroying super armor and dealing good damage.

Steam Gauge: After awakening at level 50, Using this skill with your Mist gauntlet charged up will consume one level of Steam Gauge to execute a downpour of lava from your sword when swinging it down, dealing much more massive damage than the skill normally would do.

1st Awakening: 각성기
The skill loses its ability to destroy super armor and transforms into a three step crippling fire attack. As powerful as it can get, the loss of super armor break leaves you open to many hits that can easily disrupt the skill. Striking super armored enemies with this skill is not advisable.

2nd Awakening: 위압
Doubles the Stopping effect and range of which it disrupts enemies.

9th Skill
강룡맹착 - Steel Dragon takedown
Cooldown: 43 seconds (30seconds LvMAX)
Lv1 Damage: 334% x13 (737% x13 LvMAX)
MaxLv:14
Type: Strike, Fire
This is both a terrible and a good skill.
When used on medium and smaller enemies, grabs them and runs around on fire, with minor drag on other enemies finishing off with a powerful slam.
The bad thing about this skill:
It does not do full damage on large mobs/bosses. When used on either, you will do the initial part of the skill, which does a fixed amount of damage. The numbers are pretty decent, but it is a filler damage that does NOT change when this skill is leveled. You can max this skill and you will always do the same damage to a boss or large mob.
The good thing about this skill:
Although the damage is bad and leveling has no influence on the damage dealt to large/boss monsters, it's still devastating as the skill literally rips the super armor off and disrupts them. You could leave it at level 1 because of damage but putting points into it to reduce cooldown isn't too considerable since maxing the skill would only take off 13 seconds and leaves many of your other skills weaker, at the cost of slightly more frequent armor disruption.

1st Awakening: 폭주
Duration of drag increases as well as additional hits

2nd Awakening: 질주
10% increase in damage for the final smash after dragging an enemy. Also grants a minor move speed buff when the skill is over.

10th Skill
승천포 - Ascension Upper
Cooldown: 17 seconds (9 seconds LvMAX)
Lv1 Super Armor Defense: +10% (+170% LvMAX)
Lv1 Damage: 1523% x2 (2923% x2 (more like 1st hit 10% 2nd 90%) LvMAX)
MaxLv:17
Type: Strike, Fire
Deals an uppercut. Charging grants super armor and improves the power of the skill.
This skill is very weak and deals very little damage even when maxed, so why bother? The point of this skill is that you get about 10% defense for each point in this skill while charging, making it a very tanky skill. In the end this skill isn't about damage, but rather defense.

1st Awakening: 화염승천포
Charging the skill increases the range of explosions from the uppercut.

2nd Awakening: 승천반격포
When attacked while charging the skill instantly cuts to full charge and releases uppercut. The skill does less fire damage and is overall pointless to get as the point of the skill is about its charging defense.

EX Skill 2
강룡맹착 - Steel Dragon takedown EX
Consumes 2 EX Gauge
Cooldown: 3 seconds
Lv1 Damage: 370% x40 (710% x40 LvMAX)
MaxLv:8
While the damage might look devastating it's a very bad skill even as an EX. Using this has a long invinc time when running around but the second you run into a large boss the skill cuts into its final frame and ends. Does very weak damage and should only have 1 point for invincibility purposes.

11th Skill
비천유성락 - Meteor Rain
Cooldown: 55 seconds (25 seconds LvMAX)
Lv1 Damage: 4134% (7014% LvMAX)
MaxLv:13
Type: Strike, Fire
 Steam Gauge Charger 
A very powerful skill. Press and hold to launch yourself into the air and charge up the skill for a powerful descent, dealing massive damage.
If you Jump before using this skill, you gain even more height allowing you to safely charge out of many attacks that would normally knock you out of it, and increases smash area by a little. After awakening at level 50, stand still briefly after crashing to the ground to do a  Steam Gauge Charge  for your Mist Gauntlet.

1st Awakening: 유성천근추
Increases the range of which this skill takes down aerial enemies. This is NOT an actual aoe range boost of the smash when you hit the ground, but rather how early you hit them before crashing. Useless really.

2nd Awakening: 비천운석타
Slow Debuff
Inflicts slow debuff on impact. (Approx. -20%)

12th Skill
겁나반격 - Scared Counterattack (it's a silly phrase in english really)
Cooldown: 95 seconds (45 seconds LvMAX)
Lv1 Super Armor Defense: +10% (+110% LvMAX)
Lv1 Damage: 11227% (17067% LvMAX)
MaxLv:11
Type: Strike, Fire
Does a hesitant shoulder hop. If you're attacked during the skill, turns into a massively damaging counter attack and you rush at the enemy with a powerful shoulder ram. This skill is hard to use as it is but it's very powerful and deflects countered damage.

1st Awakening: 우주반격
Transforms the skill into a chargeable counter.
If you hold down the skill to charge, any hits you take will be absorbed into additional damage. If you can withstand a lot of hits this skill proves to be very devastating upon release.
If you don't charge the skill you still do full damage of the skill with no absorbed damage bonuses.

2nd Awakening: 십라
Upon successful counterattack of a boss's attack, you deal x2 damage in return.
Very powerful but of course the skill is still very hard to use.

13th Skill
전나화산권 - Volcano
Cooldown: 110 seconds (60 seconds LvMAX)
Lv1 Super Armor Defense: +10% (+110% LvMAX)
Lv1 Damage: 440% x27 (606% x27 LvMAX)
MaxLv:11
Type: Strike, Fire
Steam Gauge-Powered: Consumes 1 Charge in your Mist Gauntlet
Hold the Skill to quickly do a strike then enter a charging stance, damaging enemies and knocking smaller ones into the air above your skill as you charge. Upon release, unleashes a powerful volcano that does more hits depending on how long you've charged and whether you've timed it correctly.

Skill provides invincibility frames while damage is being dealt.

Note: Like 비염 축지타 - Fire Rain Axis, this skill requires some practice to get the perfect timing down for the best damage. While charging the skill, midway-towards the end you'll notice your gauntlet 'explodes' into a ring-like aura. When this explosion occurs the skill is at its peak capacity for damage. Release the skill during the explosion-aura to unleash the volcano in its maximum capacity for damage and hits. If you miss or overcharge it you do less damage and hits.

Steam Gauge: After awakening at level 50, using this skill with your Mist gauntlet charged up will consume one level of Steam Gauge to execute a super powered volcano, with double the range and much more damage per hit.

1st Awakening: 열라지옥
Upon using a steam gauge-powered volcano attack, inflicts all enemies hit with a fire resistance debuff, that can stack 3 times max, for a total of about -15% fire resist. Very useful damage buildup when using other skills.

2nd Awakening: 포풍흡입
Upon using steam gauge-powered volcano attack, sucks in all enemies before unleashing the skill. Suction is minor and only occurs when charging and not during the attack.

14th Skill
룡권환착 - Stoic Dragon Arrival
Cooldown: 75 seconds (30 seconds LvMAX)
Lv1 Damage: 6968% (8768% LvMAX)
MaxLv:10
Type: Strike, Fire
Dashes forward a short distance, grabbing all small and medium-sized enemies in your way then lifting them into the sky, finishing off with a powerful slam. When used on large mobs or bosses, You press your gauntlet into the enemy, blowing away their super armor then unleashing the power of your mist gauntlet into the form of a concentrated chi-type explosion that sends you flying away from them.

This skill can be used while in midair, but will only hit massive-type enemies like boss golems if used correctly.

1st Awakening: 패기
When this skill is used on a boss, decreases the cooldown by 15 seconds, making it more spammable.

2nd Awakening: 진격룡권환착
Dashing and mob gathering distance doubles, if not a little more.

The great increase of this skill makes it very appealing for disrupting bosses quickly and closing in the gap, personally I think this is an awakening worth getting.

15th Skill
관착두두타 - Fury Fist (aka YATATATATATATATA)
Cooldown: 205 seconds (100 seconds LvMAX)
Lv1 Damage: 871% x44+ (1010% x44+ LvMAX)
MaxLv: 8
Type: Strike, Fire
Press skill when in front of an enemy to lock them into rapid punching stance. Spam left click to do multiple hits as the gauge fills. When the gauge is nearing or at max, right click to unleash a final explosive hit, dealing massive damage in ratio to all the hits you've done.

This skill instantly destroys any super armor on an enemy for the duration of its usage.
You gain invincibility frames for the duration of this skill.
Note that this skill does more hits and damage with more attack speed.

1st Awakening: 관착두두땅
Steam Gauge-Powered: Consumes ALL Charge in your Mist Gauntlet
Stun Debuff
Questionable skill in terms of strength. Transforms the skill into an earthquake-inducing attack. Depending on the gauge of your Mist Gauntlet, this skill unleashes more devastating Earthquake strikes per hit. Spam Left click to hit the Earth repeatedly, stunning and tossing all enemies in your vicinity. Finish off with right click to unleash a devastating explosion.

2nd Awakening: 관착두두퍽
Steam Gauge-Powered: Consumes 1 Charge in your Mist Gauntlet
Retains original skill usage. When you finish the skill and right click, not only does it do one final devastating explosive attack, it uses 1 steam gauge charge in your mist gauntlet to turn the monster into grenade, throwing smaller enemies far away, resulting in a second explosive attack that also deals damage in ratio to the total number of hits done.

When used on large mobs it still does the second explosive hit. Extremely powerful skill.

16th Skill
겁나개반격 - Scared Counter Strike
MaxLv: 1
Type: Passive, Fire
When hit by an enemy, press E to grab the enemie's hand and push it away. Follow this up with Q to do a powerful straight punch counter that sends enemies flying, or press E again to do a downward strike.

17th Skill
폭염권갑전개 - Heatwave Buildup
Cooldown: 80 seconds
MaxLv:1
Duration: 10 seconds
Type: Buff
Steam Gauge-Powered: Consumes ALL Charge in your Mist Gauntlet
When using this buff, you consume all the charges in your mist gauntlet to generate an attack buff for 10 seconds. Max charge gives you a massive attack buff that's roughly 45% total damage up, but you have to use it quickly as the buff begins wearing off right away.

Using Sucker Punch and Charge right after using the buff but before unleashing with a powerful attack like Fury Fist is advisable.

18th Skill
장전 - Charge
Cooldown: 30 seconds
MaxLv: 1
Type: Buff
 Steam Gauge Charger 
Gained upon awakening. When used, adds 1 Charge to your mist gauntlet.
Standing still after a full normal attack cycle will also add 1 charge to your mist gauntlet.

19th Skill
패왕가호 - Pee-wee Herman god I don't know
Cooldown: 60 seconds
MaxLv:1
Type: Buff
Very useless skill. Use to add 6 seconds of super armor and 2 seconds of any other buffs you have at the moment to other players in your party. The buff is so brief you can rarely put it to use.

Quick PSA: Don't do this!




That's an easy way to get reported and banned if you're a foreigner. I was probably a bit rough but it bothers me when people start broading because koreans generally don't like seeing foreigners, past issues with the chinese and what not.. Anyways to further expound on this, try not to speak english on broad or public since hangame isn't quite favorable to foreigners.

If you need to find english players, there's a few guilds out there that seem to cater like barbrastreisand? lol. I would assume english anyways. My guild is available as well but we're generally a tight group so whenever something happens in another mmo we tend to disappear on and off briefly. ----

Friday, April 25, 2014

Unbalanced and Broken PvP

Honestly there's just no other way to put it. I mean what do you even expect out of PvP when all the classes have explosive skills? There's a severe crack in balance so I'll just list out the only PvP chars in this game:

Cat Acrobat
Demon Blade
Shadow Shaman

Berserker, Mystic Wolf, Valkyrie, and maybe Assassin are cutting it close, but Time Mage, Ice Mage, and Breaker are completely hands down useless in this mess. For Time and Ice? Support sure, Breaker? Useless in all forms.

I'll just leave this here to show a general idea of the flaws with PvP and the ridiculous power curve with Cat Acrobat alone.



https://www.youtube.com/watch?v=3xPc-rfBnGA

Monday, April 21, 2014

Kritika: System/GFX and Character Combat/Hotkey Config Guide

Translations for System Button Config settings and Character Combat Hotkeys will be listed here. I'll update this whenever allm adds some more functions but it's been quite some time so I'm pretty sure it's safe to say no more new changes will occur.

On the off chance that the "Click on Image" feature no longer works,
I have provided album formats for the config settings as well.

System Settings


Below is the list of GFX settings



Sound Tab Settings



Misc. Settings



Control and Hotkeys Settings


Character Combat Type Setting

Full Image

Hotkeys Setting

Full Image

As always, feel free to leave a comment if any questions arise.

 
Design by Free WordPress Themes | Bloggerized by Lasantha - Premium Blogger Themes | Online Project management